Nombre de documents

44

Jean-Dominique GASCUEL


Article dans une revue12 documents

  • Nicolas Holzschuch, Jean-Dominique Gascuel. Double- and Multiple-scattering Effects in Translucent Materials. IEEE Computer Graphics and Applications, Institute of Electrical and Electronics Engineers, 2013, Special Issue on Scattering: Acquisition, Modeling and rendering, 33 (3), pp.66-76. <10.1109/MCG.2013.19>. <hal-00760054>
  • Jacques Lemordant, Jean-Dominique Gascuel, Isabelle Bellin. L'émergence de la réalité augmentée, à la frontière du réel et du virtuel. Collection "20 ans d'avancées et de perspectives en sciences du numérique", INRIA, 2012, 3 p. <hal-00813184>
  • Jean-Dominique Gascuel, Henri Payno, Sébastien Schmerber, Olivier Martin. Immersive Virtual Environment for Visuo-Vestibular Therapy: Preliminary Results. Journal of CyberTherapy & Rehabilitation, 2012, 5 (2), pp.127. <hal-00690804>
  • Olivier Martin, Jean-Dominique Gascuel. Reactive Ocular and Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual Stimuli. Studies in Health Technology and Informatics, IOS Press, 2009, Annual Review Of Cybertherapy and Cybermedicine, 144, pp.208-210. <10.3233/978-1-60750-017-9-208>. <inria-00527172>
  • Olivier Martin, Jean-Dominique Gascuel. Reactive Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual Stimuli. Cyberpsychology and Behavior, Mary Ann Liebert, 2009, 12 (5), pp.581-673. <10.1089/cpb.2009.9991>. <hal-00386336>
  • Olivier Martin, Benjamin Julian, Laurence Boissieux, Jean-Dominique Gascuel, Claude Prablanc. Evaluating On-line Control of Goal Directed Arm Mouvement While Standing in Virtual Visual Environment. Journal of Visualization and Computer Animation, John Wiley & Sons, 2003, 14, pp.253--260. <inria-00510178>
  • Eric Ferley, Marie-Paule Cani, Jean-Dominique Gascuel. Resolution Adaptive Volume Sculpting. Graphical Models, Elsevier, 2002, 63, pp.459-478. <inria-00509970>
  • Eric Ferley, Marie-Paule Cani, Jean-Dominique Gascuel. Practical Volumetric Sculpting. Visual Computer, Springer Verlag, 2000, 16 (8), pp.469--480. <inria-00509977>
  • Nicolas Tsingos, Jean-Dominique Gascuel. ECHO & NarSYS - An accoustic modeler and sound renderer. ERCIM News, ERCIM, 1998. <inria-00509983>
  • Alexis Lamouret, Marie-Paule Cani, Jean-Dominique Gascuel. Combining Physically-Based Simulation of Colliding Objects with Trajectory Control. Journal of Visualization and Computer Animation, John Wiley & Sons, 1995, pp.21. <inria-00509995>
  • Jean-Dominique Gascuel, Marie-Paule Gascuel. Displacement constraints for interactive modeling and animation of articulated structures. Visual Computer, Springer Verlag, 1994, 10 (4), pp.191-204. <http://www.springerlink.com/content/j517u5r863767h81/>. <10.1007/BF01901286>. <inria-00509998>
  • Anne Johannet, L. Personnaz, G. Dreyfus, Jean-Dominique Gascuel, M. Weinfeld. Specification and Implementation of Digital Hopfield-Type Associative Memory with On-Chip Training. IEEE Transactions on Neural Networks, Institute of Electrical and Electronics Engineers, 1992, 3 (4), pp.529-539. <10.1109/72.143369>. <hal-00700043>

