Co-authors

Number of documents

105

Valérie Gouranton


Welcome!

I am doing my research at l'UMR IRISA and the Inria Rennes Bretagne Atlantique, in Hybrid team.

I am associate professor at INSA Rennes, Computer Science Department.

Keywords : Virtual Reality, Augmented Reality, 3D interaction, collaboration, Cultural Heritage

Research themes :

·      Theme 1 : Collaborative Virtual Environments Methods and Platforms

·      Theme 2 : Virtual Reality Methods and Tools for Cultural Heritage

Current Projects :

  • ANR-FRQSC INTROSPECT (leader)
  • Cominlabs SUNSET (member)
  • Cominlabs RobotX (member)
  • Interreg ADAPT (member)
  • CNPAO (co-leader)

Past Projets :

  • Cominlabs S3PM
  • ANR CORVETTE, COLLAVIZ
  • FUI SIFORAS, PREVIZ
  • INFRA VISIONAIR
  • Imag'in CNRS IRMA

Current PhD Students :

  • Guillaume Vailland, November 2018-
  • Romain Terrier, October 2017-
  • Guillaume Bataille, October 2017-
  • Flavien Lécuyer, September 2017-

Past PhD Students :

  • Anne-Solène DRIS, October 2015-October 2018
  • Gwendal Le Moulec, September 2015-September 2018
  • Jean-Baptiste Barreau, February 2014-July 2017
  • Guillaume Claude, September 2013-July 2016
  • François Lehericey, Septembre 2013-September 2016
  • Morgan Le Chénéchal, September 2013-July 2016
  • Cédric Fleury, September 2008-June 2012
  • Quentin Avril, September 2008-September 2011
  • Souley Madougou, 2001-2005

Publications : 

 

 


