Number of documents

3

Nicolas Pronost


I believe that one of the current challenges in computer animation is the modeling and the simulation of plausible anatomical characters.
My research focuses on technologies merging:

  • physics-based animation, to naturally manage the physical behavior of the human body,
  • soft body deformation, to take into account the continuum mechanics effects of human tissues, and
  • musculoskeletal simulation, to actively actuate the virtual humans through muscle forces.

My investigations mostly involve biomechanical simulations within real-time virtual environments, e.g. animation engine for games and interactive applications.


Saïda Bouakaz   

Conference papers3 documents

  • Samuel Carensac, Nicolas Pronost, Saïda Bouakaz. Physics-based control of walking virtual characters in low frequency simulations. 31st International Conference on Computer Animation and Social Agents CASA 2018, May 2018, Pekin, China. pp.77-82, ⟨10.1145/3205326.3205361⟩. ⟨hal-01884827⟩
  • Samuel Carensac, Nicolas Pronost, Saïda Bouakaz. Physics-based control of virtual characters in low frequency simulations. journées françaises d'informatique graphique (j.FIG), Oct 2017, rennes, France. ⟨hal-01765240⟩
  • Samuel Carensac, Nicolas Pronost, Saida Bouakaz. Real-time gait control for partially immersed bipeds. ACM Motion in Games, Nov 2015, Paris, France. pp.177-182. ⟨hal-01263675⟩