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29

CV Pierre Lagarrigue


I am a full professor at « Institut National  Universitaire Champollion », located in  Albi. I am a permanent member of the Clément Ader Institute since 1990 and Head of the Serious Game Research Lab since 2009. (https://www.univ-jfc.fr/grp/serious-game-research-lab-sgrl)
• Keywords: Machining, NC machine tools, learning games, innovative digital tools for training, virtual machining,
• Publications: 3 softwares, 2 book sections, 41 international journal articles, 10 articles in books of synthesis, 7  French journal articles, 5 invited conferences, 31 international conference papers.


Catherine Pons Lelardeux   

Journal articles12 documents

  • Catherine Pons Lelardeux, Michel Galaup, Fabian Hall, Pierre Lagarrigue. Designing a Fantasy Bike-based Exergame to Foster Physical Activity. International Journal of Serious Games, Serious Games Society, 2020, 7 (3), pp.21-39. ⟨10.17083/ijsg.v7i3.362⟩. ⟨hal-02984713⟩
  • Catherine Pons Lelardeux, Michel Galaup, David Panzoli, Pierre Lagarrigue, Pierre Jessel. A Method to Design a Multi-Player Educational Scenario to Make Interdisciplinary Teams Experiment Risk Management Situation in a Digital Collaborative Learning Game: A Case of Study in Healthcare. International Journal of Engineering Pedagogy (iJEP), International Association of Online Engineering (IAOE) 2018, 8 (2), pp.88-100. ⟨10.3991/ijep.v8i2.8140⟩. ⟨hal-02004694⟩
  • Michel Galaup, Catherine Pons Lelardeux, Pierre Lagarrigue. De l’analyse du travail à un learning game pour la formation.. Éducation permanente, Arcueil : Éducation permanente, 2017, Hors série « Analyses du travail et intentions formatives », N° HS9 2017-1, pp.157-164. ⟨hal-02053815⟩
  • Catherine Pons Lelardeux, David Panzoli, Vincent Lubrano, Vincent Minville, Pierre Lagarrigue, et al.. Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room. Visual Computer, Springer Verlag, 2017, 33 (4), pp.489-515. ⟨10.1007/s00371-016-1280-6⟩. ⟨hal-01972653⟩
  • Michel Galaup, Nicolas Muller, Catherine Pons Lelardeux, David Panzoli, Pierre Jessel, et al.. Design of learning environments for Mechanical Engineering. Procedia Manufacturing, Elsevier, 2017, 13, pp.1440 - 1446. ⟨10.1016/j.promfg.2017.09.126⟩. ⟨hal-01630913⟩
  • Catherine Pons Lelardeux, Michel Galaup, David Panzoli, P. Gilles, J. Minguella-Canela, et al.. Improving mechanical engineering vocabulary through the use of a game. Procedia Manufacturing, Elsevier, 2017, 13, pp.1432-1439. ⟨10.1016/j.promfg.2017.09.098⟩. ⟨hal-01630916⟩
  • Victor Potier, Catherine Pons Lelardeux, Michèle Lalanne, Pierre Lagarrigue. Making Complexity Fun-Machining Procedures in Mechanical Engineering. International Journal of Engineering Education, 2016, 32 (1), pp.491--500. ⟨hal-01950775⟩
  • Michel Galaup, Catherine Pons Lelardeux, Pierre Lagarrigue. A learning game at the crossroads of institutions partners. RDST - Recherches en didactique des sciences et des technologies , ENS Éditions, 2016, pp.51 - 69. ⟨10.4000/rdst.1312⟩. ⟨hal-01630918⟩
  • Michel Galaup, Frédéric Segonds, Catherine Pons Lelardeux, Pierre Lagarrigue. Mecagenius : An Innovative Learning Game for Mechanical Engineering.. International Journal of Engineering Education, 2015, 31 (3), pp.786-797. ⟨hal-01148731⟩
  • Catherine Pons Lelardeux, M. Galaup, F. Segonds, Pierre Lagarrigue. Didactic Study of a Learning Game to Teach Mechanical Engineering. Procedia Engineering, Elsevier, 2015, 132, pp.242 - 250. ⟨10.1016/j.proeng.2015.12.476⟩. ⟨hal-01630931⟩
  • Jean Heutte, Michel Galaup, Catherine Pons Lelardeux, Pierre Lagarrigue, Fabien Fenouillet. Etude des déterminants psychologiques de la persistance dans l'usage d'un jeu sérieux : évaluation de l'environnement optimal d'apprentissage avec Mecagenius®. STICEF (Sciences et Technologies de l'Information et de la Communication pour l'Éducation et la Formation), ATIEF, 2014, Evaluation dans les jeux sérieux, 21, pp.43. ⟨hal-01070471⟩
  • Michel Galaup, Catherine Pons Lelardeux, Olivier Baptista, T. Rodsphon, Pierre Lagarrigue. Mecagenius : apprendre et former au génie mécanique. Argos. La revue des BCD et CDI, CRDP Académie de Créteil, 2012. ⟨hal-03200607⟩