Journal articles18 documents

  • Morgan Le Chénéchal, Thierry Duval, Valérie Gouranton, Jérôme Royan, Bruno Arnaldi. Help! I Need a Remote Guide in my Mixed Reality Collaborative Environment. Frontiers in Robotics and AI, Frontiers Media S.A., In press, Collaboration in Mixed-Reality, ⟨10.3389/frobt.2019.00106 ⟩. ⟨hal-02314193⟩
  • Marie-Stéphanie Bracq, Estelle Michinov, Bruno Arnaldi, Benoît Caillaud, Bernard Gibaud, et al.. Learning procedural skills with a virtual reality simulator An acceptability study. Nurse Education Today, Elsevier, 2019, 79, pp.153-160. ⟨10.1016/j.nedt.2019.05.026⟩. ⟨hal-02150192⟩
  • Gwendal Le Moulec, Arnaud Blouin, Valérie Gouranton, Bruno Arnaldi. Automatic Production of End User Documentation for DSLs. Computer Languages, Systems and Structures, Elsevier, 2018, 54, pp.337-357. ⟨10.1016/j.cl.2018.07.006⟩. ⟨hal-01549042v3⟩
  • Ronan Gaugne, Florian Nouviale, Octavia Rioual, Arnaud Chirat, Kevin Gohon, et al.. EvoluSon: Walking through an Interactive History of Music. Presence: Teleoperators and Virtual Environments, Massachusetts Institute of Technology Press (MIT Press), 2018, Special Issue: Virtual and Augmented Reality in Culture and Heritage, 26 (3), pp.281-296. ⟨10.1162/pres_a_00298⟩. ⟨hal-01661727⟩
  • Jean-Baptiste Barreau, Ronan Gaugne, Valérie Gouranton. Immersive Point Cloud Manipulation for Cultural Heritage Documentation. ERCIM News, ERCIM, 2017, pp.1-3. ⟨hal-01659814⟩
  • Jean-Baptiste Barreau, Ronan Gaugne, Gaétan Le Cloirec, Yann Bernard, Valérie Gouranton, et al.. Étude d’une structure dédiée à la production et l’exploration de données 3D appliquées à la recherche en archéologie. Archéologies numériques, Openscience, 2017, 17 (1), ⟨10.21494/ISTE.OP.2017.0165⟩. ⟨hal-01930151⟩
  • Théophane Nicolas, Ronan Gaugne, Valérie Gouranton. Physical Digital Access Inside Archaeological Material. ERCIM News, ERCIM, 2017, 111, pp.1-4. ⟨hal-01659817⟩
  • Théophane Nicolas, Ronan Gaugne, Cédric Tavernier, Valérie Gouranton, Bruno Arnaldi. La tomographie, l'impression 3D et la réalité virtuelle au service de l'archéologie. Les Nouvelles de l'archéologie, Maison des Sciences de l'Homme, 2016, pp.16-22. ⟨hal-01417753⟩
  • Guillaume Claude, Valérie Gouranton, Benoît Caillaud, Bernard Gibaud, Bruno Arnaldi, et al.. Synthesis and Simulation of Surgical Process Models. Studies in Health Technology and Informatics, IOS Press, 2016, 220, pp.63--70. ⟨10.3233/978-1-61499-625-5-63⟩. ⟨hal-01300990⟩
  • Jean-Baptiste Barreau, Florian Nouviale, Ronan Gaugne, Yann Bernard, Sylviane Llinares, et al.. An Immersive Virtual Sailing on the 18 th -Century Ship Le Boullongne. Presence: Teleoperators and Virtual Environments, Massachusetts Institute of Technology Press (MIT Press), 2015, 24 (3). ⟨hal-01218209⟩
  • Théophane Nicolas, Ronan Gaugne, Cédric Tavernier, Quentin Petit, Valérie Gouranton, et al.. Touching and interacting with inaccessible cultural heritage. Presence: Teleoperators and Virtual Environments, Massachusetts Institute of Technology Press (MIT Press), 2015, 24 (3). ⟨hal-01218223⟩
  • Ronan Gaugne, Valérie Gouranton, Georges Dumont, Alain Chauffaut, Bruno Arnaldi. Immersia, an open immersive infrastructure: doing archaeology in virtual reality. Archeologia e Calcolatori, supplemento 5, 2014, pp.1-10. ⟨hal-01003383⟩
  • Thomas Lopez, Rozenn Bouville Berthelot, Emilie Loup-Escande, Florian Nouviale, Valérie Gouranton, et al.. Exchange of avatars : Toward a better perception and understanding. IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2014, pp.1-10. ⟨hal-01003200⟩
  • Thierry Duval, Thi Thuong Huyen Nguyen, Cédric Fleury, Alain Chauffaut, Georges Dumont, et al.. Improving Awareness for 3D Virtual Collaboration by Embedding the Features of Users' Physical Environments and by Augmenting Interaction Tools with Cognitive Feedback Cues. Journal on Multimodal User Interfaces, Springer, 2014, 8 (2), pp.187-197. ⟨10.1007/s12193-013-0134-z⟩. ⟨hal-00908402⟩
  • Jean-Baptiste Barreau, Théophane Nicolas, Guillaume Bruniaux, Emilien Petit, Quentin Petit, et al.. Photogrammetry Based Study of Ceramics Fragments. International Journal of Heritage in the Digital Era, 2014, 3, pp.643 - 656. ⟨10.1260/2047-4970.3.4.643⟩. ⟨hal-01394971⟩
  • Thomas Lopez, Pierre Chevaillier, Valérie Gouranton, Paul Evrard, Florian Nouviale, et al.. Collaborative Virtual Training with Physical and Communicative Autonomous Agents. Computer Animation and Virtual Worlds, Wiley, 2014, pp.1-9. ⟨hal-01003212⟩
  • Quentin Avril, Valérie Gouranton, Bruno Arnaldi. Collision Detection: Broad Phase Adaptation from Multi-Core to Multi-GPU Architecture. Journal of Virtual Reality and Broadcasting, Digital Peer Publishing NRW, 2014, 6 (11), pp.1-13. ⟨hal-01018759v2⟩
  • Valérie Gouranton, Daniel Le Métayer. Dynamic slicing : a generic analysis based on a natural semantics format. Journal of Logic and Computation, Oxford University Press (OUP), 1999, 9, pp 835-871, number 6. ⟨hal-00137413⟩

