Nombre de documents

56

CV de Vincent Corruble


CV


Article dans une revue7 documents

  • Magalie Ochs, Nicolas Sabouret, Vincent Corruble. Simulation of the Dynamics of Non-Player Characters' Emotions and Social Relations in Games. IEEE Transactions on Computational Intelligence and AI in games, IEEE Computational Intelligence Society, 2009, 1 (4), pp.281-297. <10.1109/TCIAIG.2009.2036247>. <hal-01169947>
  • Charles Madeira, Vincent Corruble. STRADA : une approche adaptative pour les jeux de stratégie modernes. Revue des Sciences et Technologies de l'Information - Série RIA : Revue d'Intelligence Artificielle, Lavoisier, 2009, 23 (2), pp.293-326. <10.3166/ria.23.293-326>. <hal-01169943>
  • Magalie Ochs, Nicolas Sabouret, Vincent Corruble. Simulation de la dynamique des emotions et des relations sociales de personnages virtuels. Revue des Sciences et Technologies de l'Information - Série RIA : Revue d'Intelligence Artificielle, Lavoisier, 2009, 23 (2-3), pp.327-357. <10.3166/ria.23.327-357>. <hal-01169848>
  • Peter J. D. Andrews, Derek Sleeman, Andrew Mcquatt, Vincent Corruble, Patricia A. Jones, et al.. Predicting recovery in patients suffering from traumatic brain injury by using admission variables and physiological data: a comparison between decision tree analysis and logistic regression. Journal of Neurosurgery, American Association of Neurological Surgeons, 2002, 97 (2), pp.326-336. <10.3171/jns.2002.97.2.0326>. <hal-01185786>
  • Andrew Mcquatt, Peter J. D. Andrews, Derek Sleeman, Vincent Corruble, Patricia A. Jones. Discussing anomalous situations: A head injury case study. Methods of Information in Medicine, Schattauer, 2001, 40 (5), pp.373-379. <hal-01184266>
  • Derek Sleeman, Vincent Corruble, Raul Valdés-Pérez. Introduction / Editorial to the special issue on Machine Discovery. International Journal of Human-Computer Studies, Elsevier, 2000, 53 (3), pp.333-334. <10.1006/ijhc.2000.0398>. <hal-01184407>
  • Vincent Corruble, Jean-Gabriel Ganascia. Induction and the discovery of the causes of scurvy: a computational reconstruction. Artificial Intelligence, Elsevier, 1997, 91 (2), pp.205-223. <10.1016/S0004-3702(97)00014-3>. <hal-01184895>

