- 4
- 2
- 1
Nicolas Pronost
7
Documents
Affiliations actuelles
Identifiants chercheurs
- pronost-nicolas
- 0000-0003-4499-509X
- IdRef : 111825105
Présentation
I believe that one of the current challenges in computer animation is the modeling and the simulation of plausible anatomical characters.
My research focuses on technologies merging:
- **physics-based animation**, to naturally manage the physical behavior of the human body,
- **soft body deformation**, to take into account the continuum mechanics effects of human tissues, and
- **musculoskeletal simulation**, to actively actuate the virtual humans through muscle forces.
My investigations mostly involve biomechanical simulations within real-time virtual environments, e.g. animation engine for games and interactive applications.
I believe that one of the current challenges in computer animation is the modeling and the simulation of plausible anatomical characters.
My research focuses on technologies merging:
- **physics-based animation**, to naturally manage the physical behavior of the human body,
- **soft body deformation**, to take into account the continuum mechanics effects of human tissues, and
- **musculoskeletal simulation**, to actively actuate the virtual humans through muscle forces.
My investigations mostly involve biomechanical simulations within real-time virtual environments, e.g. animation engine for games and interactive applications.
Publications
- 7
- 2
- 2
- 2
- 2
- 1
- 1
- 1
- 2
- 1
- 1
- 1
- 6
- 1
- 1
- 1
- 1
- 1
- 2
- 2
|
Muscle-Based Control For Character AnimationComputer Graphics Forum, 2016, 36 (6), pp.122-147. ⟨10.1111/cgf.12863⟩
Article dans une revue
hal-01317881v1
|
Morphology independent motion retrieval and controlInternational Journal of Virtual Reality, 2009
Article dans une revue
inria-00431435v1
|
|
Influences des adaptations morphologiques et cinématiques sur la dynamique des mouvements de locomotionRevue Electronique Francophone d'Informatique Graphique, 2007
Article dans une revue
inria-00442380v1
|
|
Dynamics-based analysis and synthesis of human locomotionThe Visual Computer, 2007, ⟨10.1007/s00371-007-0120-0⟩
Article dans une revue
inria-00442354v1
|
|
Morphological and Stance Interpolations in Database for Simulation of Bipedalism of Virtual HumansThe Visual Computer, 2006, ⟨10.1007/s00371-005-0350-y⟩
Article dans une revue
inria-00442356v1
|
Interactive animation of virtual characters: application to virtual kung-fu fightingIEEE Cyberworlds, Sep 2008, Hangzhou, China
Communication dans un congrès
inria-00441145v1
|
|
Validating retargeted and interpolated locomotions by dynamics-based analysisGRAPHITE 2006 Conference, Nov 2006, Kuala Lumpur, Malaysia. pp.65-74, ⟨10.1145/1174429.1174439⟩
Communication dans un congrès
inria-00456288v1
|