Nombre de documents

64

CV de Karim Sehaba


Article dans une revue12 documents

  • Karim Sehaba, Revy Phillipe. Evaluation des fonctions cognitives et linguistiques à l’aide d’un serious game adaptatif. Rééducation orthophonique, Ortho édition, 2016. <hal-01337439>
  • Abir-Beatrice Karami, Karim Sehaba, Benoit Encelle. Adaptive Artificial Companions learning from users' feedback. Adaptive Behavior, SAGE Publications, 2016. <hal-01261874>
  • Olivier Champalle, Karim Sehaba, Alain Mille. Observation et analyse de comportements des utilisateurs à base de traces.. Revue des Sciences et Technologies de l'Information - Série TSI : Technique et Science Informatiques, Lavoisier, 2016, 35 (4-5/2016). <hal-01361193>
  • Karim Sehaba, Aarij Hussaan. Architecture et modèles génériques pour la génération adaptative des scénarios de jeux sérieux. Application : Jeu d’évaluation et de rééducation cognitives. Sciences et Technologies
 de l'Information et de la Communication
 pour l'Éducation et la Formation (STICEF), ATIEF, 2015. <hal-01205732>
  • Karim Sehaba, Audrey Serna. Decoding social situations in adolescents with Asperger through a serious game. AMSE, Journal of the Association for the Advancement of Modelling and Simulation Techniques in Enterprises (Special edition HANDICAP), 2015, 75 (2), pp.234-246. <hal-01205734>
  • Patrice Bouvier, Elise Lavoué, Karim Sehaba. Defining Engagement and Characterizing Engaged-Behaviors in Digital Gaming. Simulation and Gaming, SAGE Publications, 2014, 45 (4-5), pp.491-507. <10.1177/1046878114553571>. <hal-01131205>
  • Patrice Bouvier, Karim Sehaba, Elise Lavoué. A trace-based approach to identifying users’ engagement and qualifying their engaged-behaviours in interactive systems: application to a social game. User Modeling and User-Adapted Interaction, Springer Verlag, 2014, 24 (5), pp.413-451. <10.1007/s11257-014-9150-2>. <hal-01130953>
  • Karim Sehaba, Aarij Mahmood Hussaan. Adaptive serious game for the re-education of cognitive disorders. AMSE journals, Advances in modelling, series Modelling C, 2013, 3, 73, pp.148-159. <hal-01339283>
  • Karim Sehaba, Aarij Mahmood Hussaan. GOALS: Generator Of Adaptive Learning Scenarios. International Journal of Learning Technology (IJLT), 2013, 3, 8, pp.224-245. <10.1504/IJLT.2013.057061>. <hal-01339255>
  • Karim Sehaba. Système d’aide adaptatif à base de traces. Revue internationale des technologies en pédagogie universitaire, 2012, 3, 9, pp.55-70. <hal-01353033>
  • Damien Clauzel, Karim Sehaba, Yannick Prié. Enhancing synchronous collaboration by using interactive visualisation of modelled traces. Simulation Modelling Practice and Theory, Elsevier, 2011, 1, 19, pp.84-97. <10.1016/j.simpat.2010.06.021>. <hal-01354383>
  • Karim Sehaba, Vincent Courboulay, Pascal Estraillier. Observation and analysis of behaviour of autistic children using an interactive system.. Technology and Disability Journal, 2006, 18 (4), pp.181-188. <hal-00451086>

