Nombre de documents


Nicolas Pronost

I believe that one of the current challenges in computer animation is the modeling and the simulation of plausible anatomical characters.
My research focuses on technologies merging:

  • physics-based animation, to naturally manage the physical behavior of the human body,
  • soft body deformation, to take into account the continuum mechanics effects of human tissues, and
  • musculoskeletal simulation, to actively actuate the virtual humans through muscle forces.

My investigations mostly involve biomechanical simulations within real-time virtual environments, e.g. animation engine for games and interactive applications.

Article dans une revue6 documents

  • Ana Lucia Cruz Ruiz, Charles Pontonnier, Nicolas Pronost, Georges Dumont. Muscle-Based Control For Character Animation. Computer Graphics Forum, Wiley, 2016. 〈hal-01317881〉
  • Francis Laclé, Nicolas Pronost. A scalable geometrical model for musculotendon units. Computer Animation and Virtual Worlds, Wiley, 2015, 〈〉. 〈10.1002/cav.1684〉. 〈hal-01267254〉
  • Nicolas Pronost, Franck Multon, Qilei Li, Weidong Geng, Richard Kulpa, et al.. Morphology independent motion retrieval and control. International Journal of Virtual Reality, IPI Press, 2009. 〈inria-00431435〉
  • Nicolas Pronost, Georges Dumont. Influences des adaptations morphologiques et cinématiques sur la dynamique des mouvements de locomotion. Revue Electronique Francophone d'Informatique Graphique, Association Française d'Informatique Graphique, 2007. 〈inria-00442380〉
  • Nicolas Pronost, Georges Dumont. Dynamics-based analysis and synthesis of human locomotion. Visual Computer, Springer Verlag, 2007, 〈10.1007/s00371-007-0120-0〉. 〈inria-00442354〉
  • Nicolas Pronost, Georges Dumont, Gilles Berillon. Morphological and Stance Interpolations in Database for Simulation of Bipedalism of Virtual Humans. Visual Computer, Springer Verlag, 2006, 〈10.1007/s00371-005-0350-y〉. 〈inria-00442356〉

Communication dans un congrès5 documents

  • Samuel Carensac, Nicolas Pronost, Saïda Bouakaz. Physics-based control of virtual characters in low frequency simulations. journées françaises d'informatique graphique (j.FIG), Oct 2017, rennes, France. 〈hal-01765240〉
  • Samuel Carensac, Nicolas Pronost, Saida Bouakaz. Real-time gait control for partially immersed bipeds. ACM Motion in Games, Nov 2015, Paris, France. MIG '15 Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games 〈〉. 〈hal-01263675〉
  • Nicolas Pronost, Franck Multon, Qilei Li, Weidong Geng, Richard Kulpa, et al.. Interactive animation of virtual characters: application to virtual kung-fu fighting. IEEE Cyberworlds, Sep 2008, Hangzhou, China. IEEE Press, 2008. 〈inria-00441145〉
  • Xiubo Liang, Shun Zhang, Qilei Li, Nicolas Pronost, Weidong Geng, et al.. Intuitive Motion Retrieval with Motion Sensors. Computer Graphics International, Jun 2008, Istanbul, Turkey. 2008. 〈inria-00441148〉
  • Nicolas Pronost, Georges Dumont. Validating retargeted and interpolated locomotions by dynamics-based analysis. GRAPHITE 2006 Conference, Nov 2006, Kuala Lumpur, Malaysia. pp.65-74, 2006, 〈10.1145/1174429.1174439〉. 〈inria-00456288〉