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21

CV Pierre Lagarrigue


I am a full professor at « Institut National  Universitaire Champollion », located in  Albi. I am a permanent member of the Clément Ader Institute since 1990 and Head of the Serious Game Research Lab since 2009. (https://www.univ-jfc.fr/grp/serious-game-research-lab-sgrl)
• Keywords: Machining, NC machine tools, learning games, innovative digital tools for training, virtual machining,
• Publications: 3 softwares, 2 book sections, 41 international journal articles, 10 articles in books of synthesis, 7  French journal articles, 5 invited conferences, 31 international conference papers.


Michel Galaup   

Journal articles10 documents

  • Catherine Pons Lelardeux, Michel Galaup, Fabian Hall, Pierre Lagarrigue. Designing a Fantasy Bike-based Exergame to Foster Physical Activity. International Journal of Serious Games, Serious Games Society, 2020, 7 (3), pp.21-39. ⟨10.17083/ijsg.v7i3.362⟩. ⟨hal-02984713⟩
  • Catherine Pons Lelardeux, Michel Galaup, David Panzoli, Pierre Lagarrigue, Pierre Jessel. A Method to Design a Multi-Player Educational Scenario to Make Interdisciplinary Teams Experiment Risk Management Situation in a Digital Collaborative Learning Game: A Case of Study in Healthcare. International Journal of Engineering Pedagogy (iJEP), International Association of Online Engineering (IAOE) 2018, 8 (2), pp.88-100. ⟨10.3991/ijep.v8i2.8140⟩. ⟨hal-02004694⟩
  • Michel Galaup, Catherine Pons Lelardeux, Pierre Lagarrigue. De l’analyse du travail à un learning game pour la formation.. Éducation permanente, Arcueil : Éducation permanente, 2017, Hors série « Analyses du travail et intentions formatives », N° HS9 2017-1, pp.157-164. ⟨hal-02053815⟩
  • Michel Galaup, Nicolas Muller, Catherine Pons Lelardeux, David Panzoli, Pierre Jessel, et al.. Design of learning environments for Mechanical Engineering. Procedia Manufacturing, Elsevier, 2017, 13, pp.1440 - 1446. ⟨10.1016/j.promfg.2017.09.126⟩. ⟨hal-01630913⟩
  • Catherine Pons Lelardeux, Michel Galaup, David Panzoli, P. Gilles, J. Minguella-Canela, et al.. Improving mechanical engineering vocabulary through the use of a game. Procedia Manufacturing, Elsevier, 2017, 13, pp.1432-1439. ⟨10.1016/j.promfg.2017.09.098⟩. ⟨hal-01630916⟩
  • Michel Galaup, Catherine Pons Lelardeux, Pierre Lagarrigue. A learning game at the crossroads of institutions partners. RDST - Recherches en didactique des sciences et des technologies , ENS Éditions, 2016, pp.51 - 69. ⟨10.4000/rdst.1312⟩. ⟨hal-01630918⟩
  • Michel Galaup, Frédéric Segonds, Catherine Pons Lelardeux, Pierre Lagarrigue. Mecagenius : An Innovative Learning Game for Mechanical Engineering.. International Journal of Engineering Education, 2015, 31 (3), pp.786-797. ⟨hal-01148731⟩
  • Catherine Pons Lelardeux, M. Galaup, F. Segonds, Pierre Lagarrigue. Didactic Study of a Learning Game to Teach Mechanical Engineering. Procedia Engineering, Elsevier, 2015, 132, pp.242 - 250. ⟨10.1016/j.proeng.2015.12.476⟩. ⟨hal-01630931⟩
  • Jean Heutte, Michel Galaup, Catherine Pons Lelardeux, Pierre Lagarrigue, Fabien Fenouillet. Etude des déterminants psychologiques de la persistance dans l'usage d'un jeu sérieux : évaluation de l'environnement optimal d'apprentissage avec Mecagenius®. STICEF (Sciences et Technologies de l'Information et de la Communication pour l'Éducation et la Formation), ATIEF, 2014, Evaluation dans les jeux sérieux, 21, pp.43. ⟨hal-01070471⟩
  • Michel Galaup, Catherine Pons Lelardeux, Olivier Baptista, T. Rodsphon, Pierre Lagarrigue. Mecagenius : apprendre et former au génie mécanique. Argos. La revue des BCD et CDI, CRDP Académie de Créteil, 2012. ⟨hal-03200607⟩