Communication dans un congrès31 documents

  • Beibei Wang, Jean-Dominique Gascuel, Nicolas Holzschuch. Point-Based Light Transport for Participating Media with Refractive Boundaries. EGSR2016 EI&I, Jun 2016, Dublin, Ireland. 2016. <hal-01327239>
  • Jean-Dominique Gascuel, Henri Payno, Sebastien Schmerber, Olivier Martin. Immersive Virtual Environment for Visuo-Vestibular Therapy: Preliminary Results. Brenda K. Wiederhold and Giuseppe Riva. CYBER17 - 17th Annual CyberPsychology & CyberTherapy Conference, Sep 2012, Bruxelles, Belgium. IOS Press, 181, pp.187-191, 2012, Studies in Health Technology and Informatics; Annual Review of Cybertherapy and Telemedicine 2012. <10.3233/978-1-61499-121-2-187>. <hal-00690875>
  • Olivier Martin, Jean-Dominique Gascuel. Reactive Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual Stimuli. CT14 - 14th Annual CyberTherapy and CyberPsychology Conference, Jun 2009, Villa Caramora, Lago Maggiore, Italy. pp.61, 2009, <10.3389/conf.neuro.14.2009.06.061>. <hal-00386337>
  • Jean-Dominique Gascuel, Nicolas Holzschuch, Gabriel Fournier, Bernard Péroche. Fast Non-Linear Projections using Graphics Hardware. I3D '08 - ACM Symposium on Interactive 3D Graphics and Games, Feb 2008, Redwood City, CA, United States. ACM SIGGRAPH, pp.107-114, 2008, <http://dl.acm.org/authorize?067631>. <10.1145/1342250.1342267>. <hal-00257806>
  • Raphaël Grasset, Laurence Boissieux, Jean-Dominique Gascuel, Dieter Schmalstieg. Interactive Mediated Reality. Mark Billinghurst and Andy Cockburn. 6th Australasian User Interface Conference, Jan 2005, Newcastle, Australia. Australian Computer Society, 40, pp.21-29, 2005, CRPIT. <inria-00463586>
  • Olivier Martin, Laurence Boissieux, Benjamin Julian, Jean-Dominique Gascuel, Claude Prablanc. Posture-movement co-ordination when reaching in immersive visual virtual environment. XVIIth International Society for Gait and Posture Research Conference, May 2005, Marseille, France. Elsevier, 21, pp.S19, 2005. <hal-00386343>
  • Matthieu Cunzi, Joëlle Thollot, Sylvain Paris, Gilles Debunne, Jean-Dominique Gascuel, et al.. Dynamic Canvas for Immersive Non-Photorealistic Walkthroughs. Proc. Graphics Interface, 2003, Halifax, Canada. A K Peters, LTD., 2003. <inria-00510176>
  • Raphaël Grasset, Jean-Dominique Gascuel. Réalité Augmentée et Environnement Collaboratif : Un Tour d'Horizon. AFIG'03, 2003, Saint-Denis, France. 2003. <inria-00510184>
  • Matthieu Cunzi, Joëlle Thollot, Sylvain Paris, Jean-Dominique Gascuel, Gilles Debunne, et al.. Dynamic Canvas for Non-PhotorealisticWalkthroughs. Graphics Interface, Jun 2003, Halifax, Canada. A K Peters, pp.121--130, 2003, Graphics Interface. <inria-00463592>
  • Jean-Marc Hasenfratz, Marc Lapierre, Jean-Dominique Gascuel, Edmond Boyer. Real-Time Capture, Reconstruction and Insertion into Virtual World of Human Actors. Vision, Video and Graphics, 2003, Bath, United Kingdom. Elsevier, pp.49--56, 2003. <inria-00510183>
  • Laurent Grisoni, Samuel Degrande, Christophe Chaillou, Eric Ferley, Marie-Paule Cani, et al.. SpinCAS: a step towards Virtual Collaborative Sculpting. Virtual Reality International Conference, 2002, Laval, France. 2002. <inria-00510040>
  • Olivier Martin, Benjamin Julian, Laurence Boissieux, Jean-Dominique Gascuel, Claude Prablanc. Evaluating on-line control of goal-directed arm movement while standing in virtual visual environment. 1st International Workshop on Virtual Reality Rehabilitation, 2002, Lausanne, Switzerland. VRLab-EPFL, Lausane, Switzerland, pp.249--259, 2002. <inria-00510033>
  • Raphaël Grasset, Jean-Dominique Gascuel. MARE : Multiuser Augmented Reality Environment on real table setup. ACM SIGGRAPH Conference Abstracts and Applications, 2002, San Antonio, Texas, United States. 2002. <inria-00510037>
