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158 résultats
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Tangible Viewports: Getting Out of Flatland in Desktop EnvironmentsTEI'16, Feb 2016, Eindhoven, Netherlands
Communication dans un congrès
hal-01215502v1
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Estimating Visual Comfort in Stereoscopic Displays Using Electroencephalography: A Proof-of-Concept15th Human-Computer Interaction (INTERACT), Sep 2015, Bamberg, Germany. pp.354-362, ⟨10.1007/978-3-319-22723-8_28⟩
Communication dans un congrès
hal-01157890v1
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Quand la réalité virtuelle rencontre les surfaces tactiles2013
Autre publication scientifique
hal-00804154v1
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Interaction in Large-Display VR EnvironmentsProceedings of Virtual Concept, 2003, France. pp.électronique
Communication dans un congrès
hal-00308242v1
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The Interaction Table: a New Input Device Designed for Interaction in Immersive Large Display EnvironmentsProc. of Eurographics Workshop on Virtual Environments, Barcelone, May 2002, Spain. pp.189--196
Communication dans un congrès
hal-00308243v1
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Jump and Refine for Rapid Pointing on Mobile PhonesCHI 2007 Notes Conference Proceedings, 2007, United States. pp.167--170
Communication dans un congrès
hal-00308245v1
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Using Virtual Reality for New ClownsProceedings of International Conference on Virtual Storytelling, 2003, France. pp.211--219
Communication dans un congrès
hal-00308247v1
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The {CAT} for efficient {2D} and {3D} interaction as an alternative to mouse adaptationsProceedings of ACM Virtual Reality Software and Technology (VRST'03), 2003, Japan. pp.205-212
Communication dans un congrès
hal-00308253v1
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Interactive Generation and Modification of Cutaway Illustrations for Polygonal Models2009
Pré-publication, Document de travail
inria-00392710v1
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The Good, the Bad and the Hacked: Creative Coding on ObjectsProceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction Work-in-Progress, Feb 2014, Munich, Germany. 2014, TEI WiP
Poster de conférence
hal-01096299v1
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Demo: Spatial augmented reality for physical drawingAdjunct proceedings of the 25th annual ACM symposium on User interface software and technology, ACM, Oct 2012, Cambridge, MA, United States. pp.9-10, ⟨10.1145/2380296.2380302⟩
Communication dans un congrès
hal-00724118v1
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A Collaborative Interface for IllusionHole using a Control-Ring and MiceProceedings of IEEE Symposium on 3D User Interfaces (3DUI) -Technote-, + One page (Japanese) in Proc. of the 2006 IEICE General Conference, 2006, Japan. pp.66-68
Communication dans un congrès
hal-00308250v1
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Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio FeedbackProceedings of the ACM on Human-Computer Interaction , 2021, 5 (ISS), ⟨10.1145/3488550⟩
Article dans une revue
hal-03405986v1
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A Survey of Interaction Techniques for Interactive 3D EnvironmentsEurographics 2013 - STAR, May 2013, Girona, Spain
Communication dans un congrès
hal-00789413v1
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Interacting with the past" - Special Issue of Journal on Computing and Cultural HeritageACM, 7, pp.000, 2014, 2
Ouvrages
hal-01015965v1
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Art et Informatique : fertilisation croisée2018
Article de blog scientifique
hal-01955175v1
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HOBIT. Un concept innovant pour la transformation des pratiques pédagogiques en physiqueReflets de la Physique, 2022, 73, pp.36-39. ⟨10.1051/refdp/202273036⟩
Article dans une revue
hal-03783053v1
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Being an Avatar "for Real": a Survey on Virtual Embodiment in Augmented RealityIEEE Transactions on Visualization and Computer Graphics, 2022, 28 (12), pp.5071-5090. ⟨10.1109/tvcg.2021.3099290⟩
Article dans une revue
hal-03320680v1
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Tabletop games using real environment and physical simulationFDG'11 - Foundations of Digital Games, Jun 2011, Bordeaux, France
Communication dans un congrès
hal-00661127v1
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TOBE: Tangible Out-of-Body ExperienceTEI ’16 - Tangible, Embedded and Embodied Interaction., Feb 2016, Eindhoven, Netherlands. ⟨10.1145/2839462.2839486⟩
Communication dans un congrès
hal-01215499v1
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Sketch-based Route Planning with Mobile Devices in immersive Virtual Environments2èmes journées de l'AFRV, Oct 2007, Marseille, France
Communication dans un congrès
inria-00355218v1
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A Multimode Immersive Conceptual Design System for Architectural Modeling and Lighting3D User Interfaces (3DUI), 2011 IEEE Symposium on, IEEE, Mar 2011, Singapour, Singapore. pp.15-18, ⟨10.1109/3DUI.2011.5759211⟩
Communication dans un congrès
inria-00606833v1
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Brain Computer Interface Vs Walking Interface in VR: The Impact of Motor Activity on Spatial TransferVRST'2012 - ACM symposium on Virtual Reality Software and Technology, Dec 2012, Toronto, Canada. pp.113-120, ⟨10.1145/2407336.2407359⟩
Communication dans un congrès
hal-00743522v1
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DroneSAR: Extending Physical Spaces in Spatial Augmented Reality using Projection on a DroneMUM'19 - 18th International Conference on Mobile and Ubiquitous Multimedia, Nov 2019, Pisa, Italy. ⟨10.1145/3365610.3365631⟩
Communication dans un congrès
hal-02409351v1
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Drile: An Immersive Environment for hierarchical live-loopingNew Interface for Musical Expression, Jun 2010, Sydney, Australia. page 192
Communication dans un congrès
hal-00530071v1
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TangiMap - A Tangible Interface for Visualization of Large Documents on Handheld ComputersGraphics Interface, 2005, Canada. pp.9 - 15
Communication dans un congrès
hal-00308239v1
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Multi-touch RST in 2D and 3D Spaces: Studying the Impact of Directness on User PerformanceIEEE 3DUI, Mar 2011, Singapour, Singapore. pp.75-78
Communication dans un congrès
inria-00567650v1
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Making tangible the intangible: Hybridization of the real and the virtual to enhance learning of abstract phenomenaFrontiers in information and communication technologies, 2016, 3, pp.30. ⟨10.3389/fict.2016.00030⟩
Article dans une revue
hal-01411182v1
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EEG-based neuroergonomics for 3D user interfaces: opportunities and challengesLe travail humain, 2016
Article dans une revue
hal-01394254v1
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Human-Drones Interaction for Gravity-Free Juggling29ème conférence francophone sur l'Interaction Homme-Machine, AFIHM, Aug 2017, Poitiers, France. 6 p., ⟨10.1145/3132129.3132163⟩
Communication dans un congrès
hal-01578341v1
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