Nombre de documents

65

CV de Nicolas Holzschuch


Communication dans un congrès25 documents

  • Beibei Wang, Nicolas Holzschuch. PBVLT: a point based method for volumetric light transport computation in participating media with refractive boundaries. Groupe de Travail Rendu du GDR IG RV, Feb 2016, Paris, France. <hal-01273887>
  • Alban Fichet, Imari Sato, Nicolas Holzschuch. Capturing Spatially Varying Anisotropic Reflectance Parameters using Fourier Analysis. Graphics Interface Conference 2016, Jun 2016, Victoria, BC, Canada. CHCCS/SCDHM, pp.65-73, 2016, <http://graphicsinterface.org/conference/2016/>. <hal-01302120v2>
  • Beibei Wang, Jean-Dominique Gascuel, Nicolas Holzschuch. Point-Based Light Transport for Participating Media with Refractive Boundaries. EGSR2016 EI&I, Jun 2016, Dublin, Ireland. 2016. <hal-01327239v2>
  • Nicolas Holzschuch, Romain Pacanowski. Identifying diffraction effects in measured reflectances. Reinhard Klein; Holly Rushmeier. Eurographics Workshop on Material Appearance Modeling, Jun 2015, Darmstadt, Germany. Eurographics Association, pp.31-34, 2015, <10.2312/mam.20151201>. <hal-01170614>
  • Nicolas Holzschuch. Open Archives and the Invisible College: driving forces towards a new publication model. Kurt Mehlhorn and Moshe Y. Vardi. Dagstuhl Perspectives Workshop: Publication Culture in Computing Research, Nov 2012, Dagstuhl, Germany. 2012, <10.4230/DagRep.2.11.20>. <hal-00749806v3>
  • Mahdi Bagher, Cyril Soler, Kartic Subr, Laurent Belcour, Nicolas Holzschuch. Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction. Michael Garland and Rui Wang. I3D - ACM Siggraph Symposium on Interactive 3D Graphics and Games, Mar 2012, Costa Mesa, United States. ACM, pp.127-134, 2012, <10.1145/2159616.2159637>. <hal-00652066v4>
  • Nassim Jibai, Cyril Soler, Kartic Subr, Nicolas Holzschuch. Multiscale Feature-Preserving Smoothing of Tomographic Data. Dan Wexler. ACM SIGGRAPH 2011 Posters, Aug 2011, Vancouver, Canada. pp.Article No. 63, 2011, SIGGRAPH '11 ACM SIGGRAPH 2011 Posters. <10.1145/2037715.2037786>. <inria-00611915>
  • Charles De Rousiers, Adrien Bousseau, Kartic Subr, Nicolas Holzschuch, Ravi Ramamoorthi. Real-Time Rough Refraction. ACM Siggraph Symposium on Interactive 3D Graphics and Games (I3D), Feb 2011, San Francisco, United States. pp.111-118, 2011, <10.1145/1944745.1944764>. <inria-00545955v5>
  • Mahdi Bagher, Jan Kautz, Nicolas Holzschuch, Cyril Soler. Screen-Space Percentage-Closer Soft Shadows. ACM SIGGRAPH 2010 Posters, Jul 2010, Los Angeles, CA, United States. ACM, pp.133, 2010, <10.1145/1836845.1836987>. <inria-00536256>
  • Jean-Dominique Gascuel, Nicolas Holzschuch, Gabriel Fournier, Bernard Péroche. Fast Non-Linear Projections using Graphics Hardware. I3D '08 - ACM Symposium on Interactive 3D Graphics and Games, Feb 2008, Redwood City, CA, United States. ACM SIGGRAPH, pp.107-114, 2008, <http://dl.acm.org/authorize?067631>. <10.1145/1342250.1342267>. <hal-00257806>
  • Thierry Stein, Nicolas Holzschuch. Création de storyboards dynamiques pour la visualisation d'animations. 21èmes journées de l'Association Française d'Informatique Graphique (AFIG), Nov 2008, Toulouse, France. IRIT Press, 2008. <inria-00345907>
  • David Roger, Ulf Assarsson, Nicolas Holzschuch. Whitted Ray-Tracing for Dynamic Scenes using a Ray-Space Hierarchy on the GPU. Jan Kautz and Sumanta Pattanaik. Symposium on Rendering, Rendering Techniques 2007, Jun 2007, Grenoble, France. Eurographics Association, pp.99-110, 2007, <10.2312/EGWR/EGSR07/099-110>. <hal-00171587>