Conference papers84 documents

  • Ronan Gaugne, Théophane Nicoas, Quentin Petit, Mai Otsuki, Valérie Gouranton. Evaluation of a Mixed Reality based Method for Archaeological Excavation Support. ICAT-EGVE 2019 - International Conference on Artificial Reality and Telexistence - Eurographics Symposium on Virtual Environments, Sep 2019, Tokyo, Japan. pp.1-8. ⟨hal-02272910⟩
  • Flavien Lécuyer, Valérie Gouranton, Adrien Reuzeau, Ronan Gaugne, Bruno Arnaldi. Authoring AR Interaction by AR. ICAT-EGVE 2019 - International Conference on Artificial Reality and Telexistence - Eurographics Symposium on Virtual Environments, Sep 2019, Tokyo, Japan. pp.1-8. ⟨hal-02272930⟩
  • Ronan Gaugne, Quentin Petit, Jean-Baptiste Barreau, Valérie Gouranton. Interactive and Immersive Tools for Point Clouds in Archaeology. ICAT-EGVE 2019 - International Conference on Artificial Reality and Telexistence - Eurographics Symposium on Virtual Environments, Sep 2019, Tokyo, Japan. pp.1-8. ⟨hal-02272912⟩
  • Nicolas Bazoge, Ronan Gaugne, Florian Nouviale, Valérie Gouranton, Bruno Bossis. Expressive potentials of motion capture in the Vis Insita musical performance. NIME 2019 - The International Conference on New Interfaces for Musical Expression, Jun 2019, Porto Alegre, Brazil. pp.1-5. ⟨hal-02297397⟩
  • Romain Terrier, Nicolas Martin, Jérémy Lacoche, Valérie Gouranton, Bruno Arnaldi. Am I better in VR with a real audience?. CGI 2019 - Computer Graphics International, Jun 2019, Calgary, Canada. pp.28-39, ⟨10.1007/978-3-030-22514-8_3⟩. ⟨hal-02119308⟩
  • Guillaume Vailland, Fabien Grzeskowiak, Louise Devigne, Yoren Gaffary, Bastien Fraudet, et al.. User-centered design of a multisensory power wheelchair simulator: towards training and rehabilitation applications. ICORR 2019 - International Conference on Rehabilitation Robotics, Jun 2019, Toronto, Canada. pp.1-6. ⟨hal-02134530⟩
  • Flavien Lécuyer, Valérie Gouranton, Adrien Reuzeau, Ronan Gaugne, Bruno Arnaldi. Create by doing - Action sequencing in VR. CGI 2019 - Computer Graphics International, Jun 2019, Calgary, Canada. pp.329-335, ⟨10.1007/978-3-030-22514-8_27⟩. ⟨hal-02119288⟩
  • M.-A. Paradis, T. Nicolas, Ronan Gaugne, J.-B. Barreau, R. Auger, et al.. MAKING VIRTUAL ARCHEOLOGY GREAT AGAIN (WITHOUT SCIENTIFIC COMPROMISE). 27th CIPA International Symposium - Documenting the Past for a Better Future, Sep 2019, Ávila, Spain. pp.879-886, ⟨10.5194/isprs-archives-XLII-2-W15-879-2019⟩. ⟨hal-02310425⟩
  • Anne-Solène Dris, François Lehericey, Valérie Gouranton, Bruno Arnaldi. Risk-Hunting Training in Interactive Virtual Environments. 24th CIB W99 Conference, Aug 2018, Salvador, Brazil. pp.1-8. ⟨hal-01900450⟩
  • Flavien Lécuyer, Valérie Gouranton, Ronan Gaugne, Théophane Nicolas, Grégor Marchand, et al.. INSIDE Interactive and Non-destructive Solution for Introspection in Digital Environments. Digital Heritage 2018 - 3rd International Congress & Expo, IEEE, Oct 2018, San Francisco, United States. pp.1-4. ⟨hal-01875793⟩
  • Ronan Gaugne, Stéphanie Porcier, Théophane Nicolas, François Coulon, Odile Hays, et al.. A digital introspection of a mummy cat. Digital Heritage 2018 - 3rd International Congress & Expo, IEEE, Oct 2018, San francisco, United States. pp.1-8. ⟨hal-01875690⟩
  • Ronan Gaugne, Valérie Gouranton. 3D pour l’archéologie : quelles interactions, pour quoi faire ?. Archéologie : imagerie numérique et 3D, Sylvie Eusèbe; Théophane Nicolas; Valérie Gouranton; Ronan Gaugne, Jun 2018, Rennes, France. ⟨hal-02121567v2⟩
  • Anne-Solène Dris, François Lehericey, Valérie Gouranton, Bruno Arnaldi. OpenBIM Based IVE Ontology: an ontological approach to improve interoperability for Virtual Reality Applications. 35th CIB W78 Conference, Oct 2018, Chicago, United States. pp.1-10. ⟨hal-01900424⟩
  • Théophane Nicolas, Ronan Gaugne, Cédric Tavernier, Emilie Millet, Renaud Bernadet, et al.. Lift the veil of the block samples from the Warcq chariot burial with 3D digital technologies. Digital Heritage 2018 - 3rd International Congress & Expo, IEEE, Oct 2018, San Francisco, United States. pp.1-8. ⟨hal-01875702⟩
  • Ronan Gaugne, Myrsini Samaroudi, Théophane Nicolas, Jean-Baptiste Barreau, Laurent Garnier, et al.. Virtual Reality (VR) interactions with multiple interpretations of archaeological artefacts. EG GCH 2018 - 16th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Nov 2018, Vienna, Austria. pp.1-9, ⟨10.2312/gch.20181339⟩. ⟨hal-01885788⟩