Communication dans un congrès46 documents

  • Cédric Herpson, Amal El Fallah Seghrouchni, Vincent Corruble. ADS2 : Anytime Distributed Supervision of Distributed Systems that Face Unreliable or Costly Communication. ECAI 2014: 21st European Conference on Artificial Intelligence, Aug 2014, Prague, Czech Republic. IOS Press, 263, pp.1264, Frontiers in Artificial Intelligence and Applications. <10.3233/978-1-61499-419-0-1023>. <hal-01211799>
  • Quentin Reynaud, Vincent Corruble. Un mécanisme de composition de comportements pour agents virtuels. 21èmes Journées Francophones des Systèmes Multi-Agents, Jul 2013, Lille, France. <hal-00876094>
  • Sabrina Campano, Nicolas Sabouret, Etienne De Sevin, Vincent Corruble. {The “ Resource ” Approach to Emotion}. Autonomous Agents and MultiAgent Systems, Jun 2012, Valencia, Spain. Autonomous Agents and MultiAgent Systems, pp.1191-1192. <hal-01282261>
  • Etienne De Sevin, Quentin Reynaud, Vincent Corruble. A Flexible Multi-Expert Meta-Architecture for Virtual Agents. Workshop Affects, Compagnons Artificiels et Interaction, Nov 2012, United States. <hal-00876089>
  • Quentin Reynaud, Etienne De Sevin, Jean-Yves Donnart, Vincent Corruble. A cognitive module in a decision-making architecture for agents in urban simulations. Frank Dignum, Cyril Brom, Koen Hindriks, Martin Beer, Deborah Richards. First International Workshop on Cognitive Agents for Virtual Environments, CAVE 2012, Held at AAMAS 2012, Jun 2012, Valencia, Spain. Springer, Cognitive Agents for Virtual Environments, 7764, pp.120-133, 2012, Lecture Notes in Computer Science. <10.1007/978-3-642-36444-0_8>. <hal-00876078>
  • Cyril Poulet, Vincent Corruble, Amal El Fallah Seghrouchni. Travailler en équipe : le choix social appliqué au problème de la patrouille multi-agents. journées francophones sur les systèmes multi-agents (JFSMA '12), Oct 2012, Honfleur, France. 2012. <hal-00753752>
  • Cyril Poulet, Vincent Corruble, Amal El Fallah Seghrouchni. Working as a team: using social criteria in the timed patrolling problem. 24th IEEE International Conference on Tools with Artificial Intelligence (ICTAI), Nov 2012, Athènes, Greece. IEEE, Tools with Artificial Intelligence (ICTAI), 2012 IEEE 24th International Conference on, pp.933-938, 2012, <10.1109/ICTAI.2012.131>. <hal-00753760>
  • Cyril Poulet, Vincent Corruble, Amal El Fallah Seghrouchni. Auction-based strategies for the open-system patrolling task. Rahwan, I. and Wobcke, W. and Sen, S. and Sugawara, Toshiharu. PRIMA - 15th International Conference on Principles and Practice of Multi-Agent Systems, Sep 2012, Kuching, Malaysia. Springer, 7455, pp.92-106, 2012, Lecture Notes in Computer Science. <10.1007/978-3-642-32729-2_7>. <hal-00753744>
  • Charles Madeira, Vincent Corruble. Combining Reinforcement Learning with a Multi-Level Abstraction Method to Design a Powerful Game AI. 10th Brazilian Symposium on Games and Digital Entertainment, Nov 2011, Salvador, Brazil. IEEE, 10th Brazilian Symposium on Games and Digital Entertainment, pp.132-140, <10.1109/SBGAMES.2011.21>. <hal-01287948>
  • Cédric Herpson, Vincent Corruble, Amal El Fallah Seghrouchni. Un modèle décisionnel d'agent pour une supervision adaptative des systèmes distribués. 19èmes Journées Francophones sur les Systèmes Multi-Agents, Oct 2011, Valenciennes, France. Cépaduès, 19èmes Journées Francophones sur les Systèmes Multi-Agents, pp.31-40. <hal-01285715>
  • Cédric Herpson, Vincent Corruble, Amal El Fallah Seghrouchni. An Agent's Decision Model for an Anytime Supervision of Distributed Systems. 15th Portuguese Conference on Artificial Intelligence (EPIA), Oct 2011, Lisbon, Portugal. 15th Portuguese Conference on Artificial Intelligence (EPIA). <hal-01286032>
  • Cyril Poulet, Vincent Corruble, Amal El Fallah Seghrouchni, Geber Ramalho. The Open System Setting in Timed Multiagent Patrolling. IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology (WI-IAT), Aug 2011, Lyon, France. IEEE, 2, pp.373--376, 2011, <10.1109/WI-IAT.2011.115>. <hal-00753727>
