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Pierre LAGARRIGUE
29
Documents
Identifiants chercheurs
- pierre-lagarrigue
- IdRef : 076768961
- 0000-0003-4376-8119
Présentation
I am a full professor at « Institut National Universitaire Champollion », located in Albi. I am a permanent member of the Clément Ader Institute since 1990 and Head of the Serious Game Research Lab between 2009 and 2020. (https://www.univ-jfc.fr/grp/serious-game-research-lab-sgrl) . I am now the head of the "Immersive Lab" since 2020 (https://blogs.univ-jfc.fr/gamelabsnet/)
• Keywords: Machining, NC machine tools, learning games, innovative digital tools for training, virtual machining, Immersive learning
• Publications: 3 softwares, 2 book sections, 41 international journal articles, 10 articles in books of synthesis, 7 French journal articles, 5 invited conferences, 41 international conference papers.
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Designing a Fantasy Bike-based Exergame to Foster Physical ActivityInternational Journal of Serious Games, 2020, 7 (3), pp.21-39. ⟨10.17083/ijsg.v7i3.362⟩
Article dans une revue
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A Method to Design a Multi-Player Educational Scenario to Make Interdisciplinary Teams Experiment Risk Management Situation in a Digital Collaborative Learning Game: A Case of Study in HealthcareInternational Journal of Engineering Pedagogy (iJEP), 2018, 8 (2), pp.88-100. ⟨10.3991/ijep.v8i2.8140⟩
Article dans une revue
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De l’analyse du travail à un learning game pour la formation.Éducation permanente, 2017, Hors série « Analyses du travail et intentions formatives », N° HS9 2017-1, pp.157-164
Article dans une revue
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Improving mechanical engineering vocabulary through the use of a gameProcedia Manufacturing, 2017, Special issue: Manufacturing Engineering Society International Conference 2017, MESIC 2017, 28-30 June 2017, Vigo (Pontevedra), Spain, 13, pp.1432-1439. ⟨10.1016/j.promfg.2017.09.098⟩
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Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating roomThe Visual Computer, 2017, 33 (4), pp.489-515. ⟨10.1007/s00371-016-1280-6⟩
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Design of learning environments for Mechanical EngineeringProcedia Manufacturing, 2017, Special issue: Manufacturing Engineering Society International Conference, MESIC 2017, 28-30 June 2017, Vigo (Pontevedra), Spain, 13, pp.1440 - 1446. ⟨10.1016/j.promfg.2017.09.126⟩
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Making Complexity Fun-Machining Procedures in Mechanical EngineeringInternational Journal of Engineering Education, 2016, 32 (1), pp.491--500
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A learning game at the crossroads of institutions partnersRDST - Recherches en didactique des sciences et des technologies , 2016, 13, pp.51 - 69. ⟨10.4000/rdst.1312⟩
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Mecagenius : An Innovative Learning Game for Mechanical Engineering.International Journal of Engineering Education, 2015, 31 (3), pp.786-797
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Didactic Study of a Learning Game to Teach Mechanical EngineeringProcedia Engineering, 2015, 132, pp.242 - 250. ⟨10.1016/j.proeng.2015.12.476⟩
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Etude des déterminants psychologiques de la persistance dans l'usage d'un jeu sérieux : évaluation de l'environnement optimal d'apprentissage avec Mecagenius®STICEF (Sciences et Technologies de l'Information et de la Communication pour l'Éducation et la Formation), 2014, Evaluation dans les jeux sérieux, 21, pp.43
Article dans une revue
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Mecagenius : apprendre et former au génie mécaniqueArgos. La revue des BCD et CDI, 2012
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Tangibilisation of an educational scheduling game’s graphical interface32ème Conférence francophone sur l'Interaction Humain-Machine (IHM 2021), Apr 2021, Virtual Event, France. pp.1-5, ⟨10.1145/3451148.3458637⟩
Communication dans un congrès
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A Board Game to Fight Against Misinformation and Fake News9th International Conference on Games and Learning Alliance (GALA 2020), Dec 2020, Laval, France. ⟨10.1007/978-3-030-63464-3_31⟩
Communication dans un congrès