Communication dans un congrès45 documents

  • Abir-Beatrice Karami, Karim Sehaba, Benoît Encelle. Extraction interactive de règles d’adaptation à partir de feedback utilisateurs. Conférence Nationale en Intelligence Artificielle, 2016, Clermont-Ferrant, France. <hal-01337451>
  • Aarij Hussaan, Karim Sehaba. Consistency verication of learner proles in adaptive serious games. ELEVENTH EUROPEAN CONFERENCE ON TECHNOLOGY ENHANCED LEARNING, Sep 2016, Lyon, France. 2016, <http://www.ec-tel.eu/index.php?id=734>. <hal-01337442>
  • Joseph Garnier, Jean-Charles Marty, Karim Sehaba. Familiarity and Goal Relevance Detection with the Component Process Model. The Sixteenth International Conference on Intelligent Virtual Agents (IVA 2016), Sep 2016, Los Angeles, California, United States. 2016. <hal-01361197>
  • Hallifax Stuart, Karim Sehaba, Benoît Encelle, Jean-Charles Marty. Creation of GBL scenarios for multi-device environments. 10th European Conference on Games Based Learning , Oct 2016, Paisley, Scotland, United Kingdom. pp.256-264. <hal-01361212>
  • López-Arcos José Rafael, Jean-Charles Marty, Karim Sehaba, Luis Gutiérrez Vela1 Francisco. A formal method to design and evaluate interactive stories for pervasive learning games. 10th European Conference on Games Based Learning , Oct 2016, Paisley, Scotland, United Kingdom. pp.381-390. <hal-01361205>
  • Mohammed Tadlaoui, Karim Sehaba, Sébastien George. Recommendation of Learning Resources Based on Social Relations. CSEDU 2015 - Proceedings of the 7th International Conference on Computer Supported Education, May 2015, Lisbon, Portugal. <10.5220/0005452304250432>. <hal-01205730>
  • Olivier Champalle, Karim Sehaba, Alain Mille. Facilitate Sharing of Training Experience by Exploring Behavior Discovery in Trainees Traces. Lecture Notes in Computer Science 9307, Springer. 10th European Conference on Technology Enhanced Learning, 2015, Sep 2015, Toledo, Spain. <10.1007/978-3-319-24258-3_3>. <hal-01205731>
  • Mohammed Tadlaoui, Karim Sehaba, Sébastien George. Approche pour la recommandation de ressources pédagogiques basée sur les liens sociaux. 7ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain (EIAH 2015), Jun 2015, Agadir, Maroc. <hal-01205736>
  • Mohammed Tadlaoui, Sébastien George, Karim Sehaba. Approche pour la recommandation de ressources pédagogiques basée sur les liens sociaux. Sébastien George, Gaëlle Molinari, Chihab Cherkaoui, Driss Mammas et Lahcen Oubahssi. 7ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain (EIAH 2015), Jun 2015, Agadir, Maroc. pp.192-203, 2015. <hal-01405948>
  • Abir Béatrice Karami, Karim Sehaba, Benoît Encelle. Learn to Adapt based on Users' Feedback. IEEE International Symposium on Robot and Human Interactive Communication, Aug 2014, Édimbourg, United Kingdom. pp.625-630, 2014, <10.1109/ROMAN.2014.6926322>. <hal-01313168>
  • Patrice Bouvier, Elise Lavoué, Karim Sehaba. Penser engagement et/ou présence pour l'apprentissage en environnements virtuels. Immersive Learning and Education workshop, in conjunction with EUROGRAPHICS 2014, Apr 2014, Strasbourg, France. <hal-01131231>
  • Mohammed Tadlaoui, Karim Sehaba, Sébastien Georges. Recommandation de ressources pédagogiques dans les réseaux sociaux en ligne. Journée Scientifique "Systèmes de recommandation et réseaux sociaux", Oct 2014, Chambéry, France. <hal-01497876>
  • Abir-Beatrice Karami, Karim Sehaba, Benoît Encelle. Apprentissage de connaissances d'adaptation à partir des feedbacks des utilisateurs. Catherine Faron-Zucker. IC - 25èmes Journées francophones d'Ingénierie des Connaissances, May 2014, Clermont-Ferrand, France. pp.125-136, 2014. <hal-01015966>
  • Aarij Mahmood Hussaan, Karim Sehaba. Extracting knowledge in a game-based learning environment from interaction traces. The 8th European Conference on Games Based Learning (ECGBL'14), Oct 2014, Berlin, Germany. pp.1-9, 2014. <hal-01301098>
  • Aarij Mahmood Hussaan, Karim Sehaba. Learn and Evolve the Domain model in Intelligent Tutoring Systems: Approach based on Interaction traces. 7th International Conference on Computer Supported Education (CSEDU'14), Apr 2014, Barcelone, Spain. pp.197-204, 2014. <hal-01301052>
  • Karim Sehaba, Audrey Serna. Serious game pour le décodage des situations sociales chez les adolescents Asperger. Christian Berger-Vachon, Guy Bourhis, Jaime Lopez Krahe. Handicap 2014, 8ème congrès sur les aides techniques pour les personnes en situation de handicape, les technologies d’assistance : de la compensation à l’autonomie., Jun 2014, Paris, France. pp.132-137, 2014. <hal-01313172>
