Nombre de documents

69

CV de Thibault Carron


Communication dans un congrès48 documents

  • Mathieu Muratet, Amel Yessad, Thibault Carron. Framework for Learner Assessment in Learning Games. 11th European Conference on Technology Enhanced Learning, Sep 2016, Lyon, France. Springer, Adaptive and Adaptable Learning, 9891, pp.622-626, Lecture Notes in Computer Science. <10.1007/978-3-319-45153-4_77>. <hal-01359636>
  • Jean-Charles Marty, Audrey Serna, Thibault Carron, Philippe Pernelle, David Wayntal. Multi-device Territoriality to Support Collaborative Activities: Implementation and Findings from the E-Learning Domain. 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Sep 2016, Lyon, France. Springer International Publishing, Adaptive and Adaptable Learning - 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings 9891, pp.152-164, 2016, Lecture Notes in Computer Science. <http://link.springer.com/chapter/10.1007%2F978-3-319-45153-4_12>. <10.1007/978-3-319-45153-4_12>. <hal-01372051>
  • Sahar Msaed, Philippe Pernelle, Chokri Ben Amar, Thibault Carron. Service oriented approach for modeling and generic integration of complex resources in MOOCs. AICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Nov 2016, Agadir, Morocco. <hal-01372280>
  • Wiem Maalej, Philippe Pernelle, Chokri Ben Amar, Thibault Carron, Elodie Kredens. Identification and modeling of the skills within MOOCs. AICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Nov 2016, Agadir, Morocco. <hal-01372290>
  • Nada Aouadi, Philippe Pernelle, Chokri Ben Amar, Thibault Carron, Stéphane Talbot. Models and Mechanisms for implementing playful scenarios. AICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Nov 2016, Agadir, Morocco. <hal-01372311>
  • Sahar Msaed, Philippe Pernelle, Chokri Ben Amar, Thibault Carron. Complex resources in MOOCs: structural and behavioral integration approach. ICWL 2016 - International Conference on Web-based Learning, Oct 2016, Roma, Italy. <hal-01372228>
  • Nada Aouadi, Philippe Pernelle, Chokri Ben Amar, Thibault Carron. MDA approach for reusability in serious game and e-learning design. ICWL 2016 - International Conference on Web-based Learning, Oct 2016, Roma, Italy. <hal-01372236>
  • Wiem Maalej, Philippe Pernelle, Chokri Ben Amar, Thibault Carron, Elodie Kredens. Modeling skills in a learner-centred approach within MOOCs. ICWL 2016 - International Conference on Web-based Learning, Oct 2016, Roma, Italy. <hal-01372231>
  • Hamza Abed, Philippe Pernelle, Thibault Carron, Chokri Ben Amar. Scenario modeling for serious games : an approach for industry sector. ICWL 2016 - International Conference on Web-based Learning, Oct 2016, Roma, Italy. <hal-01372232>
  • Hamza Abed, Philippe Pernelle, Chokri Ben Amar, Thibault Carron. Serious Games for vocational training: a compared approach. AICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Nov 2016, Agadir, Morocco. <hal-01372242>
  • Mathieu Muratet, Amel Yessad, Thibault Carron. Understanding Learners’ Behaviors in Serious Games. ICWL 2016 - International Conference on Web-based Learning, Oct 2016, Rome, Italy. Advances in Web-Based Learning – ICWL 2016, <http://icwl2016.dis.uniroma1.it/>. <10.1007/978-3-319-47440-3 22>. <hal-01372326>
  • Sahar Msaed, Aicha Nabila Benharkart, Philippe Pernelle, Thibault Carron. Integration of complex ressources in a tel environment. 7th International Conference on Education and New Learning Technologies, EDULEARN15, Jul 2015, Barcelona, Spain. pp.7514-7522. <hal-01214890>
  • Hamza Abed, Philippe Pernelle, Stéphane Talbot, Elodie Kredens, Thibault Carron. Teaching generation Y and Z with mixed reality: from virtual with serious game to real with IoT (full paper). E-Learn 2015: World Conference on E-Learning, Oct 2015, Kona, Hawaii, United States. <hal-01214892>
