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159 résultats
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Crowd patches: populating large-scale virtual environments for real-time applicationsACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Feb 2009, Boston, United States. ⟨10.1145/1507149.1507184⟩
Communication dans un congrès
inria-00555638v1
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Real-time Inserting Virtual Characters into Dynamic Video SceneCHINAGRAPH, Oct 2010, nanjing, China
Communication dans un congrès
inria-00540883v1
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A hierarchy of heuristic-based models of crowd dynamicsKinetic and Related Models , 2013, 6, pp.809-839. ⟨10.1007/s10955-013-0805-x⟩
Article dans une revue
hal-00808691v1
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Minimal predicted distance: a kinematic cue to investigate collision avoidance between walkersSociété de Biomécanique, Oct 2012, Toulouse, France. pp.240-242, ⟨10.1080/10255842.2012.7136⟩
Communication dans un congrès
hal-00759908v1
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Interactive techniques for populating large virtual citiesEurographics Workshop on Urban Data Modelling and Visualisation, May 2013, Girona, Spain. pp.41-42, ⟨10.2312/UDMV/UDMV13/041-042⟩
Communication dans un congrès
hal-00815691v1
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Mixed Reality Crowds: Online Inserting Virtual Characters into Dynamic Video ScenesCASA 2011, May 2011, Chengdu, China
Communication dans un congrès
hal-00645210v1
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Gaze Behaviour During Collision Avoidance Between Walkers: A Preliminary Study to Design an Experimental PlatformVHCIE@IEEEVR 2018 - IEEE Virtual Humans and Crowds for Immersive Environments, 25th IEEE Conference on Virtual Reality, Mar 2018, Reutlingen, Germany. pp.1-5
Communication dans un congrès
hal-01820147v1
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Walking with virtual people: Evaluation of locomotion interfaces in dynamic environmentsIEEE Transactions on Visualization and Computer Graphics, 2018, 24 (7), pp.2251-2263. ⟨10.1109/TVCG.2017.2714665⟩
Article dans une revue
hal-01557761v1
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Etude du comportement piéton en réalité virtuelleInterstices, 2021
Article dans une revue
hal-03310780v1
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Reactive Virtual Agents: A Viewpoint-Driven Approach for Bodily Nonverbal CommunicationIVA 2021: ACM International Conference on Intelligent Virtual Agents, Sep 2021, Virtual Event Japan, France. pp.164-166, ⟨10.1145/3472306.3478351⟩
Communication dans un congrès
hal-03349919v1
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Connecting Global and Local Agent Navigation via TopologyMIG 2019 - ACM SIGGRAPH Conference Motion Interaction and Games, Oct 2019, Newcastle upon Tyne, United Kingdom. pp.1-10, ⟨10.1145/3359566.3360084⟩
Communication dans un congrès
hal-02308297v1
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The Stare-in-the-Crowd Effect When Navigating a Crowd in Virtual RealitySAP 2023 - ACM Symposium on Applied Perception, Aug 2023, Los Angeles, United States. pp.1-10, ⟨10.1145/3605495.3605796⟩
Communication dans un congrès
hal-04150082v1
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GREIL-Crowds: Crowd Simulation with Deep Reinforcement Learning and ExamplesACM Transactions on Graphics, 2023, 42 (4), pp.1-15. ⟨10.1145/3592459⟩
Article dans une revue
hal-04238301v1
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Proximity in VR: The Importance of Character Attractiveness and Participant GenderVR 2022 - IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2022, Christchurch, New Zealand. pp.1-2
Poster de conférence
hal-03584119v1
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Warping character animations using visual motion featuresComputers and Graphics, 2023, 110 (38-48), ⟨10.1016/j.cag.2022.11.008⟩
Article dans une revue
hal-03877972v2
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Réalité VirtuelleDictionnaire pluriel de la marche en ville, 2021
Notice d’encyclopédie ou de dictionnaire
hal-04439996v1
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Velocity-based models for crowd simulationMIG12 - The 5th international conference on Motion in Games - 2012, INRIA, Nov 2012, Rennes, France
Communication dans un congrès
hal-00759981v1
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Optimization-based computation of locomotion trajectories for crowd patchesACM SIGGRAPH Conference on Motion in Games 2014, Nov 2014, Los Angeles, United States. ⟨10.1145/2668064.2668094⟩
Communication dans un congrès
hal-01091176v1
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Following Behaviors: A Model for Computing Following DistancesTransportation Research Procedia, 2014, 2, pp.5. ⟨10.1016/j.trpro.2014.09.049⟩
Article dans une revue
hal-01091181v1
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Interaction between real and virtual humans during walking: perceptual evaluation of a simple device7th Symposium on Applied Perception in Graphics and Visualization, Jul 2010, Los Angeles, United States. pp.117-124, ⟨10.1145/1836248.1836271⟩
Communication dans un congrès
inria-00539584v1
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Dispositif de génération d'ordres de commande de l'attitude d'un élément télé-opérable par un utilisateur et système de jeu comportant un tel dispositifFrance, N° de brevet: 1059551. 2010
Brevet
hal-00644255v1
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The Stare-in-the-Crowd Effect in Virtual RealityVR 2022 - IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2022, Christchurch, New Zealand. pp.281-290, ⟨10.1109/VR51125.2022.00047⟩
Communication dans un congrès
hal-03581916v2
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A 2-stages locomotion planner for digital actorsACM SIGGRAPH/Eurographics symposium on Computer animation, Aug 2003, San Diego, United States. pp.258--264
Communication dans un congrès
inria-00473393v1
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Properties of pedestrians walking in line without density constraint2023
Pré-publication, Document de travail
hal-04237618v1
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Collision avoidance between walkers with a twist: strategies for curvilinear and rectilinear paths.ISPGR 2019 - Conference of the International Society for Posture & Gait Research, Jun 2019, Edinburgh, United Kingdom
Communication dans un congrès
hal-02058340v1
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Modeling physical interactions in human crowds: a pilot study of individual response to controlled external pushes46ème congrès de la société de biomécanique, 2021, Saint Etienne, France. pp.1-2
Communication dans un congrès
hal-03273814v1
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Effect of local limb cues in the prediction of global motion during collision avoidanceACAPS, Oct 2017, Dijon, France
Poster de conférence
hal-01645924v1
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Human inspired effort distribution during collision avoidance in human-robot motionRO-MAN 2018 - 27th IEEE International Symposium on Robot and Human Interactive Communication, Aug 2018, Nanjing and Tai'an, China. pp.1111-1117, ⟨10.1109/ROMAN.2018.8525623⟩
Communication dans un congrès
hal-01831757v1
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Effective Human-Robot Collaboration in near symmetry collision scenariosRO-MAN 2019 - 28th IEEE International Conference on Robot & Human Interactive Communication, Oct 2019, New Dehli, India. pp.1-8
Communication dans un congrès
hal-02267705v1
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Extreme-Density Crowd Simulation: Combining Agents with Smoothed Particle HydrodynamicsMIG 2020 - 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, Oct 2020, Virtual Event, United States. pp.1-10, ⟨10.1145/3424636.3426896⟩
Communication dans un congrès
hal-02964064v1
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