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A Method to Balance Educational Game Content and Lesson Duration: The Case of a Digital Simulation Game for Nurse TrainingICL 2019: The Impact of the 4th Industrial Revolution on Engineering Education, Sep 2019, Bangkok, Thailand. pp.125-136, ⟨10.1007/978-3-030-40274-7_13⟩
Communication dans un congrès
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The Challenge of Designing Interactive Scenarios to Train Nurses on Rostering Problems in a Virtual Clinical UnitInteractive Collaboratibve Learning, Sep 2018, KOS Island, Greece
Communication dans un congrès
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A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare20th International Conference on Interactive Collaborative Learning (ICL 2017), Sep 2017, Budapest, France. pp.926--935, ⟨10.1007/978-3-319-73210-7_105⟩
Communication dans un congrès
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3D Virtual Operating Room : Un learning game multi-joueurs 3D temps réel pour former à la gestion des risques.Jeux & Enjeux, Jun 2017, La Rochelle, France
Communication dans un congrès
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3D real Time Collaborative Environment To Learn Teamwork And Non Technical Skills in The Operating Room19th International Conference on Interactive Collaborative Learning (ICL 2016), Sep 2016, Belfast, United Kingdom. pp.143-157, ⟨10.1007/978-3-319-50337-0_12⟩
Communication dans un congrès
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Undesigned Cooperation within a Serious Game Observations during a Mechanical Engineering Course2016 International Conference on Collaboration Technologies and Systems (CTS), Oct 2016, Orlando, United States. pp.143-147
Communication dans un congrès
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Training the operating room staff in a virtual multiplayer and real-time environment to prevent adverse events: study of team situation awareness and decision making using the learning game 3D virtual operating room5th International Conference on Healthcare systems ergonomics and Patient safety - Healthcare and society : new challenges, new opportunities (HEPS 2016), Oct 2016, Toulouse, France. pp. 1-6
Communication dans un congrès
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Making Decisions in a Virtual Operating Room17th International Conference on Collaboration Technologies and Systems (CTS 2016), Oct 2016, Orlando, United States. pp.136-142, ⟨10.1109/CTS.2016.0040⟩
Communication dans un congrès
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3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating RoomInternational Conference on Interactive Collaborative Learning (ICL 2016), Sep 2016, Belfast, United Kingdom. pp.143-157, ⟨10.1007/978-3-319-50337-0_12⟩
Communication dans un congrès
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Communication and knowledge sharing in immersive learning games.7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015), Sep 2015, Skövde, Sweden. pp.1-8
Communication dans un congrès
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Communication and Knowledge Sharing in an Immersive Learning GameIEEE Conference, 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games),, 2015, Skovde, Sweden. pp.108-115, ⟨10.1109/VS-GAMES.2015.7295768⟩
Communication dans un congrès
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L'interaction et la manipulation d'information dans un learning game immersif et collaboratif27ème conférence francophone sur l'Interaction Homme-Machine, Oct 2015, Toulouse, France. pp.d02
Communication dans un congrès
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Introducing a design methodology for multi-character collaboration in immersive learning games6th International Conference on Virtual Worlds and Games for Serious Applications: VS-Games (VS-Games 2014), IEEE, Sep 2014, Msida, Malta. pp.(electronic medium)
Communication dans un congrès
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« Des serious games à la gamification Approches critiques des disséminations vidéoludiques »Interfaces numériques, pp.379-382, 2014, Volume 3, n° 3/2014, ISBN : 978-2-7430-2012-5
Chapitre d'ouvrage
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Health-care Games and the Metaphoric ApproachSerious Games for Healthcare: Applications and Implications, Chapter 2, Idea Group,U.S., pp.24-49, 2012, 978-1466619036. ⟨10.4018/978-1-4666-1903-6.ch002⟩
Chapitre d'ouvrage
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