  • Ribeiro Claudia, Elise Lavoué, Karim Sehaba, Pereira Joao, Hauge Jannicke Baalsrud. Identifying Engagement with Learning in Serious Games. 1st Workshop on Learning Analytics for and in serious games (LASG 2014) in conjunction with the 9th European Conference on Technology Enhanced Learning (EC-TEL 2014), Sep 2014, Graz, Austria. pp.26-28. <hal-01134642>
  • Patrice Bouvier, Elise Lavoué, Karim Sehaba. Penser engagement et/ou présence pour l'apprentissage en environnements virtuels. Immersive Learning and Education workshop, in conjunction with EUROGRAPHICS 2014, Apr 2014, Strasbourg, France. <hal-01134624>
  • Joseph Garnier, Karim Sehaba, Elise Lavoué, Jean-Charles Marty. Approche basée sur les traces d'interactions modélisées pour des agents socio-émotionnels dans les jeux vidéo. Workshop Affect, Compagnon Artificiel, Interaction (WACAI 2014), Jun 2014, Rouen, France. pp.30-35. <hal-01134726>
  • Patrice Bouvier, Elise Lavoué, Karim Sehaba, Sébastien George. Identifying Learner’s Engagement in Learning Games: a Qualitative Approach based on Learner’s Traces of Interaction. Markus Helfert. 5th International Conference on Computer Supported Education (CSEDU 2013), May 2013, Aachen, Germany. pp.339-350, 2013, <10.5220/0004386903390350>. <hal-01339159>
  • Olivier Champalle, Karim Sehaba, Alain Mille. Capitalize and share observation and analysis knowledge to assist trainers in professional training with simulationCase of training and skills maintain of Nuclear Power Plant control room staff. Markus Helfert. CSEDU 2013 - 5th International Conference on Computer Supported Education,, May 2013, Aachen, Germany. pp.627-632, 2013, <10.5220/0004388806270632>. <hal-01339181>
  • Aarij Mahmood Hussaan, Karim Sehaba. Adaptive Serious Game for Rehabilitation of persons with cognitive disabilities. The 13th IEEE International Conference on Advanced Learning Technologies, Jul 2013, Beijing, China. pp.65-69, 2013. <hal-01339183>
  • Abir Béatrice Karami, Karim Sehaba, Benoît Encelle. Towards Adaptive Robots based on Interaction Traces: A User Study. The 16th International Conference on Advanced Robotics, ICAR 2013., Nov 2013, Montevideo, Uruguay. pp.1-6, 2013. <hal-01339266>
  • Patrice Bouvier, Karim Sehaba, Elise Lavoué, Sébastien George. Approche qualitative pour identifier et qualifier l'engagement des joueurs à partir de leurs traces d'interaction. Conférence en Ingénierie des Connaissances (IC 2013), Jul 2013, Lille, France. 16 p. <hal-01134721>
  • Olivier Champalle, Karim Sehaba. Réutiliser les connaissances d’expert pour assister l’analyse de l’activité sur simulateur pleine échelle de conduite de centrale nucléaire - Approche à base de M-Trace. EGC 2013 - 13e Conférence Francophone sur l'Extraction et la Gestion des Connaissances, Jan 2013, Toulouse, France. hermann, pp.115-120, 2013. <hal-01351701>
  • Patrice Bouvier, Karim Sehaba, Elise Lavoué, Sébastien George. Using Traces to Qualify Learner's Engagement in Game-Based Learning. 13th IEEE International Conference on Advanced Learning Technologies (ICALT 2013), Jul 2013, Beijing, China. pp.87-91, 2013. <hal-00854614>
  • Patrice Bouvier, Elise Lavoué, Karim Sehaba, Sébastien George. Identifying Learner's Engagement in Learning Games: a Qualitative Approach based on Learner's Traces of Interaction. 5th International Conference on Computer Supported Education (CSEDU 2013), May 2013, Aachen, Germany. pp.339-350, 2013. <hal-00854579>
  • Olivier Champalle, Karim Sehaba, Alain Mille. Observations models to track learners' activity during training on a Nuclear Power Plant Full-Scope Simulator. 7th European Conference on Technology Enhanced Learning (EC-TEL 2012), Sep 2012, Saarbrücken, Germany. Springer, pp.546-546, 2012, <10.1007/978-3-642-33263-0_62>. <hal-01353032>
  • Olivier Champalle, Karim Sehaba, Dino Cosmas, Alain Mille, Yannick Prié. Assistance to trainers for the observation and analysis activities of operators trainees on Nuclear Power Plant Full-Scope Simulator. International Conference on Intelligent Networking and Collaborative Systems (INCoS 2012), Sep 2012, BUCHAREST, Romania. IEEE Computer Society, pp.33-40, 2012, <10.1109/iNCoS.2012.45>. <hal-01353031>
  • Aarij Mahmood Hussaan, Karim Sehaba. Generator of Adaptive Learning Scenarios : Design and Evaluation in The project CLES. 7th European Conference on Technology Enhanced Learning (EC-TEL 2012), Sep 2012, Saarbrücken, Germany. Springer, pp.166-179, 2012, <10.1007/978-3-642-33263-0_14>. <hal-01353030>