  • Nada Aouadi, Philippe Pernelle, Jean-Charles Marty, Thibault Carron. Model Driven Architecture Approach for smooth integration of playful scenarios into learning environments. The 9th European Conference on Games Based Learning, ECGBL 2015, Oct 2015, Steinkjer, Norway. <hal-01213527>
  • Amina Zaghbib, Philippe Pernelle, Naima El Kechai, Thibault Carron. An ITS and Experiential Training approach to support lifelong change management in enterprises. 2015 International Conference on Education, Management and Systems Engineering, EMSE2015, Aug 2015, Phuket, Thailand. pp.157-161. <hal-01213521>
  • Hamza Abed, Philippe Pernelle, Thibault Carron, Chokri Ben Amar, Marwene Kechiche, et al.. Serious game framework confronted with specificities of industrial training: application to steel industry. The 9th European Conference on Games Based Learning, ECGBL 2015, Oct 2015, Steinkjer, Norway. <hal-01213529>
  • Wiem Maalej, Philippe Pernelle, Jean-Charles Marty, Thibault Carron. Integration of Game Based Learning into a TEL Platform: Application to MOOCs. 9th European Conference on Games Based Learning (ECGBL 2015), Oct 2015, Steinkjer, Norway. Proceedings of the 9th European Conference on Games Based Learning (ECGBL), pp.321-331. <hal-01261217>
  • Nada Aouadi, Philippe Pernelle, Jean-Charles Marty, Thibault Carron. A model Driven Architecture MDA Approach to facilitate Serious Game Integration in an e-learning environment. 9th European Conference on Game-Based Learning, Oct 2015, Streinkjer, Norway. Proceedings of the 9th European Conference on Game-Based Learning, pp.15-25. <hal-01261218>
  • Philippe Pernelle, Thibault Carron, Stéphane Talbot. An approach to help Knowledge assessment: From Serious Game to MOOC (best article presentation award). International Conference on Innovative Trends in Science, Engineering and Management 2014 (ICITSEM 2014), Feb 2014, Dubaï, United Arab Emirates. pp.125-130. <hal-01217288>
  • Philippe Pernelle, Thibault Carron, Soumaya Elkadiri, Aurélie Bissay, Jean-Charles Marty. PLM Serious Game Approach available both for Change Management and Knowledge Assessment. Shuichi Fukuda; Alain Bernard; Balan Gurumoorthyv; Abdelaziz Bouras. Product Lifecycle Management for a Global Market, Jul 2014, Yokohama, Japan. Springer, Product Lifecycle Management for a Global Market, 442, pp.323-332, IFIP Advances in Information and Communication Technology. <10.1007/978-3-662-45937-9_32>. <hal-01215658>
  • Amel Yessad, Isabelle Mounier, Jean-Marc Labat, Fabrice Kordon, Thibault Carron. Have you found the error? A Formal Framework for Learning Game Verification. 9th European Conference on Technology Enhanced Learning, Sep 2014, Graz, Austria. Springer, 8719, pp.476-481, Lecture Notes in Computer Science. <10.1007/978-3-319-11200-8_45>. <hal-01215670>
  • Jean-Charles Marty, Thibault Carron, Stéphane Talbot, Grégory Houzet, Philippe Pernelle. Integrating non-virtual Electronic activities in Game-Based Learning Environments. Thomas Connoly. 7th European Conference on Games-Based Learning (ECGBL), Oct 2013, Porto, Portugal. pp.378-385, 2013. <hal-01339237>
  • Philippe Pernelle, Thibault Carron. Plateforme Serious Game mutualisée et pluridisciplinaire: les IUT en première ligne. Second congrès national de la recherche en IUT, Jun 2013, Corte, France. <hal-01218426>
  • Thibault Carron, Philippe Pernelle, Jean-Mathias Heraud, Amel Yessad. Vérification de scénarios complexes issus du processus de ludification ("gamification") dans les jeux sérieux. Rencontres interdisciplinaires sur les systèmes complexes naturels et artificiels, Jan 2013, Rochebrune, France. Les chemins de tr@verse, 1-12 (in press), Thème: la preuve et ses moyens. <hal-01216125>
