Number of documents

2

Xavier Granier - Computer Graphics & Optics


My main research background is realistic rendering and global illumination. I have extended his interest to acquisition and modeling of material properties and light sources (at University of British Columbia - Vancouver - Canada), sketching interactions (with Zheijiang University - Hangzhou - China) and expressive rendering (previously called non-photorealistic rendering). Currently, the main focus of my research is the accurate simulation of optical phenomena and the creation of new technologies that combine the strengths of optics and computer graphics. I mainly consider impacts of 3D technologies as tools for studies, preservation and diffusion of Cultural Heritage.


Géry Casiez   

Book sections2 documents

  • Ferran Argelaguet Sanz, Bruno Arnaldi, Jean-Marie Burkhardt, Géry Casiez, Stéphane Donikian, et al.. Complexity and Scientific Challenges. Bruno Arnaldi; Pascal Guitton; Guillaume Moreau. Virtual Reality and Augmented Reality - Myths and Realities, chapitre 3, ISTE - Wiley, pp.123-216, 2018, 9781119341031. ⟨10.1002/9781119341031.ch3⟩. ⟨hal-01944915⟩
  • Géry Casiez, Xavier Granier, Martin Hachet, Vincent Lepetit, Guillaume Moreau, et al.. Towards VE that are More Closely Related to the Real World. Bruno Arnaldi; Pascal Guitton; Guillaume Moreau. Virtual Reality and Augmented Reality - Myths and Realities, chapitre 4, ISTE - Wiley, 2018, 9781786301055. ⟨10.1002/9781119341031.ch4⟩. ⟨hal-01735022⟩