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Xavier Granier - Computer Graphics & Optics


My main research background is realistic rendering and global illumination. I have extended his interest to acquisition and modeling of material properties and light sources (at University of British Columbia - Vancouver - Canada), sketching interactions (with Zheijiang University - Hangzhou - China) and expressive rendering (previously called non-photorealistic rendering). Currently, the main focus of my research is the accurate simulation of optical phenomena and the creation of new technologies that combine the strengths of optics and computer graphics. I mainly consider impacts of 3D technologies as tools for studies, preservation and diffusion of Cultural Heritage.


2011   

Journal articles4 documents

  • Patrick Reuter, Nicolas Mellado, Xavier Granier, Isabelle Hairy, Robert Vergnieux, et al.. Semi-automatic 3D Acquisition and Reassembly of Cultural Heritage: The SeARCH Project. ERCIM News, ERCIM, 2011, pp.12-13. ⟨hal-00628506⟩
  • Shiming Zou, Hongxin Zhang, Qian Bolei, Xavier Granier. 基于着色区间约束的法向纹理编辑方法. Jisuanji-fuzhu-sheji-yu-tuxingxue-xuebao / Journal of computer-aided design & computer graphics, Beijing, 2011, 23 (12), pp.2067-2073. ⟨hal-02133560⟩
  • Romain Vergne, David Vanderhaeghe, Jiazhou Chen, Pascal Barla, Xavier Granier, et al.. Implicit Brushes for Stylized Line-based Rendering. Computer Graphics Forum, Wiley, 2011, 30 (2), pp.513-522. ⟨10.1111/j.1467-8659.2011.01892.x⟩. ⟨inria-00569958⟩
  • Romain Vergne, Romain Pacanowski, Pascal Barla, Xavier Granier, Christophe Schlick. Improving Shape Depiction under Arbitrary Rendering. IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2011, 17 (8), pp.1071 - 1081. ⟨10.1109/TVCG.2010.252⟩. ⟨inria-00585144⟩

Conference papers1 document