  • Sabrina Campano, Etienne De Sevin, Vincent Corruble, Nicolas Sabouret. Simulating Affective Behaviours : an Approach Based on the COR Theory. 4th International Conference on Affective Computing and Intelligent Interaction, ACII 2011, Oct 2011, Memphis, TN, United States. Springer, 4th International Conference on Affective Computing and Intelligent Interaction, ACII 2011, 6974, pp.457-466, Lecture Notes in Computer Science. <10.1007/978-3-642-24600-5_49>. <hal-01287815>
  • Sabrina Campano, Etienne De Sevin, Vincent Corruble, Nicolas Sabouret. An Architecture for Affective Behaviours Based on Conservation of Resources. Workshop on the uses of Agents for Education, Games and Simulations at Autonomous Agents and Multi-Agent Systems (AAMAS) (short paper), May 2011, Taipei, Taiwan. Springer, Workshop on the uses of Agents for Education, Games and Simulations at Autonomous Agents and Multi-Agent Systems (AAMAS) (short paper), pp.183-194, <10.1007/978-3-642-32326-3_12>. <hal-01287818>
  • Laurent Navarro, Fabien Flacher, Vincent Corruble. {Dynamic Level of Detail for Large Scale Agent-Based Urban Simulations}. The Tenth International Conference on Autonomous Agents and Multiagent Systems, May 2011, Taipei, Taiwan. International Foundation for Autonomous Agents and Multiagent Systems, The Tenth International Conference on Autonomous Agents and Multiagent Systems, pp.701-708. <hal-01288047>
  • Sabrina Campano, Nicolas Sabouret, Vincent Corruble. Un modèle de conservation des ressources pour la génération de comportements affectifs chez les agents virtuels. 4th Workshop francophone sur les Agents Conversationnels Animés, Nov 2010, Lille, France. 4th Workshop francophone sur les Agents Conversationnels Animés. <hal-01292555>
  • Cédric Herpson, Vincent Corruble. Towards a Learning Agent Architecture for Cross-Map Transfer. 14th Portuguese Conference on Artificial Intelligence, Oct 2009, Aveiro, Portugal. Aveiro University, pp.379-390, New Trends in Artificial Intelligence. <hal-01296327>
  • Cédric Herpson, Vincent Corruble. Discovering Abstract Concepts to Aid Cross-Map Transfer for a Learning Agent. 12th International Conference on Discovery Science, Oct 2009, Porto, Portugal. Springer, 5808, pp.409-416, Lecture Notes in Computer Science. <10.1007/978-3-642-04747-3_33>. <hal-01296322>
  • Laurent Navarro, Vincent Corruble. Extending the Strada Framework to Design an AI for ORTS. International Conference on Entertainment Computing, Sep 2009, Paris, France. Springer, International Conference on Entertainment Computing, 5709, pp.270-275, Lecture Notes in Computer Science. <10.1007/978-3-642-04052-8_32>. <hal-01297376>
  • Magalie Ochs, Nicolas Sabouret, Vincent Corruble. Modeling the Dynamics of Virtual Agent's Social Relations. 8th International Conference on Intelligent Virtual Agents, Sep 2008, Tokyo, Japan. Springer, 8th International Conference on Intelligent Virtual Agents, 5208, pp.524-525, Lecture Notes in Computer Science. <10.1007/978-3-540-85483-8_71>. <hal-01302998>
  • Magalie Ochs, Nicolas Sabouret, Vincent Corruble. OSSE : un Outil pour la Simulation du contexte Socio-Emotionnel d'un personnage virtuel. 3rd Workshop francophone sur les Agents Conversationnels Animés, Nov 2008, Paris, France. 3rd Workshop francophone sur les Agents Conversationnels Animés, pp.11-18. <hal-01301903>
  • Gauvain Bourgne, Vincent Corruble. A Framework for Knowledge Discovery in a Society of Agents. International Conference on Discovery Science, Oct 2008, Budapest, Hungary. Springer, International Conference on Discovery Science, 5255, pp.172-184, Lecture Notes in Artificial Intelligence. <10.1007/978-3-540-88411-8_18>. <hal-01301895>
  • Magalie Ochs, Nicolas Sabouret, Vincent Corruble. Modeling the Dynamics of Non-Player Characters' Social Relations in Video Games. AAAI conference on Artificial Intelligence and Interactive Digital Entertainement, Oct 2008, Stanford, California, United States. AAAI Press, AAAI conference on Artificial Intelligence and Interactive Digital Entertainement, pp.150-158. <hal-01305675>
  • Magalie Ochs, Nicolas Sabouret, Vincent Corruble. Un modèle de la dynamique des relations sociales pour des agents virtuels. 16th Journées Francophones sur les Systèmes Multi-Agents, Oct 2008, Brest, France. 16th Journées Francophones sur les Systèmes Multi-Agents, pp.87-96. <hal-01302997>
  • Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, et al.. Dialogs Taking into Account Experience, Emotions and Personality. The Conference on Digital interactive media in entertainment and arts, Sep 2007, Perth, Australia. ACM, Proceedings of the Conference on Digital interactive media in entertainment and arts, pp.9-12, <10.1145/1306813.1306823>. <hal-01335113>
  • Karim Sehaba, Nicolas Sabouret, Vincent Corruble. An Emotional Model for Synthetic Characters with Personality. Affective Computing and Intelligent Interaction, Sep 2007, Lisbon, Portugal. Springer, Affective Computing and Intelligent Interaction, 4738, pp.749-750, Lecture Notes in Computer Science. <10.1007/978-3-540-74889-2_81>. <hal-01335118>
  • Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, et al.. Dialogs Taking into Account Experience, Emotions and Personality. International Conference on Entertainment Computing, Sep 2007, Shanghai, China. Springer, International Conference on Entertainment Computing, 4740, pp.356-362, Lecture Notes in Computer Science. <10.1007/978-3-540-74873-1_42>. <hal-01335112>
  • Anne-Gwenn Bosser, Guillaume Levieux, K. Sehaba, Axel Buendia, C. Corruble, et al.. Dialogs Taking into Account Experience, Emotions and Personality. ICEC'07 6th Int. Conf. on Entertainment Computing - China, Jan 2007, X, France. 4740, pp.356-362, 2007. <hal-01125484>
  • Anne-Gwenn Bosser, Guillaume Levieux, K. Sehaba, Axel Buendia, V. Corruble, et al.. Dialogs taking into account experience, emotions and personality. DIMEA '07, 2nd Int. Conf. on Digital interactive Media in Entertainment and Arts, Perth, Australia,, Jan 2007, X, France. pp.9-12, 2007. <hal-01125672>
  • Gustavo Andrade, Geber Ramalho, Alex Sandro Gomes, Vincent Corruble. Dynamic Game Balancing: An Evaluation of User Satisfaction. AAAI conference on Artificial Intelligence and Interactive Digital Entertainement, Jun 2006, Marina del Rey, California, United States. Association for the Advancement of Artificial Intelligence, AAAI conference on Artificial Intelligence and Interactive Digital Entertainement, pp.3-8. <hal-01338534>
  • Charles Madeira, Vincent Corruble, Geber Ramalho. Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games. AAAI conference on Artificial Intelligence and Interactive Digital Entertainement, Jun 2006, Marina del Rey, California, United States. AAAI, AAAI conference on Artificial Intelligence and Interactive Digital Entertainement, pp.121-123. <hal-01351276>
  • Gustavo Andrade, Geber Ramalho, Vincent Corruble. Automatic computer game balancing: a reinforcement learning approach. International Conference on Autonomous Agents and Multiagent Systems, Jul 2005, Utrecht, Netherlands. ACM, International Conference on Autonomous Agents and Multiagent Systems, pp.1111-1112, <10.1145/1082473.1082648>. <hal-01492622>
  • Gustavo Andrade, Geber Ramalho, Hugo Santana, Vincent Corruble. Extending Reinforcement Learning to Provide Dynamic Game Balancing. IJCAI 2005 Workshop on Reasoning, Representation, and Learning in Computer Games, Jul 2005, Edinburgh, United Kingdom. IJCAI 2005 Workshop on Reasoning, Representation, and Learning in Computer Games, pp.7-12. <hal-01493239>
  • Gustavo Andrade, Geber Ramalho, Vincent Corruble. Challenge-Sensitive Action Selection: an Application to Game Balancing. International Conference on Intelligent Agent Technology, Sep 2005, Compiègne, France. IEEE, International Conference on Intelligent Agent Technology, pp.194-200, <10.1109/IAT.2005.52>. <hal-01492624>
  • Charles Madeira, Vincent Corruble, Geber Ramalho. Generating Adequate Representations for Learning from Interaction in Complex Multiagent Simulations. International Conference on Intelligent Agent Technology, Sep 2005, Compiegne, France. IEEE, International Conference on Intelligent Agent Technology, pp.512-515, <10.1109/IAT.2005.79>. <hal-01420551>
  • Frédéric Baudoin, Philippe Bretier, Vincent Corruble. A Dialogue Agent with Adaptive and Proactive Capabilities. International Conference on Intelligent Agent Technology, Sep 2005, Compiègne, France. IEEE, International Conference on Intelligent Agent Technology, pp.293-296, <10.1109/IAT.2005.8>. <hal-01493242>
  • Charles Madeira, Vincent Corruble, Geber Ramalho, Bohdana Ratitch. Bootstrapping the Learning Process for the Semi-automated Design of a Challenging Game AI. AAAI-04 Workshop on Challenges in Game AI, Jul 2004, San Jose, CA, United States. AAAI-04 Workshop on Challenges in Game AI, pp.72-76. <hal-01520576>