  • Thibault Carron, Philippe Pernelle, Stéphane Talbot. Issues of Learning Games: From Virtual to Real. International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2013, Oct 2013, Fort Worth, Texas, United States. IADIS, pp.133-140. <hal-01216194>
  • Iza Marfisi-Schottman, Jean-Marc Labat, Thibault Carron. Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational Fields. International Conference on Advanced Learning Technologies, ICALT, Jul 2013, Beijing, China. pp.156-160, 2013, <10.1109/ICALT.2013.49>. <hal-00845532>
  • Iza Marfisi-Schottman, Jean-Marc Labat, Thibault Carron. Approche basée sur la méthode pédagogique des cas pour créer des Learning Games pertinents dans de nombreux domaines d'enseignement. Environnements Informatiques pour l'Apprentissage Humain, EIAH'2013, May 2013, Toulouse, France. pp.67-78. <hal-00845537>
  • Thibault Carron, Fabrice Kordon, Jean-Marc Labat, Isabelle Mounier, Amel Yessad. Toward Improvement of Serious Game Reliability. 7th European Conference on Games Based Learning, Oct 2013, Porto, Portugal. Academic Conferences and Publishing International, 2, pp.80-87. <hal-01216093>
  • Jean-Charles Marty, Philippe Pernelle, Thibault Carron. Problématique d'awareness au sein d'un groupe d'apprenants dans des environnements basés sur le jeu. EIAH - Atelier "Serious Games, jeux épistémiques numériques - Méthodologies de recherche pour l'étude des interactions, May 2013, Toulouse, France. pp.47-53. <hal-01216132>
  • Amel Yessad, Jean-Marc Labat, Thibault Carron. An approach to model and validate scenarios of serious games in the design stage. International Conference on Web-based Learning, Oct 2013, Kenting, Taiwan. Springer, 8167, pp.264-273, Lecture Notes in Computer Science. <10.1007/978-3-642-41175-5_27>. <hal-01216181>
  • Bertrand Marne, Thibault Carron, Jean-Marc Labat, Iza Marfisi-Schottman. MoPPLiq: A Model For Pedagogical Adaptation of Serious Game Scenarios. 2013 IEEE 13th International Conference on Advanced Learning Technologies (ICALT), Jul 2013, Beijing, China. IEEE Computer Society, pp.291-293, 2013, <10.1109/ICALT.2013.90>. <hal-00867440>
  • Bertrand Marne, Thibault Carron, Jean-Marc Labat. Modélisation des parcours pédago-ludiques pour l'adaptation des jeux sérieux. Christophe Choquet; Philippe Dessus; Marie Lefevre; Julien Broisin; Olivier Catteau; Philippe Vidal. 6e Conférence sur les Environnements Informatiques pour l'Apprentissage Humain, May 2013, Toulouse, France. IRIT Press 2013, pp.55-66, 2013. <hal-00839749>
  • Amina Zaghbib, Philippe Pernelle, Thibault Carron. Virtual coaching for change management. 12th IEEE International Conference on Advance Learning Technologies, ICALT 2012, Jul 2012, Roma, Italy. IEEE, 12th IEEE International Conference on Advance Learning Technologies, ICALT 2012, pp.634-638, <10.1109/ICALT.2012.98>. <hal-01270002>
  • Amina Zaghbib, Philippe Pernelle, Thibault Carron. Managing the accompaniment to change using ICT and experiential training: RD context. 8th IEEE International Conference on Networked Computing and Advanced Information Management, 2012, Seoul, South Korea. IEEE, 8th IEEE International Conference on Networked Computing and Advanced Information Management, 1, pp.265-272. <hal-01270001>
  • Philippe Pernelle, Thibault Carron, Jean-Charles Marty, Stéphane Talbot. Learning PLM system with a Serious Game. Christos Emmanouilidis; Marco Taisch; Dimitris Kiritsis. 19th Advances in Production Management Systems (APMS), Sep 2012, Rhodes, Greece. Springer, Advances in Production Management Systems. Competitive Manufacturing for Innovative Products and Services, AICT-397 (Part I), pp.598-605, IFIP Advances in Information and Communication Technology. <10.1007/978-3-642-40352-1_75>. <hal-01282398>