Conference papers9 documents

  • Christophe Maze, Arthur Haye, Joshua Sarre, Michel Galaup, Pierre Lagarrigue, et al.. A Board Game to Fight Against Misinformation and Fake News. 9th International Conference on Games and Learning Alliance (GALA 2020), Dec 2020, Laval, France. ⟨10.1007/978-3-030-63464-3_31⟩. ⟨hal-03200508⟩
  • Catherine Pons Lelardeux, Michel Galaup, Hervé Pingaud, Catherine Mercadier, Pierre Lagarrigue. A Method to Balance Educational Game Content and Lesson Duration: The Case of a Digital Simulation Game for Nurse Training. ICL 2019: The Impact of the 4th Industrial Revolution on Engineering Education, Sep 2019, Bangkok, Thailand. pp.125-136, ⟨10.1007/978-3-030-40274-7_13⟩. ⟨hal-02860745⟩
  • Catherine Pons Lelardeux, Hervé Pingaud, Michel Galaup, Arthur Ramolet, Pierre Lagarrigue. The Challenge of Designing Interactive Scenarios to Train Nurses on Rostering Problems in a Virtual Clinical Unit. Interactive Collaboratibve Learning, Sep 2018, KOS Island, Greece. ⟨hal-02127200⟩
  • Catherine Pons Lelardeux, Michel Galaup, David Panzoli, Pierre Lagarrigue, Pierre Jessel. A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare. 20th International Conference on Interactive Collaborative Learning (ICL 2017), Sep 2017, Budapest, France. pp.926-935, ⟨10.1007/978-3-319-73210-7_105⟩. ⟨hal-02055782⟩
  • Nicolas Muller, David Panzoli, Michel Galaup, Pierre Lagarrigue, Pierre Jessel. Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability. 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Sep 2017, Athens, France. pp.55-62, ⟨10.1109/VS-GAMES.2017.8055811⟩. ⟨hal-02055765⟩
  • Catherine Pons Lelardeux, Michel Galaup, David Panzoli, V. Boudier, Pierre Lagarrigue. 3D Virtual Operating Room : Un learning game multi-joueurs 3D temps réel pour former à la gestion des risques.. Jeux & Enjeux, Jun 2017, La Rochelle, France. ⟨hal-02008755⟩
  • Catherine Pons Lelardeux, M. Galaup, David Panzoli, Patrick Gilles, Joaquim Minguella-Canela, et al.. Improving mechanical engineering vocabulary through the use of a game. Manufacturing Engineering Society International Conference - MESIC 2017, Jun 2017, Vigo, Spain. pp.1432-1439. ⟨hal-02042811⟩
  • Catherine Pons Lelardeux, David Panzoli, Michel Galaup, Vincent Minville, Vincent Lubrano, et al.. 3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating Room. International Conference on Interactive Collaborative Learning 2016, Sep 2016, Belfast, United Kingdom. pp.143-157, ⟨10.1007/978-3-319-50337-0_12⟩. ⟨hal-02151965⟩
  • Victor Potier, Pierre Lagarrigue, Michèle Lalanne, Catherine Pons Lelardeux, Michel Galaup. Undesigned Cooperation within a Serious Game Observations during a Mechanical Engineering Course. 2016 International Conference on Collaboration Technologies and Systems (CTS), Oct 2016, Orlando, United States. pp.143-147. ⟨hal-02055840⟩

Book sections2 documents

  • David Panzoli, Cathy Lelardeux, Michel Galaup, Pierre Lagarrigue, Vincent Minville, et al.. Interaction and Communication in an Immersive Learning Game: The Challenges of Modelling Real-Time Collaboration in a Virtual Operating Room. Minhua Ma; Andreas Oikonomou. Serious Games and Edutainment Applications, Springer, pp.147-186, 2017, 978-3-319-51645-5. ⟨10.1007/978-3-319-51645-5_7⟩. ⟨hal-03120294⟩
  • Catherine Pons Lelardeux, Julian Alvarez, Thierry Montaut, Michel Galaup, Pierre Lagarrigue. Health-care Games and the Metaphoric Approach. Serious Games for Healthcare: Applications and Implications, Idea Group,U.S., pp.24-49, 2012, 978-1466619036. ⟨10.4018/978-1-4666-1903-6.ch002⟩. ⟨hal-03200597⟩