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Xavier Granier - Computer Graphics & Optics

My main research background is realistic rendering and global illumination. I have extended his interest to acquisition and modeling of material properties and light sources (at University of British Columbia - Vancouver - Canada), sketching interactions (with Zheijiang University - Hangzhou - China) and expressive rendering (previously called non-photorealistic rendering). Currently, the main focus of my research is the accurate simulation of optical phenomena and the creation of new technologies that combine the strengths of optics and computer graphics. I mainly consider impacts of 3D technologies as tools for studies, preservation and diffusion of Cultural Heritage.

Florent Laroche   

Conference papers1 document

  • Xavier Granier, Medhi Chayani, Florent Laroche. How does 3D Influence Scientific Research and Publications in Digital Humanities?. Digital Humanities Conference, Jul 2019, Utrecht, France. ⟨hal-02498619⟩

Poster communications1 document

  • Florent Laroche, Mehdi Chayani, Xavier Granier. A scientific network serving the uses of 3D humanities. Digital Humanities Conference 2019, Jul 2019, Utrecht, Netherlands. 2019. ⟨hal-02166364⟩

Other publications1 document

  • Sophie Madeleine, Xavier Granier, Florent Laroche, Pascal Mora, Mehdi Chayani, et al.. Réaliser un projet de modèles numériques 3D pour le patrimoine. Guide de rédaction d'un cahier des charges. Les recommandations du Consortium 3D SHS, 2019. ⟨hal-02127682v2⟩

Reports1 document

  • Xavier Granier, Mehdi Chayani, Violette Abergel, Pascal Benistant, Laurent Bergerot, et al.. Les recommandations du Consortium 3D SHS. [Rapport Technique] CNRS; SHS. 2019, 204 p. ⟨hal-01683842v4⟩