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Nicolas Pronost
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Documents
Affiliations actuelles
Identifiants chercheurs
- pronost-nicolas
- 0000-0003-4499-509X
- IdRef : 111825105
Présentation
I believe that one of the current challenges in computer animation is the modeling and the simulation of plausible anatomical characters.
My research focuses on technologies merging:
- **physics-based animation**, to naturally manage the physical behavior of the human body,
- **soft body deformation**, to take into account the continuum mechanics effects of human tissues, and
- **musculoskeletal simulation**, to actively actuate the virtual humans through muscle forces.
My investigations mostly involve biomechanical simulations within real-time virtual environments, e.g. animation engine for games and interactive applications.
I believe that one of the current challenges in computer animation is the modeling and the simulation of plausible anatomical characters.
My research focuses on technologies merging:
- **physics-based animation**, to naturally manage the physical behavior of the human body,
- **soft body deformation**, to take into account the continuum mechanics effects of human tissues, and
- **musculoskeletal simulation**, to actively actuate the virtual humans through muscle forces.
My investigations mostly involve biomechanical simulations within real-time virtual environments, e.g. animation engine for games and interactive applications.
Publications
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A scalable geometrical model for musculotendon unitsComputer Animation and Virtual Worlds, 2015, 28 (1), pp.e1684. ⟨10.1002/cav.1684⟩
Article dans une revue
hal-01267254v1
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Real-Time Musculoskeletal Model for Injury Simulation on 3D Human CharactersMotion In Games Conference (MIG), Nov 2012, Rennes, France
Communication dans un congrès
hal-03542744v1
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