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PhD student in Computer Graphics

French experienced software engineer in industry, IT services and research labs. Currently enrolled in a PhD in Computer Graphics at ICube research lab and university of Strasbourg.

Designing new models, algorithms and prototypes for digital artists of the video games and film industry (content creation tool: texture  and material synthesis).

Looking for opportunities in Computer Graphics, Computer Animation and VFX industry (R&D internship, postdoc, R&D engineer...)

Journal articles1 document

  • Pascal Guehl, Rémi Allègre, Jean-Michel Dischler, Bedrich Benes, Eric Galin. Semi‐Procedural Textures Using Point Process Texture Basis Functions. Computer Graphics Forum, Wiley, 2020, 39 (4), pp.159-171. ⟨10.1111/cgf.14061⟩. ⟨hal-03158479⟩

Conference papers3 documents

  • Pascal Guehl, Remi Allegre, Jean-Michel Dischler, Bedrich Benes, Eric Galin. Semi-Procedural Textures Using Point Process Texture Basis Functions. Journées Françaises d'Informatique Graphique, Nov 2020, En visio, France. ⟨hal-03083276⟩
  • Yannick Boissel, Mikaël Lemercier, Fabrice Neyret, Reynald Arnerin, Frédéric Arenou, et al.. veRTIGE: Using simulation data to teach about galaxies. Revolve IPS conference, Jun 2016, Varsovie, Poland. pp.42. ⟨hal-02461691⟩
  • Cyril Crassin, Pascal Guehl, Eric Heitz, Jérémy Jaussaud, Fabrice Neyret. GigaVoxels, librairie et kit de développement sur GPU pour l'exploration temps-réel et visuellement réaliste d'immenses scènes détaillées à base de SVO. AFIG 2012 - Journées de l'Association Française d'Informatique Graphique, Nov 2012, Calais, France. ⟨hal-00766682⟩