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19 résultats
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triés par
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RFID technology : fostering human interactionsGET 2009 : IADIS International Conference Game and Entertainment Technologies , Jun 2009, Carvoeiro, Algarve, Portugal. pp.67 - 74
Communication dans un congrès
hal-01367817v1
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Designing mobility: pervasiveness as the enchanting tool of mobilityProceedings of the 1st international ICST Workshop on Innovative Mobile User Interactivity (IMUI 2009), Oct 2009, San Diego, United States. pp.1-10
Communication dans un congrès
hal-01126197v1
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Designing mobility : pervasiveness as the enchanting tool of mobilityMOBICASE 2009 : Workshop on Innovative Mobile User Interactivity, Oct 2009, San Diego, California, United States. pp.401 - 409, ⟨10.1007/978-3-642-12607-9_28⟩
Communication dans un congrès
hal-01356681v1
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RFID-based replicated distributed memory for mobile applicationsProceedings of the 1st International Conference on Mobile Computing, Applications, and Services (Mobicase 2009), Oct 2009, San Diego, United States. pp.1-18
Communication dans un congrès
hal-01126196v1
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Choosing the right RFID-based architectural patternRadio Frequency Identification: from system to applications, INTECH, pp.27 - 47, 2013, 978-953-51-1143-6. ⟨10.5772/54069⟩
Chapitre d'ouvrage
hal-01335882v1
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GASP : Un intergiciel pour les jeux en réseaux multijoueurs sur téléphones mobilesDeuxièmes Journées Francophones: Mobilité et Ubiquité 2005, Grenoble. UBIMOB'05, Jan 2005, X, France. pp.61-64
Communication dans un congrès
hal-01125058v1
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PLUG: "Secrets of the Museum": a Pervasive Game Taking Place in a MuseumICEC 2009, Jun 2009, Paris, France. pp.67-74
Communication dans un congrès
hal-00865318v1
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Plug: Secrets of the Museum": A pervasive game taking place in a museumICEC 2009, Sep 2009, Paris, France
Communication dans un congrès
hal-00973172v1
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TRAINS : a Throughput-Efficient Uniform Total Order Broadcast AlgorithmNTDS - ICPE 2015 : International Conference on Protocol Engineering (ICPE) and International Conference on New Technologies of Distributed Systems (NTDS), Jul 2015, Paris, France. pp.1 - 8, ⟨10.1109/NOTERE.2015.7293477⟩
Communication dans un congrès
hal-01263231v1
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RFID-based distributed shared memory for pervasive gamesMobiCASE 2009 : 1st Annual International Conference on Mobile Computing, Applications, and Services, Oct 2009, San Diego, Ca, United States. pp.360 - 363, ⟨10.1007/978-3-642-12607-9_24⟩
Communication dans un congrès
hal-01356675v1
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GASP: an open source gaming service middleware dedicated to multiplayer games for J2ME based mobile phones7th Int. Conf. on Computer Games CGAMES'05, ANGOULEME, FRANCE, Jan 2005, X, France. pp.75-82
Communication dans un congrès
hal-01125137v1
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Using RFID/NFC for Pervasive Serious Games: The PLUG ExperienceNear Field Communications Handbook, pp.279-304, 2011, 9781420088144
Chapitre d'ouvrage
hal-01126015v1
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ShareX3D, a scientific collaborative 3D viewer over HTTPWEB3D 2008 : 13th International Symposium on 3D Web Technology, Aug 2008, Los Angeles, California, United States. pp.35 - 41, ⟨10.1145/1394209.1394220⟩
Communication dans un congrès
hal-01327149v1
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Games based on active NFC objects : model and security requirementsNETGAMES 2015 : 14th International Workshop on Network and Systems Support for Games, Dec 2015, Zagreb, Croatia. pp.1 - 3, ⟨10.1109/NetGames.2015.7382998⟩
Communication dans un congrès
hal-01279183v1
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Plug : Secrets of the Museum' : a pervasive game taking place in a museumICEC 2009 : 8th International Conference on Entertainment Computing, Sep 2009, Paris, France. pp.302 - 302, ⟨10.1007/978-3-642-04052-8_44⟩
Communication dans un congrès
hal-01360947v1
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RFID technology: Fostering human interactionsIADIS International Conference Game and Entertainment Technologies 2009, Jun 2009, Algarve, Portugal. pp.67-74
Communication dans un congrès
hal-00865367v1
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BBOBB: A total order broadcast algorithm achieving low latency and high throughput46th Annual IEEE/IFIP International Conference on Dependable Systems and Networks (DSN 2016), Jun 2016, Toulouse, France
Communication dans un congrès
hal-01316509v1
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uGASP: an OSGi based middleware enabling ubiquitous multiplayer gamingICPS'08, Sorrento, Italy, Demo Workshop, Jan 2008, X, France. 2p, 2008
Poster de conférence
hal-01125534v1
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Technical and Usage Issues for Mobile Multiplayer Games.5th Int. Conf. on Computer Games: Artificial Intelligence, Design and Education, CGAID, Jan 2004, X, France. pp.134-138
Communication dans un congrès
hal-01125031v1
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