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Nicolas Pronost

3
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Présentation

I believe that one of the current challenges in computer animation is the modeling and the simulation of plausible anatomical characters. My research focuses on technologies merging: - **physics-based animation**, to naturally manage the physical behavior of the human body, - **soft body deformation**, to take into account the continuum mechanics effects of human tissues, and - **musculoskeletal simulation**, to actively actuate the virtual humans through muscle forces. My investigations mostly involve biomechanical simulations within real-time virtual environments, e.g. animation engine for games and interactive applications.
I believe that one of the current challenges in computer animation is the modeling and the simulation of plausible anatomical characters. My research focuses on technologies merging: - **physics-based animation**, to naturally manage the physical behavior of the human body, - **soft body deformation**, to take into account the continuum mechanics effects of human tissues, and - **musculoskeletal simulation**, to actively actuate the virtual humans through muscle forces. My investigations mostly involve biomechanical simulations within real-time virtual environments, e.g. animation engine for games and interactive applications.

Publications

saida-bouakaz
samuel-carensac
Image document

Physics-based control of walking virtual characters in low frequency simulations

Samuel Carensac , Nicolas Pronost , Saïda Bouakaz
31st International Conference on Computer Animation and Social Agents CASA 2018, May 2018, Pekin, China. pp.77-82, ⟨10.1145/3205326.3205361⟩
Communication dans un congrès hal-01884827v1
Image document

Physics-based control of virtual characters in low frequency simulations

Samuel Carensac , Nicolas Pronost , Saïda Bouakaz
journées françaises d'informatique graphique (j.FIG), Oct 2017, rennes, France
Communication dans un congrès hal-01765240v1

Real-time gait control for partially immersed bipeds

Samuel Carensac , Nicolas Pronost , Saida Bouakaz
ACM Motion in Games, Nov 2015, Paris, France. pp.177-182, ⟨10.1145/2822013.2822016⟩
Communication dans un congrès hal-01263675v1