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Nicolas Pronost

I believe that one of the current challenges in computer animation is the modeling and the simulation of plausible anatomical characters.
My research focuses on technologies merging:

  • physics-based animation, to naturally manage the physical behavior of the human body,
  • soft body deformation, to take into account the continuum mechanics effects of human tissues, and
  • musculoskeletal simulation, to actively actuate the virtual humans through muscle forces.

My investigations mostly involve biomechanical simulations within real-time virtual environments, e.g. animation engine for games and interactive applications.

"Shun Zhang"    "Xiubo Liang"   

Conference papers1 document

  • Xiubo Liang, Shun Zhang, Qilei Li, Nicolas Pronost, Weidong Geng, et al.. Intuitive Motion Retrieval with Motion Sensors. Computer Graphics International, Jun 2008, Istanbul, Turkey. ⟨inria-00441148⟩