Number of documents

12

Nicolas Pronost


I believe that one of the current challenges in computer animation is the modeling and the simulation of plausible anatomical characters.
My research focuses on technologies merging:

  • physics-based animation, to naturally manage the physical behavior of the human body,
  • soft body deformation, to take into account the continuum mechanics effects of human tissues, and
  • musculoskeletal simulation, to actively actuate the virtual humans through muscle forces.

My investigations mostly involve biomechanical simulations within real-time virtual environments, e.g. animation engine for games and interactive applications.


Journal articles6 documents

  • Ana Lucia Cruz Ruiz, Charles Pontonnier, Nicolas Pronost, Georges Dumont. Muscle-Based Control For Character Animation. Computer Graphics Forum, Wiley, 2016, 36 (6), pp.122-147. ⟨hal-01317881⟩
  • Francis Laclé, Nicolas Pronost. A scalable geometrical model for musculotendon units. Computer Animation and Virtual Worlds, Wiley, 2015, 28 (1), pp.e1684. ⟨http://onlinelibrary.wiley.com/doi/10.1002/cav.1684/abstract⟩. ⟨10.1002/cav.1684⟩. ⟨hal-01267254⟩
  • Nicolas Pronost, Franck Multon, Qilei Li, Weidong Geng, Richard Kulpa, et al.. Morphology independent motion retrieval and control. International Journal of Virtual Reality, IPI Press, 2009. ⟨inria-00431435⟩
  • Nicolas Pronost, Georges Dumont. Dynamics-based analysis and synthesis of human locomotion. Visual Computer, Springer Verlag, 2007, ⟨10.1007/s00371-007-0120-0⟩. ⟨inria-00442354⟩
  • Nicolas Pronost, Georges Dumont. Influences des adaptations morphologiques et cinématiques sur la dynamique des mouvements de locomotion. Revue Electronique Francophone d'Informatique Graphique, Association Française d'Informatique Graphique, 2007. ⟨inria-00442380⟩
  • Nicolas Pronost, Georges Dumont, Gilles Berillon. Morphological and Stance Interpolations in Database for Simulation of Bipedalism of Virtual Humans. Visual Computer, Springer Verlag, 2006, ⟨10.1007/s00371-005-0350-y⟩. ⟨inria-00442356⟩

Conference papers6 documents

  • Samuel Carensac, Nicolas Pronost, Saïda Bouakaz. Physics-based control of walking virtual characters in low frequency simulations. 31st International Conference on Computer Animation and Social Agents CASA 2018, May 2018, Pekin, China. pp.77-82, ⟨10.1145/3205326.3205361⟩. ⟨hal-01884827⟩
  • Samuel Carensac, Nicolas Pronost, Saïda Bouakaz. Physics-based control of virtual characters in low frequency simulations. journées françaises d'informatique graphique (j.FIG), Oct 2017, rennes, France. ⟨hal-01765240⟩
  • Samuel Carensac, Nicolas Pronost, Saida Bouakaz. Real-time gait control for partially immersed bipeds. ACM Motion in Games, Nov 2015, Paris, France. pp.177-182. ⟨hal-01263675⟩
  • Nicolas Pronost, Franck Multon, Qilei Li, Weidong Geng, Richard Kulpa, et al.. Interactive animation of virtual characters: application to virtual kung-fu fighting. IEEE Cyberworlds, Sep 2008, Hangzhou, China. ⟨inria-00441145⟩
  • Xiubo Liang, Shun Zhang, Qilei Li, Nicolas Pronost, Weidong Geng, et al.. Intuitive Motion Retrieval with Motion Sensors. Computer Graphics International, Jun 2008, Istanbul, Turkey. ⟨inria-00441148⟩
  • Nicolas Pronost, Georges Dumont. Validating retargeted and interpolated locomotions by dynamics-based analysis. GRAPHITE 2006 Conference, Nov 2006, Kuala Lumpur, Malaysia. pp.65-74, ⟨10.1145/1174429.1174439⟩. ⟨inria-00456288⟩