  • Karim Sehaba, Aarij Mahmood Hussaan. Jeux sérieux adaptatifs pour la rééducation des troubles cognitifs. Jérôme Dupire, Jaime Lopez-Krahé, Guillaume Tiger. Handicap 2012, 7ème congrès sur les aides techniques pour les personnes handicapées, L'interdisciplinarité au service de la personne en quête d'autonomie, Jun 2012, Paris, France. pp.15-20, 2012. <hal-01353028>
  • Karim Sehaba. Sharing experiences between learners with different profiles : adaptation of interaction traces. The 12th IEEE International Conference on Advanced Learning Technologies, Jul 2012, Rome, Italy. IEEE, pp.488-492, 2012, <10.1109/ICALT.2012.53>. <hal-01353029>
  • Olivier Champalle, Karim Sehaba. Assistance aux formateurs pour l'observation et l'analyse des activités des opérateurs-stagiaires sur simulateurs pleine échelle de conduite de centrale nucléaire. TICE 2012 (Technologies de l'Information et de la Communication pour l'Enseignement), Dec 2012, Lyon, France. pp.20-30, 2012. <hal-01353119>
  • Karim Sehaba. Partage d'expériences entre utilisateurs différents : Adaptation des modalités d'interaction. IC 2011, 22èmes Journées francophones d'Ingénierie des Connaissances, May 2012, Chambéry, France. pp.639-656, 2012. <hal-00746729>
  • Aarij Mahmood Hussaan, Karim Sehaba. A System for Generating Pedagogical Scenarios for Serious Games. Verbraeck, Alexander and Helfert, Markus and Cordeiro, José and Shishkov, Boris. International Conference on Computer Supported Education, May 2011, Noordwijerhout, Netherlands. SciTePress, pp.246-251, 2011, <10.5220/0003336002460251>. <hal-01354382>
  • Aarij Mahmood Hussaan, Karim Sehaba, Alain Mille. Helping Children with Cognitive Disabilities through Serious Games: Project CLES. The 13th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2011, Oct 2011, Dundee, Scotland, United Kingdom. ACM, pp.251-252, 2011, <10.1145/2049536.2049592>. <hal-01354505>
  • Karim Sehaba. Adaptation of Shared Traces in e-learning Environment. The 11th IEEE International Conference on Advanced Learning Technologies, Jul 2011, Athens, Georgia, United States. IEEE, pp.103-104, 2011, <10.1109/ICALT.2011.36>. <hal-01354410>
  • Olivier Champalle, Karim Sehaba, Alain Mille, Yannick Prié. A framework for observation and analysis of learners’ behavior in a full-scope simulator of a nuclear power plant - Approach based on modelled traces. ICALT 2011 - The 11th IEEE International Conference on Advanced Learning Technologies, Jul 2011, Athens, Georgia, United States. IEEE, pp.30-31, 2011, <10.1109/ICALT.2011.17>. <hal-01354414>
  • Karim Sehaba, Stéphanie Mailles-Viard Metz. Using interaction traces for evolutionary design support - Application on the Virtual Campus VCIel. Verbraeck Alexander, Helfert Markus, Cordeiro José, Shishkov Boris. International Conference on Computer Supported Education, May 2011, Noordwijkerhout, Netherlands. pp.237-242, 2011, <10.5220/0003299602370242>. <hal-01354405>
  • Aarij Mahmood Hussaan, Karim Sehaba, Alain Mille. Tailoring Serious Games with Adaptive Pedagogical Scenarios : A Serious Game for persons with cognitive disabilities. The 11th IEEE International Conference on Advanced Learning Technologies, Jul 2011, Athens, Georgia, United States. IEEE, pp.486-490, 2011, <10.1109/ICALT.2011.152>. <hal-01354406>
  • Karim Sehaba, Stéphanie Mailles-Viard Metz, Serge Miguet. User Centered Design & E-Learning, The Case of the Virtual Campus VCIel. Software, Knowledge Information Management and Applications, Oct 2009, Fes, Morocco. pp.295-301, 2009. <halshs-00529416>
  • Damien Clauzel, Karim Sehaba, Yannick Prié. Modelling and visualising traces for reflexivity in synchronous collaborative systems. International Conference on Intelligent Networking and Collaborative Systems, Nov 2009, Barcelone, Spain. IEEE Computer Society, pp.16--23, 2009, <10.1109/INCOS.2009.55>. <hal-00474036>
  • Karim Sehaba, Benoît Encelle, Alain Mille. Adaptive TEL based on Interaction Traces. In AIED'09 (14 International Conference on Artificial Intelligence in Education) workshop on "Towards User Modeling and Adaptive Systems for All (TUMAS-A 2009): Modeling and Evaluation of Accessible Intelligent Learning Systems", Jul 2009, Brighton, United Kingdom. pp.33-37, 2009. <hal-01437743>
  • Abdallahi Ould Mohamed, Vincent Courboulay, Karim Sehaba, Michel Ménard. Attention Analysis in Interactive Software for Children with Autism. The Eighth International ACM SIGACCESS Conference on Computers & Accessibility, Oct 2006, Portland, United States. ACM, pp.133 - 140, 2006. <hal-00216677>
  • Karim Sehaba, Pascal Estraillier. Game execution control by analysis of player's behaviour. ACE'06 (ACM SIGCHI International Conference on Advances in Computer Entertainment Technology), Jun 2006, Hollywood, United States. 2006. <hal-00449604>

