Number of documents

29

CV Margarida Romero


Margarida Romero is research director of the Laboratoire d’Innovation et Numérique pour l’Éducation (LINE), a research lab in the field of Technology Enhanced Learning (TEL). Full professor at Université Côte d'Azur (France) and associate professor at Université Laval (Canada). Her research is oriented towards the inclusive, humanistic and creative uses of technologies (co-design, game design and robotics) for the development of creativity, problem solving, collaboration and computational thinking.

http://orcid.org/0000-0003-3356-8121

https://www.researchgate.net/profile/Margarida_ROMERO


Journal articles18 documents

  • Corinne Atlan, Jean-Pierre Archambault, Olivier Banus, Frédéric Bardeau, Amélie Blandeau, et al.. Apprentissage de la pensée informatique : de la formation des enseignant·e·s à la formation de tou·te·s les citoyen·ne·s. Revue de l'EPI (Enseignement Public et Informatique), EPI, 2019. ⟨hal-02145478⟩
  • Margarida Romero, Marie Duflot, Thierry Vieville. Le jeu du robot : analyse d’une activité d’informatique débranchée sous la perspective de la cognition incarnée.. Review of science, mathematics and ICT education, Laboratory of Didactics of Sciences, Mathematics and ICT, Department of Educational Sciences and Early Childhood Education - University of Patras., 2019, 13 (1). ⟨hal-02144467⟩
  • Margarida Romero, Marie Duflot-Kremer, Thierry Viéville. Le jeu du robot : analyse d’une activité d’informatique débranchée sous la perspective de la cognition incarnée. Review of science, mathematics and ICT education, Laboratory of Didactics of Sciences, Mathematics and ICT, Department of Educational Sciences and Early Childhood Education - University of Patras., A paraître. ⟨hal-01950335⟩
  • Margarida Romero, Stephanie Noirpoudre, Thierry Viéville. Que disent les sciences de l’éducation à propos de l’apprentissage du code ?. Revue de l'association EPI, https://www.epi.asso.fr/, 2018. ⟨hal-01969400⟩
  • Mélanie Ciussi, Nathalie Colombier, Saint-Clair Lefèvre, Irina Yastrebova - Otmanine, Margarida Romero, et al.. Numérique et éducation … vous avez dit #CreaSmartEdtech ?. Blog Binaire LeMonde.fr, Le Monde, 2018, ⟨http://binaire.blog.lemonde.fr/2018/07/27/vous-avez-dit-creasmartedtech/⟩. ⟨hal-01957475⟩
  • Jean-Nicolas Proulx, Margarida Romero, Sylvester Arnab. Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning. Simulation and Gaming, SAGE Publications, 2017, 48 (1), pp.81-97. ⟨hal-01957003⟩
  • Jean-Nicolas Proulx, Margarida Romero, Sylvester Arnab. Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning. Simulation and Gaming, SAGE Publications, 2017, 48 (1), pp.81 - 97. ⟨10.1177/1046878116674399⟩. ⟨hal-01790762⟩
  • Margarida Romero, Thérèse Laferrière, Thomas Michael Power. The Move is On! From the Passive Multimedia Learner to the Engaged Co-creator. eLearn, Association for Computing Machinery (ACM), 2016, 2016 (3), pp.1. ⟨hal-01957008⟩
  • Margarida Romero, Jean-Nicolas Proulx. Conceptions and Instructional Strategies of Pre-Service Teachers towards Digital Game based Learning Integration in the Primary Education Curriculum. International Journal of Digital Literacy and Digital Competence, IGI Global 2016, 7 (2), pp.11-22. ⟨hal-01957007⟩
  • Margarida Romero. De l’apprentissage procédural de la programmation à l’intégration interdisciplinaire de la programmation créative. Formation et profession: revue scientifique internationale en éducation, 2016, 24 (1), pp.87-89. ⟨hal-01957009⟩
  • Margarida Romero, Sylvie Barma. Teaching Pre-Service Teachers to Integrate Serious Games in the Primary Education Curriculum. International Journal of Serious Games, 2015, 2 (1). ⟨hal-01957010⟩
  • Mireia Usart, Margarida Romero. Individual and collaborative Performance and Level of Certainty in MetaVals. International Journal of Serious Games, 2014, 1 (1). ⟨hal-01957219⟩
  • Neus Capdeferro, Margarida Romero, Elena Barberà. Polychronicity: review of the literature and a new configuration for the study of this hidden dimension of online learning. Distance Education, Taylor & Francis (Routledge), 2014, 35 (3), pp.294-310. ⟨hal-01957011⟩
  • Antoni Badia, Lorena Becerril, Margarida Romero. La construcción colaborativa de conocimiento en las redes de comunicación asíncrona y escrita (RCAE): una revisión de los instrumentos analíticos. Cultura y Educación, Fundacion Infancia y Aprendizaje, 2014, 22 (4), pp.455-474. ⟨hal-01958127⟩
  • Jeffrey Earp, Michela Ott, Maria Popescu, Margarida Romero, Mireia Usart. Supporting Human Capital development with Serious Games: An analysis of three experiences. Computers in Human Behavior, Elsevier, 2014, 30, pp.715-720. ⟨hal-01957221⟩
  • Ariadna Padrós, Margarida Romero, Mireia Usart. Measuring the Knowledge Convergence Process in the Collaborative Game MetaVals. Procedia Computer Science, Elsevier, 2012, 15, pp.193-202. ⟨hal-01958157⟩
  • Margarida Romero, Elena Barberà. Quality of e-learners’ time and learning performance beyond quantitative time-on-task. The International Review of Research in Open and Distributed Learning, 2011, 12 (5), pp.125. ⟨hal-01958142⟩
  • Niki Lambropoulos, Fintan Culwin, Margarida Romero. HCI Education to Support Collaborative e-Learning Systems Design. eLearn, Association for Computing Machinery (ACM), 2010, 2010 (9), pp.1. ⟨hal-01958131⟩

