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74 résultats
Responsive action generation by physically-based motion retrieval and adaptationMotion in Games 2010, Nov 2010, Zeist, Netherlands
Communication dans un congrès
inria-00536009v1
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To Stick or Not to Stick? Studying the Impact of Offset Recovery Techniques During Mid-Air InteractionsIEEE Transactions on Visualization and Computer Graphics, In press, pp.1 - 14. ⟨10.1109/tvcg.2023.3295209⟩
Article dans une revue
hal-04214485v2
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Influence of Motion Speed on the Perception of Latency in Avatar ControlAIVR 2019 - 2nd IEEE International Conference on Artificial Intelligence & Virtual Reality, Dec 2019, San-Diego, United States
Communication dans un congrès
hal-02335326v1
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A Perceptually-Validated Metric for Crowd Trajectory Quality EvaluationProceedings of the ACM on Computer Graphics and Interactive Techniques, 2021, 4 (3), pp.1 - 18. ⟨10.1145/3480136⟩
Article dans une revue
hal-03468540v1
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Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd SimulationComputer Graphics Forum, In press, pp.1-14. ⟨10.1111/cgf.14491⟩
Article dans une revue
hal-03642462v1
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Real-time Multi-map Saliency-driven Gaze Behavior for Non-conversational CharactersIEEE Transactions on Visualization and Computer Graphics, 2023, pp.1-13. ⟨10.1109/TVCG.2023.3244679⟩
Article dans une revue
hal-03796523v3
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Dynamic motion adaptation for 3D acrobatic humanoidsIEEE Humanoids, Nov 2007, Pittsburg, United States
Communication dans un congrès
inria-00441149v1
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Interactive animation of virtual humans based on motion capture dataComputer Animation and Virtual Worlds, 2009
Article dans une revue
inria-00536636v1
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Can We Distinguish Biological Motions of Virtual Humans? Biomechanical and Perceptual Studies With Captured Motions of Weight LiftingSymposium on Virtual Reality Software and Technology (VRST 2010), Nov 2010, Hong-Kong, Hong Kong SAR China
Communication dans un congrès
inria-00535977v1
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Stepping Strategies of Young Adults Undergoing Sudden External Perturbation From Different DirectionsJournal of Biomechanics, 2023, 157, pp.1-12. ⟨10.1016/j.jbiomech.2023.111703⟩
Article dans une revue
hal-04142469v3
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La simulation de foule au service du divertissementInterstices, 2017
Article dans une revue
hal-01533687v1
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Towards Perception-based Character AnimationModeling and Simulation. Université Rennes 1, 2022
HDR
tel-03671690v1
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Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual RealityIEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2020, Arrecife, Brazil. pp.1-10
Communication dans un congrès
hal-03008902v1
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Normalized Euclidean Distance Matrices for Human Motion RetargetingMIG 2017 - Motion in Games, Nov 2017, Barcelona, Spain. ⟨10.1145/3136457.3136466⟩
Communication dans un congrès
hal-01632850v1
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Feature Selection in Time-Series Motion DatabasesFedCSIS 2018 - Federated Conference on Computer Science and Information Systems, Sep 2018, Poznan, Poland. pp.245-248, ⟨10.15439/2018F29⟩
Communication dans un congrès
hal-01826230v1
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Towards “Avatar-Friendly” 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual RealityCHI 2021 - Conference on Human Factors in Computing Systems, May 2021, Yokohama, Japan. pp.1-14, ⟨10.1145/3411764.3445379⟩
Communication dans un congrès
hal-03468547v1
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Wow! I Have Six Fingers!": Would You Accept Structural Changes of Your Hand in VR?Frontiers in Robotics and AI, 2016, 3 (27), ⟨10.3389/frobt.2016.00027⟩
Article dans une revue
hal-01334359v1
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Balance in dynamic situations: role of the underlying modelComputer Methods in Biomechanics and Biomedical Engineering, 2009, "Société de Biomécanique" congress special issue, 12 (Suppl 1), pp.147-149
Article dans une revue
hal-00782505v1
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The Stare-in-the-Crowd Effect in Virtual RealityVR 2022 - IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2022, Christchurch, New Zealand. pp.281-290, ⟨10.1109/VR51125.2022.00047⟩
Communication dans un congrès
hal-03581916v2
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Study on Automatic 3D Facial Caricaturization: From Rules to Deep LearningFrontiers in Virtual Reality, 2022, 2, pp.1-15. ⟨10.3389/frvir.2021.785104⟩
Article dans une revue
hal-03763591v1
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UnderPressure: Deep Learning for Foot Contact Detection, Ground Reaction Force Estimation and Footskate CleanupComputer Graphics Forum, 2022, ⟨10.1111/cgf.14635⟩
Article dans une revue
hal-03865772v1
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Exploring the Perception of Center of Mass changes for VR AvatarsICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments, Dec 2023, Dublin, France. pp.1-12, ⟨10.2312/egve.20231316⟩
Communication dans un congrès
hal-04384410v1
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Modeling physical interactions in human crowds: a pilot study of individual response to controlled external pushes46ème congrès de la société de biomécanique, 2021, Saint Etienne, France. pp.1-2
Communication dans un congrès
hal-03273814v1
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Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual RealityISMAR 2019 - 18th IEEE International Symposium on Mixed and Augmented Reality, Oct 2019, Beijin, China. pp.1-12
Communication dans un congrès
hal-02385783v1
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Surface based motion retargeting by preserving spatial relationshipMIG '18 - 11th Annual International Conference on Motion, Interaction, and Games, Nov 2018, Limassol, Cyprus. pp.1-11, ⟨10.1145/3274247.3274507⟩
Communication dans un congrès
hal-01919065v1
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Réduire les émissions GES de nos déplacements professionnels : Une Démarche collaborative à l'IRISA/InriaGroupe de travail « missions » IRISA / Centre Inria de l’Université de Rennes. 2024, pp.1-16
Rapport
hal-04506138v1
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Gaze Behaviour During Collision Avoidance Between Walkers: A Preliminary Study to Design an Experimental PlatformVHCIE@IEEEVR 2018 - IEEE Virtual Humans and Crowds for Immersive Environments, 25th IEEE Conference on Virtual Reality, Mar 2018, Reutlingen, Germany. pp.1-5
Communication dans un congrès
hal-01820147v1
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Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of ViewIEEE Transactions on Visualization and Computer Graphics, 2020, 26 (5), pp.2062-2072. ⟨10.1109/TVCG.2020.2973077⟩
Article dans une revue
hal-02868067v1
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A Distance-Based Approach for Human Posture SimulationsFedCSIS 2017 - Federated Conference on Computer Science and Information Systems, Sep 2017, Prague, Czech Republic. pp.441-444, ⟨10.15439/2017F98⟩
Communication dans un congrès
hal-01632860v1
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A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape CreationEG 2018 - Eurographics , Apr 2018, Delft, Netherlands. pp.1-4, ⟨10.2312/egs.20181042⟩
Communication dans un congrès
hal-01808846v1
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