  • Philippe Pernelle, Jean-Charles Marty, Thibault Carron. Serious Gaming: A new way to introduce Product Lifecycle Management. IEEE Workshop on Learning Technology for Education in Cloud 7th International Conference on Knowledge Management in Organizations. Services and Cloud Computing, Jul 2012, Salamanca, Spain. Springer Berlin Heidelberg, IEEE Workshop on Learning Technology for Education in Cloud 7th International Conference on Knowledge Management in Organizations. Services and Cloud Computing, 173, pp.89-100, Advances in Intelligent Systems and Computing. <10.1007/978-3-642-30859-8_9>. <hal-01273042>
  • Philippe Pernelle, Stéphane Talbot, Aurélie Bissay, Thibault Carron. Méthodologie pour identifier la mémoire d'entreprise en s'appuyant sur un environnement de serious game observable.. XIX iemes Rencontres interdisciplinaires sur les systèmes complexes naturels et artificiels, Jan 2012, Rochebrune, France. Chemins de tr@verse, XIX iemes Rencontres interdisciplinaires sur les systèmes complexes naturels et artificiels, pp.1--10. <hal-01273053>
  • Mathieu Bodin, Jean-Charles Marty, Thibault Carron. Specifying Collaborative Tools in Game-Based Learning Environments: Clues from the trenches. Academic Publishing International. European Conference on Game Based Learning, Oct 2011, Athènes, Greece. pp.46-56, 2011. <hal-01354561>
  • Thibault Carron, Jean-Charles Marty. Use of Profiling to optimise a collaborative session in a learning game. Academic Publishing International. European Conference on Game Based Learning, Oct 2011, Athènes, Greece. pp.88-97, 2011. <hal-01354562>
  • Hilaire Fernandes, Thibault Carron, Stéphane Ducasse. Guidage macroscopique de l'apprentissage. Environnements Informatiques pour l'Apprentissage Humain (EIAH), May 2009, Le Mans, France. 2009. <inria-00531658>
  • Thibault Carron, Jean-Charles Marty, Mathieu Mangeot. How to bring immersion in Learning Games?. IEEE-ICALT 2009, Jul 2009, Riga, Latvia, France. 1/1, pp.6, 2009. <hal-00968716>
  • Hilaire Fernandes, Thibault Carron, Stéphane Ducasse. iSTOA: Artefacts for mathematical interactive learning exercises. Sixth International Conference on Creating, Connecting and Collaborating through Computing, 2008 (C5 2008), Jan 2008, Poitiers, France. IEEE Computer Society, 2008. <inria-00531649>
  • Hilaire Fernandes, Stéphane Ducasse, Thibault Carron. Dr Geo II: Adding Interactivity Planes in Interactive Dynamic Geometry. International Conference on Creating, Connecting and Collaborating through Computing (C5 2007), Jan 2007, Kyoto, Japan. 2007. <inria-00531636>
  • Laure France, Jean-Mathias Heraud, Jean-Charles Marty, Thibault Carron. Visualisation et régulation de l'activité des apprenants dans un EIAH tracé. Jun 2007, INRP, 2007. <hal-00161498>
  • Hilaire Fernandes, Thibault Carron, Stéphane Ducasse. De l'importance des plans d'interaction dans la géométrie interactive. Jun 2007, INRP, 2007. <hal-00161606>
  • Gligor-Calin Loghin, Thibault Carron, Jean-Charles Marty. Apporter de la flexibilité dans l'observation d'une activité pédagogique. Jun 2007, INRP, 2007. <hal-00162138>
  • Hilaire Fernandes, Thibault Carron, Stéphane Ducasse. De l'importance des plans d'interaction dans la géométrie interactive. Environnements Informatiques pour l'Apprentissage Humain (EIAH), Jan 2007, Lausanne, Suisse. 2007. <inria-00531641>
  • Thibault Carron, Olivier Boissier. Towards a Temporal Organizational Structure Language for Dynamic Multi-Agent Systems. Yves Demazeau and Francisco Garijo. Modeling Autonomous Agents in a Multi-Agent World 10th European Workshop on Multi-Agent Systems, 2001, Annecy, France. pp. 219--234, 2001. <emse-00758166>

