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Dominique Vaufreydaz

Associate Professor (HDR) at University Grenoble AlpesInria and LIG laboratory.
Keywords: multimodal perception, smart spaces, middleware for ubiquitous computing,healthcare technologies, affective computing


Journal articles1 document

  • Joaquín Torres-Sospedra, Antonio Jiménez, Stefan Knauth, Adriano Moreira, Yair Beer, et al.. The Smartphone-Based Offline Indoor Location Competition at IPIN 2016: Analysis and Future Work. Sensors, MDPI, 2017, 557, pp.17. ⟨10.3390/s17030557⟩. ⟨hal-01490744⟩

Conference papers7 documents

  • Pavan Vasishta, Dominique Vaufreydaz, Anne Spalanzani. Natural Vision Based Method for Predicting Pedestrian Behaviour in Urban Environments. IEEE 20th International Conference on Intelligent Transportation Systems, Oct 2017, Yokohama, Japan. ⟨10.1109/ITSC.2017.8317848⟩. ⟨hal-01561029⟩
  • Dominique Vaufreydaz. Pedestrian detection and behaviors modelling in Urban environment . SMIV 2017 - Smart Mobility and Intelligent Vehicles, Nov 2017, Versailles, France. ⟨hal-01766977⟩
  • Pavan Vasishta, Dominique Vaufreydaz, Anne Spalanzani. Urban Pedestrian Behaviour Modelling using Natural Vision and Potential Fields. 9th Workshop on Planning, Perception and Navigation for Intelligent Vehicles at the IEEE International Conference on Intelligent Robots and Systems, Sep 2017, Vancouver, Canada. ⟨hal-01578741⟩
  • Thomas Guntz, Raffaella Balzarini, Dominique Vaufreydaz, James L. Crowley. Multimodal Observation and Interpretation of Subjects Engaged in Problem Solving. 1st Workshop on “Behavior, Emotion and Representation: Building Blocks of Interaction”, Oct 2017, Bielefeld, Germany. ⟨hal-01615461⟩
  • Adela Barbulescu, Antoine Begault, Laurence Boissieux, Marie-Paule Cani, Maxime Garcia, et al.. Making Movies from Make-Believe Games. 6th Workshop on Intelligent Cinematography and Editing (WICED 2017), Apr 2017, Lyon, France. ⟨10.2312/wiced.20171074⟩. ⟨hal-01518981v2⟩
  • Adela Barbulescu, Maxime Garcia, Antoine Begault, Laurence Boissieux, Marie-Paule Cani, et al.. A system for creating virtual reality content from make-believe games. IEEE Virtual Reality 2017, Mar 2017, Los Angeles, United States. pp.207-208, ⟨10.1109/VR.2017.7892249⟩. ⟨hal-01578326⟩
  • Maxime Portaz, Maxime Garcia, Adela Barbulescu, Antoine Begault, Laurence Boissieux, et al.. Figurines, a multimodal framework for tangible storytelling. WOCCI 2017 - 6th Workshop on Child Computer Interaction at ICMI 2017 - 19th ACM International Conference on Multi-modal Interaction, Nov 2017, Glasgow, United Kingdom. pp.52-57, ⟨10.21437/WOCCI.2017-9⟩. ⟨hal-01595775v2⟩