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Xavier Granier - Computer Graphics & Optics

My main research background is realistic rendering and global illumination. I have extended his interest to acquisition and modeling of material properties and light sources (at University of British Columbia - Vancouver - Canada), sketching interactions (with Zheijiang University - Hangzhou - China) and expressive rendering (previously called non-photorealistic rendering). Currently, the main focus of my research is the accurate simulation of optical phenomena and the creation of new technologies that combine the strengths of optics and computer graphics. I mainly consider impacts of 3D technologies as tools for studies, preservation and diffusion of Cultural Heritage.

30424    Romain Pacanowski   

Conference papers1 document

  • Romain Vergne, Romain Pacanowski, Pascal Barla, Xavier Granier, Christophe Schlick. Radiance Scaling for Versatile Surface Enhancement. I3D '10: Proc. symposium on Interactive 3D graphics and games, Feb 2010, Boston, United States. ⟨10.1145/1730804.1730827⟩. ⟨inria-00449828⟩