  • Ronan Gaugne, Théophane Nicolas, Jean-Baptiste Barreau, Grégor Marchand, Reginald Auger, et al.. Méthodes d’introspection numérique pour les objets archéologiques. GMPCA 2017 - XXIème colloque international du Groupe des Méthodes Pluridisciplinaires Contribuant à l’Archéologie, Apr 2017, rennes, France. ⟨hal-01659861⟩
  • Gwendal Le Moulec, Ferran Argelaguet Sanz, Valérie Gouranton, Arnaud Blouin, Bruno Arnaldi. AGENT: Automatic Generation of Experimental Protocol Runtime. ACM Symposium on Virtual Reality Software and Technology (VRST), Nov 2017, Gothenburg, Sweden. ⟨hal-01613873⟩
  • Théophane Nicolas, Ronan Gaugne, Cedric Tavernier, Émilie Millet, Bernadet Roseau, et al.. Lift the veil off the block samples from the Warcq chariot burial: CT-scan, photogrammetry, 3D printing and mixed reality. 3D imaging in Cultural Heritage, Nov 2017, London, United Kingdom. ⟨hal-01661232⟩
  • Benoît Le Gouis, François Lehericey, Maud Marchal, Bruno Arnaldi, Valérie Gouranton, et al.. Haptic Rendering of FEM-based Tearing Simulation using Clusterized Collision Detection. WHC 2017 - IEEE World Haptics Conference, Jun 2017, Munich, Germany. pp.406-411. ⟨hal-01675134⟩
  • Jean-Baptiste Barreau, Ronan Gaugne, Grégor Marchand, Jorge Calvo Gómez, Rozenn Colleter, et al.. Post-Mortem Practices in the Mesolithic of Brittany : A Multi-Modal Digital Approach. 3D Imaging in Cultural Heritage, Nov 2017, Londres, United Kingdom. ⟨hal-01930741⟩
  • Jean-Baptiste Barreau, Adeline Gagnier, Ronan Gaugne, Grégor Marchand, Jorge Calvo Gómez, et al.. A multi-modal digital analysis of a mesolithic clavicle : preserving and studying the oldest human bone in Brittany. 2017 - 3D Imaging in Cultural Heritage Conference, Nov 2017, London, United Kingdom. ⟨hal-01659855⟩
  • Rozenn Bouville, Valérie Gouranton, Bruno Arnaldi. Virtual Reality Rehearsals for Acting with Visual Effects. International Conference on Computer Graphics & Interactive Techniques, 2016, Victoria-BC, Canada. pp.1-8. ⟨hal-01314839v2⟩
  • Anne-Solène Dris, Valérie Gouranton, Bruno Arnaldi. Integration concept and model of Industry Foundation Classes (IFC) for interactive virtual environments. 33rd CIB W78 Conference, 2016, Brisbane, Australia. ⟨hal-01391786⟩
  • Guillaume Claude, Valérie Gouranton, Benoît Caillaud, Bernard Gibaud, Pierre Jannin, et al.. From Observations to Collaborative Simulation: Application to Surgical Training. ICAT-EGVE 2016 - International Conference on Artificial Reality and Telexistence, Eurographics Symposium on Virtual Environments, Dec 2016, Little Rock, Arkansas, United States. ⟨hal-01391776⟩
  • Gwendal Le Moulec, Ferran Argelaguet Sanz, Anatole Lécuyer, Valérie Gouranton. Take-over control paradigms in collaborative virtual environments for training. ACM Symposium on Virtual Reality Software and Technology (VRST), 2016, Munich, Germany. ⟨hal-01393003⟩
  • Théophane Nicolas, Ronan Gaugne, Cédric Tavernier, Valérie Gouranton, Bruno Arnaldi. Internal 3D Printing of Intricate Structures. 6th International Conference on Culturage Heritage - EuroMed 2016, Oct 2016, Nicosia, Cyprus. pp.432-441. ⟨hal-01391762⟩
  • Etienne Safa, Jean-Baptiste Barreau, Ronan Gaugne, Wandrille Duchemin, Jean-Daniel Talma, et al.. Digital and handcrafting processes applied to sound-studies of archaeological bone flutes. International Conference on Culturage Heritage, EuroMed, 2016, Nicosia, Cyprus. pp.184-195. ⟨hal-01391755⟩
  • Morgan Le Chénéchal, Thierry Duval, Valérie Gouranton, Jérôme Royan, Bruno Arnaldi. Vishnu: Virtual Immersive Support for HelpiNg Users - An Interaction Paradigm for Collaborative Remote Guiding in Mixed Reality. 3DCVE 2016 : International Workshop on Collaborative Virtual Environments, Mar 2016, Greenville, États-Unis. pp.1 - 5, ⟨10.1109/3DCVE.2016.7563559⟩. ⟨hal-01293435⟩
  • Morgan Le Chénéchal, Jérémy Lacoche, Jérôme Royan, Thierry Duval, Valérie Gouranton, et al.. When the Giant meets the Ant An Asymmetric Approach for Collaborative and Concurrent Object Manipulation in a Multi-Scale Environment. 3DCVE 2016 : International Workshop on Collaborative Virtual Environments, Mar 2016, Greenville, United States. pp.1 - 4, ⟨10.1109/3DCVE.2016.7563562⟩. ⟨hal-01293041⟩
  • François Lehericey, Valérie Gouranton, Bruno Arnaldi. GPU Ray-Traced Collision Detection: Fine Pipeline Reorganization. Proceedings of 10th International Conference on Computer Graphics Theory and Applications (GRAPP'15), Mar 2015, Berlin, Germany. ⟨hal-01147732⟩
  • François Lehericey, Valérie Gouranton, Bruno Arnaldi. Extended version: GPU Ray-Traced Collision Detection for Cloth Simulation. Proceedings of Journées de l'Association Française de la Réalité Virtuelle, 2015, Bordeaux, France. ⟨hal-01223152⟩