  • David Roger, Ulf Assarsson, Nicolas Holzschuch. Efficient Stream Reduction on the GPU. Workshop on General Purpose Processing on Graphics Processing Units, Oct 2007, Boston, United States. 2007. <inria-00438171>
  • Janne Kontkanen, Emmanuel Turquin, Nicolas Holzschuch, François X. Sillion. Wavelet Radiance Transport for Interactive Indirect Lighting. Rendering Techniques 2006 (Eurographics Symposium on Rendering), Jun 2006, Nicosia, Cyprus. pp.161-171, 2006, <http://www.eg.org/EG/DL/WS/EGWR/EGSR06/PDF/161-171.pdf>. <10.2312/EGWR/EGSR06/161-171>. <inria-00379398>
  • David Roger, Nicolas Holzschuch. Réflexions spéculaires en temps réel sur des surfaces lisses. 18èmes journées de l' Association Française d'Informatique Graphique (AFIG), Nov 2005, Strasbourg, France. 2005. <inria-00441634>
  • Nicolas Holzschuch, Laurent Alonso. Combining Higher-Order Wavelets and Discontinuity Meshing: a Compact Representation for Radiosity. Alexander Keller and Henrik Wann Jensen. Eurographics Symposium on Rendering 2004 - EGSR 2004, Jun 2004, Norrköping, Sweden. pp.275-286, 2004, <http://www.eg.org/EG/DL/WS/EGWR/EGSR04/PDF/275-286.pdf>. <inria-00100041>
  • Aurélien Martinet, Cyril Soler, Nicolas Holzschuch, François X. Sillion. Organisation Automatique de Scènes 3D. 17èmes journées de l' Association Françcaise d'Informatique Graphique (AFIG), Nov 2004, Poitiers, France. 2004. <inria-00441638>
  • Jean-Marc Hasenfratz, Marc Lapierre, Nicolas Holzschuch, François X. Sillion. A survey of real-time soft-shadow algorithms. Eurographics State-of-the-art reports, Sep 2003, Granada, Spain. 2003, <http://www.eg.org/EG/DL/Conf/EG2003/star/star1.pdf>. <inria-00441603>
  • Cyrille Damez, Nicolas Holzschuch, François X. Sillion. Space-time hierarchical radiosity with clustering and higher-order wavelets. Eurographics Short Presentations, Sep 2001, Manchester, United Kingdom. 2001, <http://www.eg.org/EG/DL/Conf/EG2001/short/short14>. <inria-00441617>
  • Nicolas Holzschuch, François Cuny, Laurent Alonso. Wavelet Radiosity on Arbitrary Planar Surfaces. Bernard Peroche and Holly Rushmeier. Rendering Techniques 2000 (Eurographics Workshop on Rendering), Jun 2000, Brno, Czech Republic. Springer-Verlag, pp.161-172, 2000, Rendering Techniques. <inria-00099026>
  • Marc Stamminger, Daniel Wexler, Wolfram Kresse, Nicolas Holzschuch, Per Christensen. Advanced Radiosity: Complex Scenes and Glossy Reflections. Eurographics Tutorial, Aug 1999, Milano, Italy. 1999, <http://www.eg.org/EG/DL/Conf/EG99/tutorials/t1.pdf>. <inria-00441622>
  • François Cuny, Christophe Winkler, Laurent Alonso, Nicolas Holzschuch. Gestion efficace des polygones complexes pour la radiosité. 6ème Journées de l'Association Française d'Informatique Graphique, Dec 1998, Dunkerque, France. 10 p, 1998. <inria-00098725>
  • Nicolas Holzschuch, François X. Sillion. Accurate Computation of the Radiosity Gradient with Constant and Linear Emitters. Rendering Techniques 1995 (Eurographics Symposium on Rendering), Jun 1995, Dublin, Ireland. pp.186-195, 1995. <inria-00379406v2>
  • Nicolas Holzschuch, François X. Sillion, George Drettakis. An Efficient Progressive Refinement Strategy for Hierarchical Radiosity. Photorealistic Rendering Techniques (Eurographics Workshop on Rendering), Jun 1994, Darmstadt, Germany. pp.357-372, 1994. <inria-00379411>
  • Nicolas Holzschuch. Vers une radiosité évoluant en temps réel. Journées Groplan 1992, Nov 1992, Nantes, France. 1992. <inria-00441639>