Conference papers5 documents

  • Corinne Atlan, Jean-Pierre Archambault, Olivier Banus, Frédéric Bardeau, Amélie Blandeau, et al.. Apprentissage de la pensée informatique : de la formation des enseignant·e·s à la formation de tou·te·s les citoyen·ne·s. EIAH'19 Wokshop : Apprentissage de la pensée informatique de la maternelle à l’Université : retours d’expériences et passage à l’échelle, Jun 2019, Paris, France. ⟨hal-02145480⟩
  • Margarida Romero, Benjamin Lille, Thierry Viéville, Marie Duflot-Kremer, Cindy de Smet, et al.. Analyse comparative d’une activité d’apprentissage de la programmation en mode branché et débranché. Educode - Conférence internationale sur l'enseignement au numérique et par le numérique, Aug 2018, Bruxelles, Belgique. ⟨hal-01861732⟩
  • Vassilis Komis, Thierry Karsenti, Christian Depover, Margarida Romero, Julien Bugmann, et al.. Robots de sol et robots humanoïdes à l'école primaire (descriptif d’atelier). Didapro 7 – DidaSTIC. De 0 à 1 ou l’heure de l’informatique à l’école, Feb 2018, Lausanne, Suisse. ⟨hal-01753388⟩
  • Maud Pélissier, Gaëlle Dechamp, Margarida Romero. Le tournant créatif à l’université : Quelles modalités ? Quels enjeux ? Quelles légitimités ?. XXIème congrès de la Société Française des Sciences de l'Information et de la Communication, SFSIC; MSH Paris Nord, Jun 2018, Paris, France. ⟨sic_01823990⟩
  • Maria Popescu, Sylvester Arnab, Riccardo Berta, Jeffrey Earp, Sara de Freitas, et al.. Serious Games in Formal Education: Discussing Some Critical Aspects. Proceedings 5th European Conference on Game-Based Learning, Oct 2011, Athens, Greece. pp.486-493. ⟨hal-00985810⟩

Books1 document

  • Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet. Game-Based Learning Across the Lifespan. Springer International Publishing, 2017. ⟨hal-01957006⟩

Book sections3 documents

  • Raoul Kamga, Margarida Romero, Vassilis Komis, Anastasia Mirsili. Design Requirements for Educational Robotics Activities for Sustaining Collaborative Problem Solving. Educational Robotics in the Makers Era, pp.225-228, 2017. ⟨hal-01957005⟩
  • Vassilis Komis, Margarida Romero, Anastasia Misirli. A Scenario-Based Approach for Designing Educational Robotics Activities for Co-creative Problem Solving. Educational Robotics in the Makers Era, pp.158-169, 2017. ⟨hal-01957004⟩
  • Mireia Usart, Margarida Romero, Esteve Almirall. Impact of the Feeling of Knowledge Explicitness in the Learners’ Participation and Performance in a Collaborative Game Based Learning Activity. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), pp.23-35, 2011. ⟨hal-01958136⟩

Directions of work or proceedings1 document

  • Laura Cassone, Margarida Romero, Thierry Vieville, Cindy de Smet, Mbemba Ndiaye. ANR #CreaMaker workshop : Co-creativity, robotics and maker education Proceedings. Nice, 2019. ⟨hal-02093488⟩

Theses1 document

  • Margarida Romero. Gestion du temps dans les Activités Projet Médiatisées à Distance. Psychologie. Université de Toulouse 2 Le Mirail; Universitat Autònoma de Barcelona, 2010. Français. ⟨tel-02137365⟩