Skip to Main content

Export Publications

Export the displayed publications:
Number of documents

32

Nicolas Pronost


I believe that one of the current challenges in computer animation is the modeling and the simulation of plausible anatomical characters.
My research focuses on technologies merging:

  • physics-based animation, to naturally manage the physical behavior of the human body,
  • soft body deformation, to take into account the continuum mechanics effects of human tissues, and
  • musculoskeletal simulation, to actively actuate the virtual humans through muscle forces.

My investigations mostly involve biomechanical simulations within real-time virtual environments, e.g. animation engine for games and interactive applications.


Journal articles13 documents

  • Samuel Carensac, Nicolas Pronost, Saïda Bouakaz. Optimizations for predictive–corrective particle-based fluid simulation on GPU. The Visual Computer, Springer Verlag, 2022, ⟨10.1007/s00371-021-02379-w⟩. ⟨hal-03542639⟩
  • Nicolas Pronost, Gilmar Santos, Eike Jakubowitz, Thomas Bonis, Christof Hurschler. Predictive simulation of post-stroke gait with functional electrical stimulation. Scientific Reports, Nature Publishing Group, 2021, 11 (1), pp.21351. ⟨10.1038/s41598-021-00658-z⟩. ⟨hal-03542660⟩
  • Ana Lucia Cruz Ruiz, Charles Pontonnier, Nicolas Pronost, Georges Dumont. Muscle-Based Control For Character Animation. Computer Graphics Forum, Wiley, 2016, 36 (6), pp.122-147. ⟨10.1111/cgf.12863⟩. ⟨hal-01317881⟩
  • Francis Laclé, Nicolas Pronost. A scalable geometrical model for musculotendon units. Computer Animation and Virtual Worlds, Wiley, 2015, 28 (1), pp.e1684. ⟨10.1002/cav.1684⟩. ⟨hal-01267254⟩
  • Pieter Peeters, Nicolas Pronost. A practical framework for generating volumetric meshes of subject-specific soft tissue. The Visual Computer, Springer Verlag, 2014, 30 (2), pp.127-137. ⟨10.1007/s00371-013-0788-2⟩. ⟨hal-03542739⟩
  • T. Geijtenbeek, Nicolas Pronost. Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review. Computer Graphics Forum, Wiley, 2012, 31 (8), pp.2492-2515. ⟨10.1111/j.1467-8659.2012.03189.x⟩. ⟨hal-03542752⟩
  • Anders Sandholm, Cédric Schwartz, Nicolas Pronost, Mark de Zee, Michael Voigt, et al.. Evaluation of a geometry-based knee joint compared to a planar knee joint. The Visual Computer, Springer Verlag, 2011, 27 (2), pp.161-171. ⟨10.1007/s00371-010-0538-7⟩. ⟨hal-03542776⟩
  • Nicolas Pronost, Anders Sandholm, Daniel Thalmann. A visualization framework for the analysis of neuromuscular simulations. The Visual Computer, Springer Verlag, 2011, 27 (2), pp.109-119. ⟨10.1007/s00371-010-0534-y⟩. ⟨hal-03542784⟩
  • Nicolas Pronost, Franck Multon, Qilei Li, Weidong Geng, Richard Kulpa, et al.. Morphology independent motion retrieval and control. International Journal of Virtual Reality, IPI Press, 2009. ⟨inria-00431435⟩
  • Xavier Maurice, Anders Sandholm, Nicolas Pronost, Ronan Boulic, Daniel Thalmann. A subject-specific software solution for the modeling and the visualization of muscles deformations. The Visual Computer, Springer Verlag, 2009, 25 (9), pp.835-842. ⟨10.1007/s00371-009-0313-9⟩. ⟨hal-03542811⟩
  • Nicolas Pronost, Georges Dumont. Influences des adaptations morphologiques et cinématiques sur la dynamique des mouvements de locomotion. Revue Electronique Francophone d'Informatique Graphique, Association Française d'Informatique Graphique, 2007. ⟨inria-00442380⟩
  • Nicolas Pronost, Georges Dumont. Dynamics-based analysis and synthesis of human locomotion. The Visual Computer, Springer Verlag, 2007, ⟨10.1007/s00371-007-0120-0⟩. ⟨inria-00442354⟩
  • Nicolas Pronost, Georges Dumont, Gilles Berillon. Morphological and Stance Interpolations in Database for Simulation of Bipedalism of Virtual Humans. The Visual Computer, Springer Verlag, 2006, ⟨10.1007/s00371-005-0350-y⟩. ⟨inria-00442356⟩