Article dans une revue26 documents

Thèse1 document

  • Nicolas Holzschuch. Le contrôle de l'erreur dans la méthode de radiosité hiérarchique. Interface homme-machine [cs.HC]. Université Joseph-Fourier - Grenoble I, 1996. Français. <tel-00004994>

Rapport9 documents

  • Nicolas Holzschuch, Romain Pacanowski. A Physically-Based Reflectance Model Combining Reflection and Diffraction. [Research Report] RR-8964, INRIA. 2016. <hal-01386157>
  • Nicolas Holzschuch, Romain Pacanowski. A physically accurate reflectance model combining reflection and diffraction. [Research Report] RR-8807, INRIA. 2015, pp.24. <hal-01224702>
  • Nicolas Holzschuch. Accurate computation of single scattering in participating media with refractive boundaries. [Research Report] RR-8312, INRIA. 2014, pp.22. <hal-00829237v4>
  • Mahdi Bagher, Cyril Soler, Kartic Subr, Laurent Belcour, Nicolas Holzschuch. Fast multi-resolution shading of acquired reflectance using bandwidth prediction. [Research Report] RR-7839, INRIA. 2011, pp.22. <inria-00617669v2>
  • Cyril Soler, Olivier Hoel, Franck Rochet, Frederic Jay, Nicolas Holzschuch. Hierarchical Screen Space Indirect Illumination For Video Games. [Research Report] RR-7162, INRIA. 2009, pp.22. <inria-00442462>
  • Qizhi Yu, Fabrice Neyret, Eric Bruneton, Nicolas Holzschuch. Spectrum-preserving texture advection for animated fluids. [Research Report] RR-6810, INRIA. 2009. <inria-00355827v5>
  • Aurélien Martinet, Cyril Soler, Nicolas Holzschuch, François X. Sillion. Accurately Detecting Symmetries of 3D Shapes. [Research Report] RR-5692, 2005, pp.30. <inria-00510152>
  • Lionel Atty, Nicolas Holzschuch, Marc Lapierre, Jean-Marc Hasenfratz, François X. Sillion, et al.. Soft Shadow Maps: Efficient Sampling of Light Source Visibility. [Research Report] RR-5750, INRIA. 2005, pp.24. <inria-00070269>
  • Mattias Malmer, Fredrik Malmer, Ulf Assarsson, Nicolas Holzschuch. Fast Precomputed Ambient Occlusion for Proximity Shadows. [Research Report] RR-5779, INRIA. 2005, pp.19. <inria-00070242>

Mémoire d'étudiant1 document

  • Nicolas Holzschuch. Radiosité et Synthèse d'Images. Synthèse d'image et réalité virtuelle [cs.GR]. 1994. <inria-00598449>

Poster1 document

  • Aurélien Martinet, Cyril Soler, Nicolas Holzschuch, François X. Sillion. Accurately Detecting Symmetries of 3D Shapes. ACM. SGP 2005 - Eurographics Symposium on Geometry Processing (Poster session), Jul 2005, Vienna, Austria. <inria-00441631v2>

Document associé à des manifestations scientifiques1 document

  • Nicolas Holzschuch, Anton Kaplanyan, Johannes Hanika, Carsten Dachsbacher. Estimating Local Beckmann Roughness for Complex BSDFs. ACM Siggraph talks, Jul 2016, Anaheim, CA, United States. <10.1145/2897839.2927416>. <hal-01312227>

HDR1 document

  • Nicolas Holzschuch. Simulation Photoréaliste de l'éclairage en Synthèse d'Images. Computer Science [cs]. Université Joseph-Fourier - Grenoble I, 2007. <tel-00379199>