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Pierre LAGARRIGUE
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Documents
Identifiants chercheurs
- pierre-lagarrigue
- IdRef : 076768961
- 0000-0003-4376-8119
Présentation
I am a full professor at « Institut National Universitaire Champollion », located in Albi. I am a permanent member of the Clément Ader Institute since 1990 and Head of the Serious Game Research Lab between 2009 and 2020. (https://www.univ-jfc.fr/grp/serious-game-research-lab-sgrl) . I am now the head of the "Immersive Lab" since 2020 (https://blogs.univ-jfc.fr/gamelabsnet/)
• Keywords: Machining, NC machine tools, learning games, innovative digital tools for training, virtual machining, Immersive learning
• Publications: 3 softwares, 2 book sections, 41 international journal articles, 10 articles in books of synthesis, 7 French journal articles, 5 invited conferences, 41 international conference papers.
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A Method to Design a Multi-Player Educational Scenario to Make Interdisciplinary Teams Experiment Risk Management Situation in a Digital Collaborative Learning Game: A Case of Study in HealthcareInternational Journal of Engineering Pedagogy (iJEP), 2018, 8 (2), pp.88-100. ⟨10.3991/ijep.v8i2.8140⟩
Article dans une revue
hal-02004694v1
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Improving mechanical engineering vocabulary through the use of a gameProcedia Manufacturing, 2017, Special issue: Manufacturing Engineering Society International Conference 2017, MESIC 2017, 28-30 June 2017, Vigo (Pontevedra), Spain, 13, pp.1432-1439. ⟨10.1016/j.promfg.2017.09.098⟩
Article dans une revue
hal-01630916v1
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Design of learning environments for Mechanical EngineeringProcedia Manufacturing, 2017, Special issue: Manufacturing Engineering Society International Conference, MESIC 2017, 28-30 June 2017, Vigo (Pontevedra), Spain, 13, pp.1440 - 1446. ⟨10.1016/j.promfg.2017.09.126⟩
Article dans une revue
hal-01630913v1
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Interaction and Communication in an Immersive Learning GameMinhua Ma; Andreas Oikonomou. Serious Games and Edutainment Applications, Springer, pp.147-186, 2017, 978-3-319-51645-5. ⟨10.1007/978-3-319-51645-5_7⟩
Chapitre d'ouvrage
hal-03120294v1
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