  • Guillaume Claude, Valérie Gouranton, Bruno Arnaldi. Roles in Collaborative Virtual Environments for Training. Proceedings of International Conference on Artificial Reality and Telexistence Eurographics Symposium on Virtual Environments , 2015, Kyoto, Japan. pp.1-8. ⟨hal-01199738⟩
  • François Lehericey, Valérie Gouranton, Bruno Arnaldi. GPU Ray-Traced Collision Detection for Cloth Simulation. Proceedings of ACM Symposium on Virtual Reality Software and Technology, 2015, Pékin, China. ⟨hal-01218186⟩
  • Guillaume Claude, Valérie Gouranton, Bruno Arnaldi. Versatile Scenario Guidance for Collaborative Virtual Environments. Proceedings of 10th International Conference on Computer Graphics Theory and Applications (GRAPP'15), Mar 2015, berlin, Germany. ⟨hal-01147733⟩
  • Rozenn Bouville, Valérie Gouranton, Thomas Boggini, Florian Nouviale, Bruno Arnaldi. #FIVE : High-Level Components for Developing Collaborative and Interactive Virtual Environments. Proceedings of Eighth Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS 2015), conjunction with IEEE Virtual Reality (VR), Mar 2015, Arles, France. ⟨hal-01147734⟩
  • Jean-Baptiste Barreau, Quentin Petit, Yann Bernard, Reginald Auger, Yannick Le Roux, et al.. 3D reconstitution of the loyola sugar plantation and virtual reality applications. Proceedings of Computer Applications & Quantitative Methods in Archaeology, CAA , 2015, Sienna, Italy. ⟨hal-01244849⟩
  • Morgan Le Chénéchal, Thierry Duval, Valérie Gouranton, Jérôme Royan, Bruno Arnaldi. The Stretchable Arms for Collaborative Remote Guiding. ICAT-EGVE, Oct 2015, Kyoto, Japan. ⟨hal-01393600⟩
  • Morgan Le Chénéchal, Thierry Duval, Valérie Gouranton, Jérôme Royan, Bruno Arnaldi. The Stretchable Arms for Collaborative Remote Guiding. Proceedings of International Conference on Artificial Reality and Telexistence Eurographics Symposium on Virtual Environments, 2015, Kyoto, Japan. ⟨10.2312/egve.20151322⟩. ⟨hal-01218184⟩
  • Jérémy Lacoche, Morgan Le Chénéchal, Sébastien Chalmé, Jérôme Royan, Thierry Duval, et al.. Dealing with Frame Cancellation for Stereoscopic Displays in 3D User Interfaces. Proceedings of 10th IEEE Symposium on 3D User Interfaces, Mar 2015, Arles, France. pp.73 - 80, ⟨10.1109/3DUI.2015.7131729⟩. ⟨hal-01157886⟩
  • Morgan Le Chénéchal, Sébastien Chalmé, Thierry Duval, Jérôme Royan, Valérie Gouranton, et al.. Toward an Enhanced Mutual Awareness in Asymmetric CVE. Proceedings of International Conference on Collaboration Technologies and Systems (CTS 2015), 2015, Atlanta, United States. ⟨10.1109/CTS.2015.7210428⟩. ⟨hal-01147753⟩
  • Théophane Nicolas, Ronan Gaugne, Cédric Tavernier, Valérie Gouranton, Bruno Arnaldi. Preservative Approach to Study Encased Archaeological Artefacts. International Conference on Culturage Heritage, EuroMed, 2014, Nov 2014, Lemessos, Cyprus. pp.332 - 341, ⟨10.1007/978-3-319-13695-0_32⟩. ⟨hal-01090157⟩
  • Laurent S. R. Simon, Florian Nouviale, Ronan Gaugne, Valérie Gouranton. Sonic interaction with a virtual orchestra of factory machinery. Sonic Interaction for Virtual Environments, Mar 2014, Minneapolis, United States. pp.1-6. ⟨hal-01018816⟩
  • Guillaume Claude, Valérie Gouranton, Rozenn Bouville Berthelot, Bruno Arnaldi. Short Paper: #SEVEN, a Sensor Effector Based Scenarios Model for Driving Collaborative Virtual Environment. ICAT-EGVE, International Conference on Artificial Reality and Telexistence, Eurographics Symposium on Virtual Environments, Dec 2014, Bremen, Germany. pp.1-4. ⟨hal-01086237⟩
  • Jean-Baptiste Barreau, Yann Bernard, Quentin Petit, Laurent Beuchet, Emilien Petit, et al.. Combination of 3D Scanning, Modeling and Analyzing Methods around the Castle of Coatfrec Reconstitution. International Conference on Culturage Heritage, EuroMed, 2014, Nov 2014, Lemessos, Cyprus. pp.418 - 426, ⟨10.1007/978-3-319-13695-0_40⟩. ⟨hal-01094832⟩
  • Jean-Baptiste Barreau, Théophane Nicolas, Guillaume Bruniaux, Emilien Petit, Quentin Petit, et al.. Ceramics Fragments Digitization by Photogrammetry, Reconstructions and Applications. International Conference on Culturage Heritage, EuroMed, 2014, Nov 2014, Lemessos, Cyprus. ⟨hal-01090145v2⟩
  • Rozenn Bouville Berthelot, Thomas Lopez, Florian Nouviale, Valérie Gouranton, Bruno Arnaldi. An interaction abstraction model for seamless avatar exchange in CVET. 2014 International Workshop on Collaborative Virtual Environments (3DCVE), IEEE VR, Mar 2014, Minneapolis, United States. ⟨hal-01018825⟩
