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Nicolas Pronost
2
Documents
Affiliations actuelles
Identifiants chercheurs
- pronost-nicolas
- 0000-0003-4499-509X
- IdRef : 111825105
Présentation
I believe that one of the current challenges in computer animation is the modeling and the simulation of plausible anatomical characters.
My research focuses on technologies merging:
- **physics-based animation**, to naturally manage the physical behavior of the human body,
- **soft body deformation**, to take into account the continuum mechanics effects of human tissues, and
- **musculoskeletal simulation**, to actively actuate the virtual humans through muscle forces.
My investigations mostly involve biomechanical simulations within real-time virtual environments, e.g. animation engine for games and interactive applications.
I believe that one of the current challenges in computer animation is the modeling and the simulation of plausible anatomical characters.
My research focuses on technologies merging:
- **physics-based animation**, to naturally manage the physical behavior of the human body,
- **soft body deformation**, to take into account the continuum mechanics effects of human tissues, and
- **musculoskeletal simulation**, to actively actuate the virtual humans through muscle forces.
My investigations mostly involve biomechanical simulations within real-time virtual environments, e.g. animation engine for games and interactive applications.
Publications
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Morphology independent motion retrieval and controlInternational Journal of Virtual Reality, 2009
Article dans une revue
inria-00431435v1
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Interactive animation of virtual characters: application to virtual kung-fu fightingIEEE Cyberworlds, Sep 2008, Hangzhou, China
Communication dans un congrès
inria-00441145v1
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