Article dans une revue12 documents

  • Jean-Charles Marty, Thibault Carron, Philippe Pernelle, Stéphane Talbot, Grégory Houzet. Mixed Reality Games. International Journal of Game-Based Learning (IJGBL), 2015, 5 (1), pp.32-47. <10.4018/ijgbl.2015010103>. <hal-01122620>
  • Thibault Carron, Stéphane Talbot. Industrial Knowledge assessment for capitalization purposes via learning techniques. World Applied Sciences Journal, 2014, 31 (14), pp.28-35. <10.5829/idosi.wasj.2014.31.arsem.598>. <hal-01174793>
  • Amel Yessad, Isabelle Mounier, Thibault Carron, Fabrice Kordon, Jean-Marc Labat. Formal Framework to improve the reliability of concurrent and collaborative learning games. EAI Endorsed Transactions on Serious Games, ICST, 2014, 14 (2), pp.e4. <10.4108/sg.1.2.e4>. <hal-01174632>
  • Philippe Pernelle, Jean-Charles Marty, Thibault Carron. From Traces to indicators for Serious Games: Case study concerning a new way to introduce Product Lifecycle Management. International Journal of Learning Technology, Inderscience, 2013, 8 (2), pp.127-146. <10.1504/IJLT.2013.055670>. <hal-01174619>
  • Elise Gendron, Franck Pourroy, Thibault Carron, Jean-Charles Marty. Towards a structured approach to the definition of indicators for collaborative activities in engineering design. Journal of Engineering Design, Taylor & Francis, 2012, 23 (3), pp.195 à 216. <10.1080/09544828.2011.576334>. <hal-00622159>
  • Thibault Carron. Les "Serious Games" pour apprendre autrement!. Revue ESPRIUT "le magazine des IUT de France", 2012, pp.6. <hal-01174629>
  • Thibault Carron, Jean-Charles Marty, Philippe Pernelle. Un environnement d'apprentissage basé sur le jeu: Learning Adventure. Revue Argos (SCEREN - CNDP-CRDP), 2012, 50, pp.16-21. <hal-01174621>
  • Jean-Charles Marty, Thibault Carron, Philippe Pernelle. Observe and React: Interactive Indicators for Monitoring Pedagogical Sessions. International Journal of Learning Technology, Inderscience, 2012, 7 (3), pp.277-296. <10.1504/IJLT.2012.049195>. <hal-01174612>
  • Jean-Charles Marty, Thibault Carron. Observation of Collaborative Activities in a Game-Based Learning Platform. IEEE Transactions on Learning Technologies, 2011, 1, 4, pp.98-110. <10.1109/TLT.2011.1>. <hal-01354559>
  • Thibault Carron, Jean-Charles Marty. Améliorer la motivation dans les environnements d'apprentissage basés sur le jeu. Revue des Sciences et Technologies de l'Information - Série RIA : Revue d'Intelligence Artificielle, Lavoisier, 2011, 2, 25, pp.223-251. <hal-01354560>
  • Marilyne Rosselle, Marie-Noelle Bessagnet, Thibault Carron. Comment intégrer des logiciels issus de la recherche en EIAH ?. Sciences et Technologies
 de l'Information et de la Communication
 pour l'Éducation et la Formation (STICEF), ATIEF, 2005, 12, 22 p. <hal-00696319>
  • Jean-Michel Adam, Marie-Noelle Bessagnet, Amel Bouzeghoub, Pierre-Andre Caron, Thibault Carron, et al.. Contributions de l'Action Spécifique "Conception d'une Plateforme pour la recherche en EIAH" à l'ingénierie des Environnements Informatiques pour l'Apprentissage Humain.. Sciences et Technologies
 de l'Information et de la Communication
 pour l'Éducation et la Formation (STICEF), ATIEF, 2005, 12, pp.343-360. <hal-00696401>

Pré-publication, Document de travail1 document

  • Jean-Mathias Heraud, Jean-Charles Marty, Laure France, Thibault Carron. Une aide à l'interprétation de traces : application à l'amélioration de scénarios pédagogiques. 2005. <hal-00005668>

Chapitre d'ouvrage5 documents

  • Thibault Carron, Philippe Pernelle, Jean-Charles Marty. A Serious Game Environment to Support Organisational Changes in Enterprise. Ubiquitous and Mobile Learning in the Digital Age, Springer New York, pp.239--256, 2013, <10.1007/978-1-4614-3329-3_16>. <hal-01221708>
  • Thibault Carron, Jean-Charles Marty. Enhancement of Adaptation and Monitoring in Game-Based Learning Environments. Student Usability in Educational Software and Games: Improving Experiences, IGI Global, pp.201-220, 2012, 9781466619876. <10.4018/978-1-4666-1987-6.ch009>. <hal-01273028>
  • Lucas Bisognin, Thibault Carron, Jean-Charles Marty. Learning Games Factory: Construction of Learning Games Using a Component-Based Approach. Leading Issues in Game‐Based Learning Research; selected paper from ECGBL10, Academic Publishing International, pp.105--123, 2012, 978-1-908272-24-9. <hal-01273024>
  • Thibault Carron, Olivier Boissier, Claudette Sayettat. Le temps dans les systèmes multi-agents. MANDIAU René, GRISLIN-LE STRUGEON Emmanuelle, PÉNINOU André. Organisation et applications des SMA, Hermes Lavoisier, pp. 133-166, 2002. <emse-00758185>
  • Thibault Carron, Hubert Proton, Olivier Boissier. A Temporal Agent Communication Language for Dynamic Multi-agent Systems. Garijo, Francisco; Boman, Magnus. Multi-Agent System Engineering, Springer Berlin / Heidelberg, pp 115 - 127, 1999, Lecture Notes in Computer Science, 978-3-540-66281-5. <10.1007/3-540-48437-X_10>. <emse-00745244>

Thèse1 document

  • Thibault Carron. Des Systèmes Multi-Agents temporels pour des systèmes industriels dynamiques. Intelligence artificielle [cs.AI]. Ecole Nationale Supérieure des Mines de Saint-Etienne; Université Jean Monnet - Saint-Etienne, 2001. Français. <NNT : 2001EMSE0026>. <tel-00818319>

Poster1 document

Direction d'ouvrage, Proceedings1 document

  • Jean-Charles Marty, Thibault Carron. International Journal of Learning Technology - Special Issue on Game-Based Learning. France. 9 (2), Inderscience Publishers, 2014. <hal-01221883>