  • Francesco Grani, Ferran Argelaguet Sanz, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, et al.. Audio-Visual Attractors for Capturing Attention to the Screens When Walking in CAVE Systems. Sonic interaction with a virtual orchestra of factory machinery, IEEE VR, Mar 2014, Minneapolis, United States. pp.1-4. ⟨hal-01018818⟩
  • Morgan Le Chénéchal, Bruno Arnaldi, Thierry Duval, Valérie Gouranton, Jérôme Royan. From 3D Bimanual Toward Distant Collaborative Interaction Techniques: An Awareness Issue. 2014 International Workshop on Collaborative Virtual Environments (3DCVE), IEEE VR, Mar 2014, Minneapolis, United States. ⟨10.1109/3DCVE.2014.7160929⟩. ⟨hal-00974018⟩
  • Jean-Baptiste Barreau, Ronan Gaugne, Yann Bernard, Gaétan Le Cloirec, Valérie Gouranton. Virtual reality tools for the West Digital Conservatory of Archaeological Heritage. VRIC 2014, ACM, Apr 2014, Laval, France. pp.1-4, ⟨10.1145/2617841.2617845⟩. ⟨hal-01003416⟩
  • François Lehericey, Valérie Gouranton, Bruno Arnaldi. New Iterative Ray-Traced Collision Detection Algorithm for GPU Architectures. VRST, 2013, Singapore. pp.215-218. ⟨hal-00881773⟩
  • Jean-Baptiste Barreau, Ronan Gaugne, Yann Bernard, Gaétan Le Cloirec, Valérie Gouranton. The West Digital Conservatory of Archaelogical Heritage Project. DH, 2013, France. pp.1-8. ⟨hal-00881775⟩
  • Andrés Saraos Luna, Valérie Gouranton, Thomas Lopez, Bruno Arnaldi. The Perceptive Puppet: Seamless Embodiment Exchange Between Real and Virtual Humans in Virtual Environments for Training. GRAPP, International Conference on Computer Graphics Theory and Applications, Feb 2013, Barcelone, Spain. pp.1-6. ⟨hal-00763412⟩
  • Steve Dodier-Lazaro, Quentin Avril, Valérie Gouranton. SODA: A Scalability-Oriented Distributed & Anticipative Model for Collision Detection in Physically-based Simulations. GRAPP, International Conference on Computer Graphics Theory and Applications, Feb 2013, Barcelone, Spain. pp.1-10. ⟨hal-00763407⟩
  • Ronan Gaugne, Gaétan Le Cloirec, Jean-Baptiste Barreau, Valérie Gouranton. Experiencing the past in virtual reality A virtual reality event for the French National Days of Archaeology. 4th IEEE International Conference on Cognitive Infocommunications, 2013, Budapest, Hungary. pp.1-6. ⟨hal-00916741⟩
  • François Lehericey, Valérie Gouranton, Bruno Arnaldi. Ray-Traced Collision Detection : Interpenetration Control and Multi-GPU Performance. 5th Joint Virtual Reality Conference of EuroVR - EGVE, 2013, Paris, France. pp.1-8. ⟨hal-00916754⟩
  • Thomas Lopez, Florian Nouviale, Valérie Gouranton, Bruno Arnaldi. The Ghost in the Shell Paradigm for Virtual Agents and Users in Collaborative Virtual Environments for Training. VRIC 2013, Mar 2013, Laval, France. pp.29. ⟨hal-00809070⟩
  • Mukesh Barange, Rozenn Bouville Berthelot, Pierre Chevaillier, Camille de Keukelaere, Valérie Gouranton, et al.. Échange de Connaissances entre Utilisateurs et Agents Autonomes dans les EVFC. Journées de l'Association Française de la Réalité Virtuelle, 2013, Laval, France. pp.1-8. ⟨hal-00920735⟩
  • Ronan Gaugne, Jean-Baptiste Barreau, Florian Cousseau, Valérie Gouranton. Large-scale immersive reconstitution of a Neolithic corbel dome. International Symposium on Virtual Reality, Archaeology and Cultural Heritage, Nov 2012, Brighton, United Kingdom. pp 1-8. ⟨hal-00748894⟩
  • Andrés Saraos Luna, Thomas Lopez, Florian Nouviale, Valérie Gouranton, Bruno Arnaldi. Collaboration et interchangeabilité entre humains réels et humains virtuels en Environnement Virtuel de Formation. AFRV, Association Française de la Réalité Virtuelle, Oct 2012, Strasbourg, France. pp.1-8. ⟨hal-00765578⟩
  • Cédric Fleury, Thierry Duval, Valérie Gouranton, Anthony Steed. Evaluation of Remote Collaborative Manipulation for Scientific Data Analysis. VRST 2012 - 18th Symposium on Virtual Reality Software and Technology, Dec 2012, Toronto, Canada. pp.129-136. ⟨hal-00727049⟩
  • Andrés Saraos Luna, Valérie Gouranton, Bruno Arnaldi. Collaborative Virtual Environments For Training: A Unified Interaction Model For Real Humans And Virtual Humans. International Conference on Serious Games and Edutainment, 2012, Germany. pp.1-12. ⟨hal-00734462⟩
  • Quentin Avril, Valérie Gouranton, Bruno Arnaldi. Fast Collision Culling in Large-Scale Environments Using GPU Mapping Function. ACM Eurographics Parallel Graphics and Visualization, May 2012, Cagliari, Italy. pp.71-80. ⟨hal-00710519⟩
  • Ronan Gaugne, Georges Dumont, Valérie Gouranton, Alain Chauffaut, Bruno Arnaldi. Infrastructures immersives ouvertes dans le cadre du projet européen Visionair, exemple de la plateforme Immersia. Les 3e Journées d'Informatique et Archéologie de Paris, Jun 2012, France. ⟨hal-00740643⟩