Chapitre d'ouvrage1 document

  • Karim Sehaba, Pascal Estraillier. Contrôle d'exécution des jeux par analyse du comportement du joueur. Intelligence Artificielle et Jeux, Hermès, Chapitre 11, 2006. <hal-00449740>

Poster4 documents

  • Mohammed Tadlaoui, Karim Sehaba, Sébastien George. Recommandation de ressources pédagogiques dans les réseaux sociaux en ligne. Journée Scientifique "Systèmes de recommandation et réseaux sociaux", Oct 2014, Chambéry, France. 2014. <hal-01283753>
  • Abir Béatrice Karami, Benoît Encelle, Karim Sehaba. Towards social and adaptive companion robots: a position paper. WACAI 2012 - Workshop Affect, Compagnon Artificiel, Interaction., Nov 2012, Grenoble, France. 2012. <hal-01353120>
  • Olivier Champalle, Karim Sehaba, Alain Mille, Yannick Prié. Des transformations à bases de règles pour capitaliser et partager l’expertise d’observation de l’activité sur simulateur pleine échelle. IC 2011 - 22èmes Journées francophones d’Ingénierie des Connaissances, May 2011, Chambéry, France. 2011. <hal-01354412>
  • Olivier Champalle, Karim Sehaba, Alain Mille, Yannick Prié. Observation et analyse de comportements collectifs et/ou individuels par la découverte de connaissances issues de l’exploitation d’un corpus de M-Traces d’activité sur simulateur pleine échelle. EIAH 2011 - Environnements Informatiques pour l’Apprentissage Humain, May 2011, Mons, Belgique. 2011. <hal-01354407>

Direction d'ouvrage, Proceedings1 document

  • Karim Sehaba, Benoît Encelle. Actes de l'atelier Environnements Informatiques pour l'Apprentissage Humain et Situation de Handicap. 6ème Conférence sur les Environnements Informatiques pour l’Apprentissage Humain (EIAH 2013), Toulouse, IRIT Press 2013, pp.41, 2013. <hal-01339279>

Pré-publication, Document de travail1 document

  • Karim Sehaba. Adaptation dynamique des Environnements Informatiques pour l'Apprentissage Humain. 7056; H. 2014. <hal-01470080>