Nombre de documents

13

CV de Sébastien THON


Communication dans un congrès9 documents

  • Sébastien Thon, Céline Salvetat. Vol sans effraction : un serious game de médiation culturelle en réalité augmentée. Ludovia 2014, Aug 2014, Ax-les-thermes, France. 2014. <hal-01426218>
  • Sébastien Thon. Visualisation de musique par génération fréquentielle de carte 3D guidée par la théorie de Airy. CartoMuse 2014, Jan 2014, Avignon, France. 2014. <hal-01426221>
  • Sébastien Thon, Céline Salvetat, Dominique Serena, Françoise Lacotte. Flying a drone in a museum - an augmented-reality cultural serious game in Provence. Digital Heritage 2013, Oct 2013, Marseille, France. pp.669-676, 2013. <hal-01426171>
  • Sébastien Thon, Céline Salvetat. Un jeu en réalité augmentée au service de la médiation culturelle. ArtGame 2013, Nov 2013, Montpellier, France. 2013. <hal-01426224>
  • Sébastien Thon, Vincent Thiérion. Interactions ludiques dans un monde virtuel généré par la musique. Observatoire des pratiques de création de l'image numérique 2013, Oct 2013, Arles, France. 3, 2013. <hal-01426229>
  • Sébastien Thon, Xavier Heurtebise. A repartition structure for collision detection and deformation of discrete objects based on 3D wavelets. IADIS. Computer Graphics, Visualization, Computer Vision and Image Processing 2010, Jun 2010, Freiburg, Germany. 2010. <hal-01426177>
  • Xavier Heurtebise, Sébastien Thon. Multiresolution Representation and Deformation of Very Large Volume Datasets Based on Haar Wavelets. International Conference on Geometric Modelling and Imaging, Jun 2008, London, United Kingdom. pp.34-40, 2008. <hal-01426215>
  • Alexandre Martin, Gilles Gesquière, William Puech, Sébastien Thon. Real Time 3D Visualization of DEM Combined with a Robust DCT Based Data-Hiding Method. Electronic Imaging, Jan 2006, San Jose, CA, United States. 18th IS&T Annual Symposium Electronic Imaging on Visualization and Data Analysis, SPIE (6060), pp.60600G, 2006, Visualization and Data Analysis. <10.1117/12.643265>. <lirmm-00109684>
  • Yann Coulais, Djamchid Ghazanfarpour, Olivier Terraz, Sébastien Thon. Real-time Animation of Particles and seaweeds in Underwater Scenes. Proceedings of Theory and Practice of Computer Graphics'2005, 2005, France. pp.19-26, 2005, Canterbury, England, June 2005. <hal-00079425>

Article dans une revue4 documents

  • Sébastien Thon, Xavier Heurtebise. A repartition structure for collision detection and deformation of discrete objets based on 3D wavelets. International Journal of Computer Information Systems and Industrial Management Applications, IJCISIM, Mirlabs, 2011, 3, pp.568-577. <hal-01396228>
  • Xavier Heurtebise, Sébastien Thon. A repartition structure for virtual sculpture of very large multiresolution volume datasets. Computer Graphics and Geometry, Computer Graphics and Geometry, 2010, 12 (1), pp.52-70. <hal-01426155>
  • Sébastien Thon, Djamchid Ghazanfarpour. Ocean waves synthesis and animation using real world information. Computers and Graphics, Elsevier, 2002, 26 (1), pp.99-108. <hal-01426162>
  • Djamchid Ghazanfarpour, Sébastien Thon. Ocean Waves Synthesis and Animation Using Real World Information. Computers and Graphics, Elsevier, 2002, 26 (1), pp.99-108. <10.1016/S0097-8493(01)00161-3>. <hal-01026529>