  • Thierry Duval, Thi Thuong Huyen Nguyen, Cédric Fleury, Alain Chauffaut, Georges Dumont, et al.. Embedding the Features of the Users' Physical Environments to Improve the Feeling of Presence in Collaborative Virtual Environments. CogInfoCom 2012 (3rd IEEE International Conference on Cognitive Infocommunications), Dec 2012, Kosice, Slovakia. ⟨hal-00745598⟩
  • Quentin Avril, Valérie Gouranton, Bruno Arnaldi. Dynamic Adaptation of Broad Phase Collision Detection Algorithms. ISVRI, Conjunction with IEEE Virtual Reality (VR), Mar 2011, Singapore. 7p. ⟨hal-00555720⟩
  • Quentin Avril, Valérie Gouranton, Bruno Arnaldi. A Broad Phase Collision Detection Algorithm Adapted to Multi-cores Architectures. VRIC, Apr 2010, Laval, France. pp.95. ⟨hal-00474171⟩
  • Quentin Avril, Valérie Gouranton, Bruno Arnaldi. Synchronization-Free Parallel Collision Detection Pipeline. (20th International Conference on Artificial Reality and Telexistence), Dec 2010, Adelaide, Australia. pp.1-7. ⟨hal-00539074⟩
  • Florent Dupont, Thierry Duval, Cédric Fleury, Julien Forest, Valérie Gouranton, et al.. Collaborative Scientific Visualization: The COLLAVIZ Framework. JVRC 2010 (2010 Joint Virtual Reality Conference of EuroVR - EGVE - VEC), Oct 2010, Fellbach, Germany. ⟨inria-00534105⟩
  • Cédric Fleury, Alain Chauffaut, Thierry Duval, Valérie Gouranton, Bruno Arnaldi. A Generic Model for Embedding Users' Physical Workspaces into Multi-Scale Collaborative Virtual Environments. ICAT 2010 (20th International Conference on Artificial Reality and Telexistence), Dec 2010, Adelaide, Australia. ⟨inria-00534096⟩
  • Cédric Fleury, Thierry Duval, Valérie Gouranton, Bruno Arnaldi. A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual Environments. JVRC 2010 (2010 Joint Virtual Reality Conference of EuroVR - EGVE - VEC), Sep 2010, Fellbach, Germany. ⟨inria-00534090⟩
  • Cédric Fleury, Thierry Duval, Valérie Gouranton, Bruno Arnaldi. Architectures and Mechanisms to Maintain efficiently Consistency in Collaborative Virtual Environments. SEARIS 2010 (IEEE VR 2010 Workshop on Software Engineering and Architectures for Realtime Interactive Systems), Mar 2010, Waltham, United States. ⟨inria-00534082⟩
  • Quentin Avril, Valérie Gouranton, Bruno Arnaldi. New trends in collision detection performance. VRIC, Apr 2009, Laval, France. pp.53. ⟨hal-00412870⟩
  • Stéphanie Gerbaud, Valérie Gouranton, Bruno Arnaldi. Adaptability properties of a Collaborative Virtual Environment for Training. Edutainment, 2009, Banff, Canada. pp 316-327, ⟨10.1007/978-3-642-03364-3⟩. ⟨hal-00444137⟩
  • Stéphanie Gerbaud, Valérie Gouranton, Bruno Arnaldi. Adaptation in Collaborative Virtual Environments for Training. Edutainment '09: the 4th International Conference on E-Learning and Games, Aug 2009, Banff, Canada. pp.316-327, ⟨10.1007/978-3-642-03364-3_40⟩. ⟨inria-00475579⟩
  • Quentin Avril, Valérie Gouranton, Bruno Arnaldi. Détection de Collision : D'un Algorithme sur Multi-Cœurs à une Nouvelle Dimension dans le Pipeline 3D. AFRV, Dec 2009, Lyon, France. ⟨hal-00475524⟩
  • Emmanuel Melin, Valérie Gouranton, Souley Madougou, Cyril Nortet. Interactive rendering of massive terrains using pc cluster. 2005, pp.133-141. ⟨hal-00085553⟩
  • Jérémie Allard, Valérie Gouranton, Loïc Lecointre, Sébastien Limet, Emmanuel Melin, et al.. Flowvr: a middleware for large scale virtual reality applications. 2004, pp.497-505. ⟨hal-00085302⟩
  • Emmanuel Melin, Valérie Gouranton, Sébastien Limet, Souley Madougou. A scalable cluster-based parallel simplification framework for height fileds. 2004, pp.59-65. ⟨hal-00085551⟩
  • Jérémie Allard, Valérie Gouranton, Guy Lamarque, Emmanuel Melin, Bruno Raffin. Softgenlock: active stereo and genlock for pc cluster. 2003, pp.255-260. ⟨hal-00085288⟩
  • Jérémie Allard, Valérie Gouranton, Loick Lecointre, Emmanuel Melin, Bruno Raffin. NetJuggler, Running VrJuggler with Multiple Displays on a Commodity Component Cluster. Mar 2002, pp.1-8. ⟨hal-00137423⟩
  • Jérémie Allard, Valérie Gouranton, Emmanuel Melin, Bruno Raffin. Parallelizing pre-rendering computations on a net juggler PC cluster. 2002. ⟨hal-00085548⟩
  • Valérie Gouranton, Pierre Réty, Helmut Seidl. Synchronized tree language revisited and new applications. Apr 2001, pp.1-10. ⟨hal-00137419⟩
  • Valérie Gouranton. Deriving analysers by folding/unfolding of natural semantics and a case study: slicing. Sep 1998, pp 115-133. ⟨hal-00137415⟩
  • Valérie Gouranton, Daniel Le Métayer. Formal development of static program analysers. Jun 1997, pp 100-110. ⟨hal-00137414⟩

