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1

Xavier Granier - Computer Graphics & Optics


My main research background is realistic rendering and global illumination. I have extended his interest to acquisition and modeling of material properties and light sources (at University of British Columbia - Vancouver - Canada), sketching interactions (with Zheijiang University - Hangzhou - China) and expressive rendering (previously called non-photorealistic rendering). Currently, the main focus of my research is the accurate simulation of optical phenomena and the creation of new technologies that combine the strengths of optics and computer graphics. I mainly consider impacts of 3D technologies as tools for studies, preservation and diffusion of Cultural Heritage.


"François Daniel"   

Other publications1 document

  • Xavier Granier, Laurent Bergerot, Mehdi Chayani, Bruno Dutailly, Pascal Mora, et al.. Vocabulaire 3D - Lexique pour les Sciences Humaines et Sociales. Les recommandations du Consortium 3D SHS, 2019. ⟨hal-02297326⟩