Number of documents

4

Xavier Granier - Computer Graphics & Optics


My main research background is realistic rendering and global illumination. I have extended his interest to acquisition and modeling of material properties and light sources (at University of British Columbia - Vancouver - Canada), sketching interactions (with Zheijiang University - Hangzhou - China) and expressive rendering (previously called non-photorealistic rendering). Currently, the main focus of my research is the accurate simulation of optical phenomena and the creation of new technologies that combine the strengths of optics and computer graphics. I mainly consider impacts of 3D technologies as tools for studies, preservation and diffusion of Cultural Heritage.


2016   

Conference papers4 documents

  • Arthur Dufay, Pascal Lecocq, Romain Pacanowski, Jean-Eudes Marvie, Xavier Granier. Cache-friendly micro-jittered sampling. SIGGRAPH 2016, Jul 2016, Anaheim, United States. ⟨10.1145/2897839.2927392⟩. ⟨hal-01325702⟩
  • Kevin Vynck, Romain Pacanowski, Pascal Barla, Xavier Granier, Philippe Lalanne. Modélisation de l'apparence de nanostructures plasmoniques complexes. Workshop "Propriétés optiques de nanostructures et apparence", Nov 2016, Talence, France. ⟨hal-01403346⟩
  • David Murray, Jérôme Baril, Xavier Granier. Shape Depiction for Transparent Objects with Bucketed k-Buffer. Eurographics Symposium on Rendering - Experimental Ideas & Implementations, Jun 2016, Dublin, Ireland. pp.33-39, ⟨10.2312/sre.20161207⟩. ⟨hal-01338535⟩
  • Brett Ridel, Lois Mignard-Debise, Xavier Granier, Patrick Reuter. EgoSAR: Towards a personalized spatial augmented reality experience in multi-user environments. IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct), Sep 2016, Merida, Mexico. pp.64-69, ⟨10.1109/ISMAR-Adjunct.2016.0041⟩. ⟨hal-01359250⟩