Number of documents

4

Xavier Granier - Computer Graphics & Optics


My main research background is realistic rendering and global illumination. I have extended his interest to acquisition and modeling of material properties and light sources (at University of British Columbia - Vancouver - Canada), sketching interactions (with Zheijiang University - Hangzhou - China) and expressive rendering (previously called non-photorealistic rendering). Currently, the main focus of my research is the accurate simulation of optical phenomena and the creation of new technologies that combine the strengths of optics and computer graphics. I mainly consider impacts of 3D technologies as tools for studies, preservation and diffusion of Cultural Heritage.


"Florian Levet"   

Journal articles1 document

  • Florian Levet, Xavier Granier, Christophe Schlick. MarchingParticles: Fast Generation of Particles for the Sampling of Implicit Surfaces. Computer graphics & geometry, Moscow Engineering Physics Institute (MEPhI), 2007, 9 (1), pp.18-49. ⟨inria-00187183⟩

Conference papers3 documents

  • Florian Levet, Xavier Granier, Christophe Schlick. Triangulation of uniform particle systems: its application to the implicit surface texturing. 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Jan 2007, Plzen, Czech Republic. ⟨inria-00187181v2⟩
  • Florian Levet, Xavier Granier, Christophe Schlick. Multi-View Sketch-based FreeForm Modeling. International Symposium on Smart Graphics, Jun 2007, Kyoto, Japan. ⟨10.1007/978-3-540-73214-3_21⟩. ⟨inria-00187170v2⟩
  • Florian Levet, Xavier Granier. Improved Skeleton Extraction and Surface Generation for Sketch-based Modeling. Proceedings of Graphics Interface 2007, May 2007, Waterloo, Canada. pp.27-33, ⟨10.1145/1268517.1268524⟩. ⟨inria-00187161v2⟩