Conference papers15 documents

  • Benoit Landi, Catherine Pons Lelardeux, Pierre Lagarrigue, Jean Pierre Jessel. Tangibilisation of an educational scheduling game’s graphical interface. 32e Conférence Francophone sur l’Interaction Homme-Machine (IHM 2020.21), AFIHM : Association Francophone d’Interaction Homme-Machine, Apr 2021, Metz, France. ⟨hal-03200484⟩
  • Christophe Maze, Arthur Haye, Joshua Sarre, Michel Galaup, Pierre Lagarrigue, et al.. A Board Game to Fight Against Misinformation and Fake News. 9th International Conference on Games and Learning Alliance (GALA 2020), Dec 2020, Laval, France. ⟨10.1007/978-3-030-63464-3_31⟩. ⟨hal-03200508⟩
  • Catherine Pons Lelardeux, Michel Galaup, Hervé Pingaud, Catherine Mercadier, Pierre Lagarrigue. A Method to Balance Educational Game Content and Lesson Duration: The Case of a Digital Simulation Game for Nurse Training. ICL 2019: The Impact of the 4th Industrial Revolution on Engineering Education, Sep 2019, Bangkok, Thailand. pp.125-136, ⟨10.1007/978-3-030-40274-7_13⟩. ⟨hal-02860745⟩
  • Catherine Pons Lelardeux, Hervé Pingaud, Michel Galaup, Arthur Ramolet, Pierre Lagarrigue. The Challenge of Designing Interactive Scenarios to Train Nurses on Rostering Problems in a Virtual Clinical Unit. Interactive Collaboratibve Learning, Sep 2018, KOS Island, Greece. ⟨hal-02127200⟩
  • Catherine Pons Lelardeux, Michel Galaup, David Panzoli, Pierre Lagarrigue, Pierre Jessel. A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare. 20th International Conference on Interactive Collaborative Learning (ICL 2017), Sep 2017, Budapest, France. pp.926-935, ⟨10.1007/978-3-319-73210-7_105⟩. ⟨hal-02055782⟩
  • Catherine Pons Lelardeux, Michel Galaup, David Panzoli, V. Boudier, Pierre Lagarrigue. 3D Virtual Operating Room : Un learning game multi-joueurs 3D temps réel pour former à la gestion des risques.. Jeux & Enjeux, Jun 2017, La Rochelle, France. ⟨hal-02008755⟩
  • Catherine Pons Lelardeux, Nicolas Muller, David Panzoli, Jean Pierre Jessel, Pierre Lagarrigue. Design of Learning Environments for Mechanical Engineering. Proceedings of the76th Manufacturing Engineering Society International Conference, Jun 2017, Vigo, France. pp.1440-1446. ⟨hal-02012717⟩
  • Catherine Pons Lelardeux, M. Galaup, David Panzoli, Patrick Gilles, Joaquim Minguella-Canela, et al.. Improving mechanical engineering vocabulary through the use of a game. Manufacturing Engineering Society International Conference - MESIC 2017, Jun 2017, Vigo, Spain. pp.1432-1439. ⟨hal-02042811⟩
  • Catherine Pons Lelardeux, David Panzoli, Michel Galaup, Vincent Minville, Vincent Lubrano, et al.. 3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating Room. International Conference on Interactive Collaborative Learning 2016, Sep 2016, Belfast, United Kingdom. pp.143-157, ⟨10.1007/978-3-319-50337-0_12⟩. ⟨hal-02151965⟩
  • Victor Potier, Pierre Lagarrigue, Michèle Lalanne, Catherine Pons Lelardeux, Michel Galaup. Undesigned Cooperation within a Serious Game Observations during a Mechanical Engineering Course. 2016 International Conference on Collaboration Technologies and Systems (CTS), Oct 2016, Orlando, United States. pp.143-147. ⟨hal-02055840⟩
  • Catherine Pons Lelardeux, David Panzoli, Vincent Lubrano, Vincent Minville, Pierre Lagarrigue, et al.. Training the operating room staff in a virtual multiplayer and real-time environment to prevent adverse events: study of team situation awareness and decision making using the learning game 3D virtual operating room. 5th International Conference on Healthcare systems ergonomics and Patient safety - Healthcare and society : new challenges, new opportunities (HEPS 2016), Oct 2016, Toulouse, France. pp. 1-6. ⟨hal-01787420⟩
  • Catherine Pons Lelardeux, David Panzoli, Pierre Lagarrigue, Jean Pierre Jessel. Making Decisions in a Virtual Operating Room. 17th International Conference on Collaboration Technologies and Systems (CTS 2016), Oct 2016, Orlando, United States. pp. 136-142. ⟨hal-01787391⟩
  • David Panzoli, Catherine Pons Lelardeux, Pierre Lagarrigue. L'interaction et la manipulation d'information dans un learning game immersif et collaboratif. 27ème conférence francophone sur l'Interaction Homme-Machine, Oct 2015, Toulouse, France. pp.d02. ⟨hal-01219906⟩
  • David Panzoli, Catherine Pons Lelardeux, Pierre Lagarrigue. Communication and knowledge sharing in immersive learning games.. 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015), Sep 2015, Skövde, Sweden. pp.1-8. ⟨hal-02651338⟩
  • David Panzoli, Catherine Pons Lelardeux, Pierre Lagarrigue. Communication and Knowledge Sharing in an Immersive Learning Game. IEEE Conference, 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games),, 2015, Skovde, Sweden. pp.108-115, ⟨10.1109/VS-GAMES.2015.7295768⟩. ⟨hal-02152004⟩

Book sections2 documents

  • Pierre Lagarrigue, Catherine Pons Lelardeux. « Des serious games à la gamification Approches critiques des disséminations vidéoludiques ». Interfaces numériques, pp.379-382, 2014, Volume 3, n° 3/2014, ISBN : 978-2-7430-2012-5. ⟨hal-02151982⟩
  • Catherine Pons Lelardeux, Julian Alvarez, Thierry Montaut, Michel Galaup, Pierre Lagarrigue. Health-care Games and the Metaphoric Approach. Serious Games for Healthcare: Applications and Implications, Idea Group,U.S., pp.24-49, 2012, 978-1466619036. ⟨10.4018/978-1-4666-1903-6.ch002⟩. ⟨hal-03200597⟩