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160 résultats
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Gaze Behaviour During Collision Avoidance Between Walkers: A Preliminary Study to Design an Experimental PlatformVHCIE@IEEEVR 2018 - IEEE Virtual Humans and Crowds for Immersive Environments, 25th IEEE Conference on Virtual Reality, Mar 2018, Reutlingen, Germany. pp.1-5
Communication dans un congrès
hal-01820147v1
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Walking with virtual people: Evaluation of locomotion interfaces in dynamic environmentsIEEE Transactions on Visualization and Computer Graphics, 2018, 24 (7), pp.2251-2263. ⟨10.1109/TVCG.2017.2714665⟩
Article dans une revue
hal-01557761v1
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Etude du comportement piéton en réalité virtuelleInterstices, 2021
Article dans une revue
hal-03310780v1
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Reactive Virtual Agents: A Viewpoint-Driven Approach for Bodily Nonverbal CommunicationIVA 2021: ACM International Conference on Intelligent Virtual Agents, Sep 2021, Virtual Event Japan, France. pp.164-166, ⟨10.1145/3472306.3478351⟩
Communication dans un congrès
hal-03349919v1
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Connecting Global and Local Agent Navigation via TopologyMIG 2019 - ACM SIGGRAPH Conference Motion Interaction and Games, Oct 2019, Newcastle upon Tyne, United Kingdom. pp.1-10, ⟨10.1145/3359566.3360084⟩
Communication dans un congrès
hal-02308297v1
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Crowd patches: populating large-scale virtual environments for real-time applicationsACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Feb 2009, Boston, United States. ⟨10.1145/1507149.1507184⟩
Communication dans un congrès
inria-00555638v1
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Real-time Inserting Virtual Characters into Dynamic Video SceneCHINAGRAPH, Oct 2010, nanjing, China
Communication dans un congrès
inria-00540883v1
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Minimal predicted distance: a kinematic cue to investigate collision avoidance between walkersSociété de Biomécanique, Oct 2012, Toulouse, France. pp.240-242, ⟨10.1080/10255842.2012.7136⟩
Communication dans un congrès
hal-00759908v1
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Mixed Reality Crowds: Online Inserting Virtual Characters into Dynamic Video ScenesCASA 2011, May 2011, Chengdu, China
Communication dans un congrès
hal-00645210v1
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The Stare-in-the-Crowd Effect When Navigating a Crowd in Virtual RealitySAP 2023 - ACM Symposium on Applied Perception, Aug 2023, Los Angeles, United States. pp.1-10, ⟨10.1145/3605495.3605796⟩
Communication dans un congrès
hal-04150082v1
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Proximity in VR: The Importance of Character Attractiveness and Participant GenderVR 2022 - IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2022, Christchurch, New Zealand. pp.1-2
Poster de conférence
hal-03584119v1
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Warping character animations using visual motion featuresComputers and Graphics, 2023, 110 (38-48), ⟨10.1016/j.cag.2022.11.008⟩
Article dans une revue
hal-03877972v2
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Réalité VirtuelleDictionnaire pluriel de la marche en ville, 2021
Notice d’encyclopédie ou de dictionnaire
hal-04439996v1
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GREIL-Crowds: Crowd Simulation with Deep Reinforcement Learning and ExamplesACM Transactions on Graphics, 2023, 42 (4), pp.1-15. ⟨10.1145/3592459⟩
Article dans une revue
hal-04238301v1
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Interactive techniques for populating large virtual citiesEurographics Workshop on Urban Data Modelling and Visualisation, May 2013, Girona, Spain. pp.41-42, ⟨10.2312/UDMV/UDMV13/041-042⟩
Communication dans un congrès
hal-00815691v1
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A hierarchy of heuristic-based models of crowd dynamicsKinetic and Related Models , 2013, 6, pp.809-839. ⟨10.1007/s10955-013-0805-x⟩
Article dans une revue
hal-00808691v1
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Virtual Proxemics: Locomotion in the Presence of Obstacles in Large Immersive Projection EnvironmentsProceedings of IEEE Virtual Reality Conference, Mar 2015, Arles, France. pp.75 - 80
Communication dans un congrès
hal-01149962v1
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Parameter estimation and comparative evaluation of crowd simulationsComputer Graphics Forum, 2014, Eurographics 2014, 33 (2), pp.303--312. ⟨10.1111/cgf.12328⟩
Article dans une revue
hal-01059493v1
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Group Modeling: A Unified Velocity-Based ApproachComputer Graphics Forum, 2017, 36 (8), pp.45-56. ⟨10.1111/cgf.12993⟩
Article dans une revue
hal-01372766v1
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Simulation piétons, simulateurDictionnaire pluriel de la marche en ville, 2021
Notice d’encyclopédie ou de dictionnaire
hal-04440008v1
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Data based steering of virtual human using a velocity-space approachMotion in Games 2009, 2009, Utrecht, Netherlands
Communication dans un congrès
inria-00473301v1
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Guided by gaze: Prioritization strategy when navigating through a virtual crowd can be assessed through gaze activityActa Psychologica, 2018, 190, pp.248-257. ⟨10.1016/j.actpsy.2018.07.009⟩
Article dans une revue
hal-01876148v1
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Collision avoidance between a walker and a person on an electric powered wheelchairISPGR 2019 - Conference of the International Society for Posture & Gait Research, Jun 2019, Edinburgh, United Kingdom
Communication dans un congrès
hal-02058342v1
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A Perceptually-Validated Metric for Crowd Trajectory Quality EvaluationProceedings of the ACM on Computer Graphics and Interactive Techniques, 2021, 4 (3), pp.1 - 18. ⟨10.1145/3480136⟩
Article dans une revue
hal-03468540v1
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Collision Avoidance With Multiple Walkers: Sequential or Simultaneous Interactions?Frontiers in Psychology, 2018, 9, pp.1-14. ⟨10.3389/fpsyg.2018.02354⟩
Article dans une revue
hal-01940111v1
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Character navigation in dynamic environments based on optical flowComputer Graphics Forum, 2019, 38 (2), pp.181-192. ⟨10.1111/cgf.13629⟩
Article dans une revue
hal-02052554v1
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Data-Driven Crowd Simulation with Generative Adversarial NetworksCASA '19 - International Conference on Computer Animation and Social Agents, Jul 2019, Paris, France. pp.1-4, ⟨10.1145/3328756.3328769⟩
Communication dans un congrès
hal-02134282v1
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Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd SimulationComputer Graphics Forum, In press, pp.1-14. ⟨10.1111/cgf.14491⟩
Article dans une revue
hal-03642462v1
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Time-delayed Follow-the-Leader model for pedestrians walking in lineNetworks and Heterogeneous Media, 2015, 10 (3), pp.579-608. ⟨10.3934/nhm.2015.10.579⟩
Article dans une revue
hal-01097882v1
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Un modèle de suivi réaliste pour la simulation de foulesRevue Electronique Francophone d'Informatique Graphique, 2011, 5 (2), pp.67-76
Article dans une revue
hal-00817675v1
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