Conference papers17 documents

  • Thomas Bonis, Nicolas Pronost, Gilmar F Santos, Christof Hurschler, Saida Bouakaz. Simulation-based optimization approach for explicit forward gait prediction. 14th ACM SIGGRAPH Conference on Motion, Interaction and Games, Nov 2021, Lausanne, Switzerland. ⟨hal-03542688⟩
  • Gilmar F Santos, Eike Jakubowitz, Nicolas Pronost, Thomas Bonis, Christof Hurschler. Predicting the effects of knee extensor muscle weakening and strengthening on a post-stroke gait. XXVIII Congress of the International Society of Biomechanics (ISB), Jul 2021, Stockholm, Sweden. ⟨hal-03542694⟩
  • Thomas Bonis, Nicolas Pronost, Gilmar F Santos, Christof Hurschler, Saida Bouakaz. Explicit forward gait prediction using parametric trajectories adaptation. Journées Françaises de l'Informatique Graphique (J.FIG), Nov 2021, Sophia-Antipolis, France. ⟨hal-03542676⟩
  • Nicolas Pronost. Motion control and prediction of virtual characters. Computer Graphics International (CGI), Sep 2021, Genève, Switzerland. ⟨hal-03511176⟩
  • Thomas Bonis, Nicolas Pronost, Saïda Bouakaz. Analysis of a predictive forward simulator of human gaits. ICNR2020, Oct 2020, virtual, Spain. ⟨hal-03028905⟩
  • Samuel Carensac, Nicolas Pronost, Saïda Bouakaz. Physics-based control of walking virtual characters in low frequency simulations. 31st International Conference on Computer Animation and Social Agents CASA 2018, May 2018, Pekin, China. pp.77-82, ⟨10.1145/3205326.3205361⟩. ⟨hal-01884827⟩
  • Samuel Carensac, Nicolas Pronost, Saïda Bouakaz. Physics-based control of virtual characters in low frequency simulations. journées françaises d'informatique graphique (j.FIG), Oct 2017, rennes, France. ⟨hal-01765240⟩
  • Samuel Carensac, Nicolas Pronost, Saida Bouakaz. Real-time gait control for partially immersed bipeds. ACM Motion in Games, Nov 2015, Paris, France. pp.177-182, ⟨10.1145/2822013.2822016⟩. ⟨hal-01263675⟩
  • Mart Hagenaars, Nicolas Pronost, Arjan Egges. Physics-based motion control through hierarchical neuroevolution. 27th Conference on Computer Animation and Social Agents (CASA), May 2014, Houston, United States. ⟨hal-03542708⟩
  • Zhiping Luo, Nicolas Pronost, Arjan Egges. Physically-based Human Neck Simulation. 10th Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS), Nov 2013, Lille, France. ⟨hal-03542732⟩
  • T Geijtenbeek, Nicolas Pronost, F. van Der Stappen. Simple Data-Driven Control for Simulated Bipeds. Eurographics / ACM SIGGRAPH Symposium on Computer Animation (SCA), Jul 2012, Lausanne, Switzerland. ⟨hal-03542761⟩
  • Francis Laclé, Nicolas Pronost. Real-Time Musculoskeletal Model for Injury Simulation on 3D Human Characters. Motion In Games Conference (MIG), Nov 2012, Rennes, France. ⟨hal-03542744⟩
  • Nicolas Pronost, Anders Sandholm, Daniel Thalmann. Correlative joint definition for motion analysis and animation. Computer Animation and Social Agents (CASA), May 2010, Saint-Malo, France. ⟨hal-03542801⟩
  • Nicolas Pronost, Franck Multon, Qilei Li, Weidong Geng, Richard Kulpa, et al.. Interactive animation of virtual characters: application to virtual kung-fu fighting. IEEE Cyberworlds, Sep 2008, Hangzhou, China. ⟨inria-00441145⟩
  • Xiubo Liang, Shun Zhang, Qilei Li, Nicolas Pronost, Weidong Geng, et al.. Intuitive Motion Retrieval with Motion Sensors. Computer Graphics International, Jun 2008, Istanbul, Turkey. ⟨inria-00441148⟩
  • Nicolas Pronost, Georges Dumont. Validating retargeted and interpolated locomotions by dynamics-based analysis. GRAPHITE 2006 Conference, Nov 2006, Kuala Lumpur, Malaysia. pp.65-74, ⟨10.1145/1174429.1174439⟩. ⟨inria-00456288⟩
  • Nicolas Pronost, G Nicolas, G Dumont, F Multon. COMBINING MORPHOLOGICAL INTERPOLATION AND BIOMECHANICAL INVERSE KINEMATICS TO SIMULATE BIPEDAL LOCOMOTION. IASTED Visualization, Imaging & Image Processing (VIIP), Sep 2005, Benidorm, Spain. ⟨hal-03542823⟩

Book sections1 document

Theses1 document

  • Nicolas Pronost. Définition et réalisation d'outils de modélisation et de calcul de mouvement pour des humanoides virtuels. Modélisation et simulation. Université Rennes 1, 2006. Français. ⟨tel-03542872⟩