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Xavier Granier - Computer Graphics & Optics

My main research background is realistic rendering and global illumination. I have extended his interest to acquisition and modeling of material properties and light sources (at University of British Columbia - Vancouver - Canada), sketching interactions (with Zheijiang University - Hangzhou - China) and expressive rendering (previously called non-photorealistic rendering). Currently, the main focus of my research is the accurate simulation of optical phenomena and the creation of new technologies that combine the strengths of optics and computer graphics. I mainly consider impacts of 3D technologies as tools for studies, preservation and diffusion of Cultural Heritage.

Nadine Couture   

Journal articles2 documents

  • Brett Ridel, Patrick Reuter, Jérémy Laviole, Nicolas Mellado, Nadine Couture, et al.. The Revealing Flashlight: Interactive spatial augmented reality for detail exploration of cultural heritage artifacts. Journal on Computing and Cultural Heritage, Association for Computing Machinery, 2014, 7 (2), pp.6:1-6:18. ⟨10.1145/2611376⟩. ⟨hal-00986905v2⟩
  • Patrick Reuter, Nicolas Mellado, Xavier Granier, Isabelle Hairy, Robert Vergnieux, et al.. Semi-automatic 3D Acquisition and Reassembly of Cultural Heritage: The SeARCH Project. ERCIM News, ERCIM, 2011, pp.12-13. ⟨hal-00628506⟩

Conference papers1 document

  • Brett Ridel, Patrick Reuter, Jeremy Laviole, Nicolas Mellado, Xavier Granier, et al.. La Lampe torche magique : Une interface tangible pour l'inspection géométrique d'objets en réalité augmentée spatiale. 25ème conférence francophone sur l'Interaction Homme-Machine, IHM'13, AFIHM, Nov 2013, Bordeaux, France. ⟨10.1145/2534903.2534906⟩. ⟨hal-00852053v3⟩