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32 résultats
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triés par
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SDN-based game-aware network management for cloud gamingACM/IEEE International Workshop on Network and Systems Support for Games (NetGames), Dec 2015, Zagreb, Croatia. ⟨10.1109/NetGames.2015.7382989⟩
Communication dans un congrès
hal-01529560v1
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VoroGame: A Hybrid P2P Architecture for Massively Multiplayer GamesIEEE Consumer Communications and Networking Conference (CCNC), Jan 2009, Las Vegas, NV, United States. pp.1-5, ⟨10.1109/CCNC.2009.4784788⟩
Communication dans un congrès
hal-00589745v1
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A Framework for Experimenting Distributed Connectivity Strategies in DVEsACM/IEEE Workshop on Network and Systems Support for Games (NetGames), Oct 2011, Ottawa, Canada. pp.1-3, ⟨10.1109/NetGames.2011.6080993⟩
Communication dans un congrès
hal-01286105v1
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Introduction to the Special Issue on Delay-Sensitive Video Computing in the Cloud.ACM Transactions on Multimedia Computing, Communications and Applications, 2018, 14 (3s), pp.53. ⟨10.1145/3214698⟩
Article dans une revue
hal-01375985v1
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Efficient Routing in Non-Uniform DHTs for Range Query SupportIASTED International Conference on Parallel and Distributed Computing and Systems (PDCS), Nov 2006, Dallas, TX, United States. pp.239-246
Communication dans un congrès
hal-00589749v1
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A Survey of Peer-To-Peer Overlay Approaches for Networked Virtual EnvironmentsPeer-to-Peer Networking and Applications, 2015, 8 (2), pp.276-300. ⟨10.1007/s12083-013-0231-5⟩
Article dans une revue
hal-00876151v1
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An SDN Controller for Delay and Jitter Reduction in Cloud GamingMM 2015 - ACM international conference on Multimedia, Oct 2015, Brisbane, Australia. pp.1043-1046, ⟨10.1145/2733373.2806397⟩
Communication dans un congrès
hal-01375984v1
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A Twofold Approach to Object and Avatar Data Management in P2P-Based Virtual EnvironmentsIEEE ICME Workshop on Networking Issues in Multimedia Entertainment (NIME), Jul 2013, San Jose, CA, United States. pp.1-7, ⟨10.1109/ICMEW.2013.6618352⟩
Communication dans un congrès
hal-01215725v1
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Guest Editorial: Special Issue on Network and Systems Support for GamesMultimedia Systems, 2014, 20 (5), pp.447-449. ⟨10.1007/s00530-014-0401-1⟩
Article dans une revue
hal-01168851v1
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TriCast: Triangulation with multicast support for P2P virtual environments6th IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME'10) co-located with IEEE ICME 2010, Jul 2010, Singapore, Singapore. pp.1393-1398, ⟨10.1109/ICME.2010.5583199⟩
Communication dans un congrès
hal-00589737v1
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Finding the Best Tradeoff Between Multi Resolution Content Reproduction Quality and Multi Resolution Content Reproduction EfficiencyInternational Workshop on Massively Multiuser Virtual Environment (MMVE), Oct 2011, Qinhuangdao, Hebei, China
Communication dans un congrès
hal-01286092v1
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SYMA: A Synchronous Multihop Architecture for Wireless Ad Hoc Multiplayer GamesIEEE ICPADS Workshop on Peer-to-Peer Networked Virtual Environments (P2P-NVE), Dec 2011, Tainan, Taiwan. pp.793-798, ⟨10.1109/ICPADS.2011.132⟩
Communication dans un congrès
hal-01286096v1
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Introduction to the Special Section on Visual Computing in the Cloud: Cloud Gaming and VirtualizationIEEE Transactions on Circuits and Systems for Video Technology, 2015, 25 (12), pp.1955 - 1959. ⟨10.1109/TCSVT.2015.2473075⟩
Article dans une revue
hal-01375983v1
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Web3 Metaverse: State-of-the-Art and VisionACM Transactions on Multimedia Computing, Communications and Applications, In press
Article dans une revue
hal-04252651v1
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Do initial S reserves and mineral S availability alter leaf S-N mobilization and leaf senescence in oilseed rape?Plant Science, 2011, 180 (3), pp.511 - 520. ⟨10.1016/j.plantsci.2010.11.008⟩
Article dans une revue
