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27 résultats
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triés par
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Dynamic Difficulty Adjustment Impact on Players' ConfidenceThe 2019 CHI Conference, May 2019, Glasgow, United Kingdom. pp.1-12, ⟨10.1145/3290605.3300693⟩
Communication dans un congrès
hal-02141897v1
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Measuring the level of difficulty in single player video gamesLecture Notes in Computer Science, 2011, pp.205-213
Article dans une revue
hal-01125929v1
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From Objective to Subjective Difficulty Evaluation in Video Games16th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2017, Bombay, India. pp.107-127, ⟨10.1007/978-3-319-67684-5_8⟩
Communication dans un congrès
hal-01678476v1
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La définition et la mesure du niveau de difficulté dans un jeu solo: une approche quantitativeFutur Game On 2010, Sep 2010, Paris, France
Communication dans un congrès
hal-01125863v1
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$\delta$-logit : Dynamic Difficulty Adjustment Using Few Data Points1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.158-171, ⟨10.1007/978-3-030-34644-7_13⟩
Communication dans un congrès
hal-02436725v1
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Genetic WFC: Procedural Level Generation Maximizing Perceived DiversityIFIP International Conference on Entertainment Computing 2021, Nov 2021, Coimbra, Portugal
Communication dans un congrès
hal-03807178v1
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Automated Evaluation of the Game Experience based on Game Dynamics and Motives for PlayCHI PLAY '22: The Annual Symposium on Computer-Human Interaction in Play, Nov 2022, Bremen, Germany. pp.113-119, ⟨10.1145/3505270.3558343⟩
Communication dans un congrès
hal-03847511v1
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Designing Tangible Video Games: Lessons Learned from the Sifteo CubesProceedings of the 2014 Annual Conference on Human Factors in Computing Systems (CHI 2014), Apr 2014, Toronto, Canada. pp.3163-3166, ⟨10.1145/2556288.2556991⟩
Communication dans un congrès
hal-01111597v1
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2D Numerical Simulation of Downburst Simulator in the Wall of WindEnergy and Exergy for Sustainable and Clean Environment, Volume 2, Springer Nature, pp.431-447, 2023, Green Energy and Technology, 978-981-16-8273-5. ⟨10.1007/978-981-16-8274-2_29⟩
Chapitre d'ouvrage
hal-04150242v1
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How to Analyse Therapeutic Games: The Player / Game / Therapy ModelEntertainment Computing - ICEC 2012, Sep 2012, Bremen, Germany. pp.193-206, ⟨10.1007/978-3-642-33542-6_17⟩
Communication dans un congrès
hal-01126207v1
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Udock, the interactive docking entertainment systemFaraday Discussions, May 2014, Nottingham, France. pp.425-441
Communication dans un congrès
hal-01126514v1
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Towards Real-Time Interactive Visualization Modes of Molecular Surfaces: Examples with UdockIEEE VR 2015 workshop on Virtual and Augmented Reality dedicated to Molecular Science (VARMS), Mar 2015, Arles, France. ⟨10.1109/VARMS.2015.7151723⟩
Communication dans un congrès
hal-01126603v1
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Design influence on player retention: A method based on time varying survival analysisIEEE Conference on Computational Intelligence and Games (CIG), Sep 2016, Santorini, Greece. pp.1-8, ⟨10.1109/CIG.2016.7860421⟩
Communication dans un congrès
hal-02436692v1
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A Game Design Method for Therapeutic Games2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), Sep 2016, Barcelona, Spain. pp.1-8, ⟨10.1109/VS-GAMES.2016.7590333⟩
Communication dans un congrès
hal-02456092v1
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Scaling the Level of Difficulty in Single Player Video GamesProceedings of the 8th International Conference on Entertainment Computing, Jan 2009, Paris, France. pp.24--35
Communication dans un congrès
hal-01125849v1
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Making sense of emergent narratives: An architecture supporting player-triggered narrative processesIEEE Conference on Computational Intelligence and Games (CIG), Aug 2015, Tainan, France. pp.91-98, ⟨10.1109/CIG.2015.7317936⟩
Communication dans un congrès
hal-02442748v1
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Out of Context Augmented Navfields: Designing Crowd Choreographies11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.326-332, ⟨10.1007/978-3-642-33542-6_28⟩
Communication dans un congrès
hal-01126206v1
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Difficulty influence on motivation over time in video games using survival analysisFDG - Foundation of Digital Games, Aug 2017, Hyannis, United States. ⟨10.1145/3102071.3102085⟩
Communication dans un congrès
hal-02436676v1
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Hydrothermal system of Central Tenerife Volcanic Complex, Canary Islands (Spain), inferred from self-potential measurementsJournal of Volcanology and Geothermal Research, 2014, 272, pp.59--77. ⟨10.1016/j.jvolgeores.2013.12.007⟩
Article dans une revue
hal-01147430v1
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Now you see me: finding the right observation space to learn diverse behaviours by reinforcement in gamesConférence sur l'Apprentissage automatique (CAp), Jul 2022, Vannes, France
Communication dans un congrès
hal-03678280v1
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D.E.E.P. - Dialogue fondé sur les Emotions, l'Expérience et la PersonnalitéGDC'07, Game Developers Conf., Lyon, Jan 2007, X, France
Communication dans un congrès
hal-01125485v1
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Genetic-WFC: Extending Wave Function Collapse With Genetic SearchIEEE Transactions on Games, 2022, pp.1-10. ⟨10.1109/TG.2022.3192930⟩
Article dans une revue
hal-03770729v1
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Difficulty Pacing Impact on Player MotivationEntertainment Computing–ICEC 2022: 21st IFIP TC 14 International Conference, Nov 2022, Bremen, France. pp.140 - 153, ⟨10.1007/978-3-031-20212-4_11⟩
Communication dans un congrès
hal-03847459v1
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Difficulty in Video Games : An Experimental Validation of a Formal DefinitionAdvances in Computer Enterntainment, Nov 2011, X, France
Communication dans un congrès
hal-01125930v1
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Perception de la variabilité et facteurs de la curiosité dans les jeux vidéo[Rapport de recherche] CNAM, Conservatoire national des arts et métiers; CEDRIC laboratory, CNAM-Paris, France. 2022
Rapport
hal-03602170v1
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An Out-of-Character Approach to Emergent Game NarrativesProceedings of the 9th International Conference on the Foundations of Digital Games, Apr 2014, Ft Lauderdale, France. pp.0-0
Communication dans un congrès
hal-01126515v1
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VTX: High-performance molecular structure and dynamics visualization software8th chemoinformatics Strasbourg summer school, Jun 2022, Strasbourg, France
Communication dans un congrès
hal-03778760v1
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