  • Alessandro De Luna Almeida, Geber Ramalho, Hugo Santana, Patricia Tedesco, Talita Menezes, et al.. Recent advances on multi-agent patrolling. 17th Brazilian Symposium on Artificial Intelligence, Sep 2004, São Luís, Brazil. Springer, 17th Brazilian Symposium on Artificial Intelligence, 3171, pp.474-483, Lecture Notes in Computer Science. <10.1007/978-3-540-28645-5_48>. <hal-01499300>
  • Hugo Santana, Geber Ramalho, Vincent Corruble, Bohdana Ratitch. Multi-Agent Patrolling with Reinforcement Learning. AAMAS 2004 - 3rd International Conference on Autonomous Agents and Multiagent Systems, Jul 2004, New York, United States. IEEE, AAMAS 2004 - 3rd International Conference on Autonomous Agents and Multiagent Systems, pp.1122-1129. <hal-01503236>
  • Charles-David Wajnberg, Vincent Corruble, Jean-Gabriel Ganascia, Carlos Ulises Moulines. A Structuralist Approach Towards Computational Scientific Discovery. DS 2004 - 7th International Conference on Discovery Science, Oct 2004, Padova, Italy. Springer, DS 2004 - 7th International Conference on Discovery Science, 3245, pp.412-419, Lecture Notes in Computer Science. <10.1007/978-3-540-30214-8_38>. <hal-01503246>
  • Karine Chevalier, Cécile Bothorel, Vincent Corruble. SurfMiner : Associer des données personnelles à des navigations sur un site. Journées Francaises de la Toile (JFT 2003), Jun 2003, Tours, France. Journées Francaises de la Toile (JFT 2003), pp.123-132. <hal-01533278>
  • Karine Chevalier, Cécile Bothorel, Vincent Corruble. Discovering Rich Navigation Patterns on a Web Site. International Conference on Discovery Science, Oct 2003, Sapporo, Japan. Springer, International Conference on Discovery Science, 2843, pp.62-75, Lecture Notes in Artificial Intelligence. <10.1007/978-3-540-39644-4_7>. <hal-01533624>
  • Sergio Queiroz, Francisco De Carvalho, Geber Ramalho, Vincent Corruble. Making Recommendations for Groups Using Collaborative Filtering and Fuzzy Majority. SBIA 2002 - 16th Brazilian Symposium on Artificial Intelligence, Nov 2002, Porto de Galinhas/Recife, Brazil. Springer, SBIA 2002 - 16th Brazilian Symposium on Artificial Intelligence, 2507, pp.248-258, Lecture Notes in Artificial Intelligence. <10.1007/3-540-36127-8_24>. <hal-01544112>
  • Vincent Corruble, Charles Madeira, Geber Ramalho. Steps toward Building a Good AI for Complex Wargame-Type Simulation Games. GAME-ON 2002 - The Third International Conference on Intelligent Games and Simulation, Nov 2002, Londres, United Kingdom. SCS Europe, GAME-ON 2002 - The Third International Conference on Intelligent Games and Simulation, pp.155-159. <hal-01544199>
  • Ivan Teixeira, Francisco De Carvalho, Geber Ramalho, Vincent Corruble. ActiveCP: A Method for Speeding up User Preferences Acquisition in Collaborative Filtering Systems.. SBIA 2002 - 16th Brazilian Symposium on Artificial Intelligence, Nov 2002, Porto de Galinhas/Recife, Brazil. Springer, SBIA 2002 - 16th Brazilian Symposium on Artificial Intelligence, 2507, pp.237-247, Lecture Notes in Artificial Intelligence. <10.1007/3-540-36127-8_23>. <hal-01544110>
  • Karine Chevalier, Vincent Corruble, Cécile Bothorel. SurfMiner: Connaître les utilisateurs d'un site. Documents Virtuels Personnalisables (DVP 2002), Jul 2002, Brest, France. Documents Virtuels Personnalisables (DVP 2002), pp.85-96. <hal-01544202>

Chapitre d'ouvrage2 documents

  • Bruno Bouzy, Tristan Cazenave, Vincent Corruble, Olivier Teytaud. Jeux et recherche heuristique. Algorithmes pour l'Intelligence Artificielle, 2, Cépaduès, pp.1-28, 2014, Panorama actuel de l'Intelligence Artificielle. <hal-01221697>
  • Vincent Corruble, Geber Ramalho. Jeux vidéo et Systèmes Multi-Agents. Technologies des systèmes multi-agents et applications industrielles, Hermès Lavoisier, pp.235-264, 2009, IC2 Series, 978-2-7462-1785-0. <hal-01295337>

Direction d'ouvrage, Proceedings1 document

  • Vincent Corruble, Masayuki Takeda, Einoshin Suzuki. Discovery Science. DS 2007 - 10th International Conference on Discovery Science, Oct 2007, Sendai, Japan. 4755, Springer, pp.1-300, 2007, Lecture Notes in Computer Science, <10.1007/978-3-540-75488-6>. <hal-01311582>