istex
hal-02652373v1
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Incentive-Based On-Demand Video Streaming Using a Dual Spatially-Organized Peer-to-Peer NetworkIEEE Consumer Communications and Networking Conference, Jan 2015, Las Vegas, Nevada, United States. pp.689-695, ⟨10.1109/CCNC.2015.7158062⟩
Communication dans un congrès
hal-01211781v1
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Efficient Triangulation for P2P Networked Virtual EnvironmentsMultimedia Tools and Applications, 2009, Special Issue on Massively Multiplayer Online Games (MTAP-MMO), 45 (1-3), pp.291-312. ⟨10.1007/s11042-009-0301-0⟩
Article dans une revue
istex
hal-00589734v1
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Efficient triangulation for P2P networked virtual environments7th ACM SIGCOMM Workshop on Network and System Support for Games, Oct 2008, Worcester, Massachusetts, United States. pp.34-39, ⟨10.1145/1517494.1517501⟩
Communication dans un congrès
hal-00589736v1
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A framework for scalable virtual worlds using spatially organized P2P networksVRST 2008 - 15th ACM Symposium on Virtual Reality Software and Technology, Oct 2008, Bordeaux, France. pp.237--238, ⟨10.1145/1450579.1450631⟩
Communication dans un congrès
inria-00479767v1
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Coalition Formation for Coordinating Agent Interactions in Distributed Large-Scale SystemsInternational Conference on Group decision and Negotiation, GDN, May 2007, Montréal, Canada. pp.195-197
Communication dans un congrès
hal-01335020v1
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Data Management in Voronoi based P2P GamingIEEE CCNC Workshop on Digital Entertainment, Networked Virtual Environments, and Creative Technology (DENVECT), Jan 2008, Las Vegas, NV, United States. pp.1050-1053, ⟨10.1109/ccnc08.2007.239⟩
Communication dans un congrès
hal-00589747v1
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Fair Load Balancing under Skewed Popularity Patterns in Heterogeneous DHT-Based P2P SystemsIASTED International Conference on Parallel and Distributed Computing and Systems (PDCS), Nov 2007, Cambridge, MA, United States. pp.484-490
Communication dans un congrès
hal-00589748v1
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A Framework for Scalable Virtual Worlds Using Spatially Organized P2P NetworksThe 14th IEEE International Conference on Parallel and Distributed Systems (ICPADS'08), Dec 2008, Melbourne, Australia. pp.853-858, ⟨10.1109/ICPADS.2008.125⟩
Communication dans un congrès
inria-00479677v1
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Guest Editorial: Special Issue on Network and Systems Support for GamesInternational Journal of Advanced Media and Communication, 2010, 4 (4), pp.299-301
Article dans une revue
hal-01170697v1
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Routing over Relaxed Triangulation Structures for P2P-based Virtual EnvironmentsThe 27th International Conference on Advanced Information Networking and Applications Workshops, WAINA'13, Mar 2013, Barcelona, Spain. pp.1167-1173, ⟨10.1109/WAINA.2013.142⟩
Communication dans un congrès
hal-01215868v1
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GROUP: Dual-Overlay State Management for P2P NVEIEEE ICPADS Workshop on Peer-to-Peer Network Virtual Environment (P2P-NVE), Dec 2008, Melbourne, Australia. pp.817-822, ⟨10.1109/ICPADS.2008.122⟩
Communication dans un congrès
hal-00589746v1
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Toward Delay-Efficient Game-Aware Data Centers for Cloud GamingACM Transactions on Multimedia Computing, Communications and Applications, 2016, 12 (5s), ⟨10.1145/2983639⟩
Article dans une revue
hal-01375981v1
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A Flexible Connectivity Architecture for Avatar Management in P2P-based Virtual EnvironmentsACM/IEEE Workshop on Network and Systems Support for Games (NetGames), Oct 2011, Ottawa, Canada. pp.1-2, ⟨10.1109/NetGames.2011.6080992⟩
Communication dans un congrès
hal-01286104v1
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Delay-Sensitive Video Computing in the Cloud: A SurveyACM Transactions on Multimedia Computing, Communications and Applications, 2018, 14 (3s), pp.54. ⟨10.1145/3212804⟩
Article dans une revue
hal-02492455v1
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Recent Advances in Immersive MultimediaIEEE MultiMedia, 2023
N°spécial de revue/special issue
hal-03999848v1
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