Poster communications2 documents

  • Marie-Stéphanie Bracq, Estelle Michinov, Bruno Arnaldi, Alexandre Audinot, Benoît Caillaud, et al.. Modeling, Simulation and Training Procedural Skills: User experience and acceptability of a virtual reality simulator for scrub nurses in neurosurgery. 19th International Meeting on Simulation in Healthcare (IMSH), Jan 2019, San Antonio, TX, United States. 36, pp.1, 2019. ⟨hal-02123682⟩
  • Morgan Le Chénéchal, Jérémy Lacoche, Jérôme Royan, Thierry Duval, Valérie Gouranton, et al.. When the Giant meets the Ant An Asymmetric Approach for Collaborative Object Manipulation. 3DUI 2016 : 11th IEEE Symposium on 3D User Interfaces, Mar 2016, Greenville, SC, United States. IEEE, pp.273 - 274, 2016, ⟨10.1109/3DUI.2016.7460078⟩. ⟨hal-01301770⟩

Book sections1 document

  • Bruno Arnaldi, Stéphane Cotin, Nadine Couture, Jean-Louis Dautin, Valérie Gouranton, et al.. New applications. Virtual Reality and Augmented Reality - Myths and Realities, chapter 1, pp.1-71, 2018, 978-1-786-30105-5. ⟨10.1002/9781119341031.ch1⟩. ⟨hal-01955969⟩