  • Raphaël Grasset, Xavier Décoret, Jean-Dominique Gascuel. Augmented Reality Collaborative Environment:Calibration \& Interactive Scene Editing. Virtual Reality International Conference (VRIC 2001), May 2001, Laval, France. 2001. <inria-00510043>
  • Raphaël Grasset, Jean-Dominique Gascuel. Environnement de Réalité Augmentée Collaboratif : Manipulation d'Objets Réels et Virtuels. AFIG 01, actes des 14èmes Journées de l'Association Française d'Informatique Graphique, Nov 2001, Limoges, France. pp.101-112, 2001. <inria-00510046>
  • Chris Faisstnauer, Jean-Dominique Gascuel, Werner Purgathofer, Michael Gervautz. Construction of an Open Geometry Server for Client-Server Virtual Environments. Virtual Reality, 2001, Yokohama, Japan. 2001. <inria-00510044>
  • Dan Stora, Pierre-Olivier Agliati, Marie-Paule Cani, Fabrice Neyret, Jean-Dominique Gascuel. Animating Lava Flows. Graphics Interface (GI'99) Proceedings, 1999, Kingston, Ontario, Canada. pp.203--210, 1999. <inria-00510066>
  • Eric Ferley, Marie-Paule Cani, Jean-Dominique Gascuel. Practical Volumetric Sculpting. Proceedings of Implicit Surface '99, 1999, Bordeaux, France. 10 p., 1999. <inria-00510075>
  • François Faure, Chris Faisstnauer, Gerd Hesina, Amaury Aubel, Marc Escher, et al.. Collaborative animation over the network. Computer Animation '99, 1999, Genève, Switzerland. 1999. <inria-00510068>
  • Eric Ferley, Marie-Paule Cani, Jean-Dominique Gascuel. Sculpture virtuelle. 12èmes journées de l'Association française d'informatique graphique (AFIG'99), Nov 1999, Reims, France. 1999. <inria-00537513>
  • Laure France, Alain Girault, Jean-Dominique Gascuel, Bernard Espiau. Sensor Modeling for a Walking Robot Simulation. Eurographics Workshop on Computer Animation and Simulation, 1999, Milan, Italy. 1999. <inria-00510077>
  • Eric Ferley, Marie-Paule Cani, Jean-Dominique Gascuel. Virtual Sculpture. P. Brunet and R. Scopigno. Short Papers Proceedings of Eurographics '99, Sep 1999, Milan, Italy. 1999. <inria-00527732>
  • Nicolas Tsingos, Jean-Dominique Gascuel. Fast rendering of sound occlusion and diffraction effects for virtual acoustic environments. 104th AES Convention, 1998, Amsterdam, Netherlands. 1998. <inria-00510083>
  • Jean-Dominique Gascuel, Marie-Paule Cani, Mathieu Desbrun, Eric Leroy, Carola Mirgon. Simulating Landslides for Natural Disaster Prevention. 9th Eurographics Workshop on Computer Animation and Simulation (EGCAS'98), 1998, Lisbonne, Portugal. 1998. <inria-00510087>
  • Nicolas Tsingos, Jean-Dominique Gascuel. A general model for the simulation of room acoustics based on hierarchical radiosity. SIGGRAPH'97 technical sketch, 1997, Los angeles, United States. 1997. <inria-00510090>
  • Dominique Rossin, Marie-Paule Cani, Jean-Dominique Gascuel, Agata Opalach, Mathieu Desbrun. Plateforme d'expérimentation pour la modélisation par surfaces implicites. modeleurs géométriques '97, 1997, Grenoble, France. 1997. <inria-00510103>
  • Nicolas Tsingos, Jean-Dominique Gascuel. Soundtracks for Computer Animation : Sound Rendering in Dynamic Environments with Occlusions. Graphics Interface '97, 1997, Kelowna, Canada. 1997. <inria-00510105>
  • Jean-Dominique Gascuel, Christophe Lyon. A New Set of Tools to Describe and Tune Trajectories. Computer Animation'95, 1995, Genève, Switzerland. 1995. <inria-00510121>
  • Jean-Dominique Gascuel. Implicit Patches: An Optimized and Powerful Ray Intersection Algorithm for Implicit Surfaces. Implicit Surface, 1995, Grenoble, France. 1995. <inria-00510131>
  • Agata Opalach, Marie-Paule Cani, Jean-Dominique Gascuel. Introduction to Modelling and Animation Using Implicit Surfaces. Computer Graphics International, 1995, Leeds, United Kingdom. 1995. <inria-00510132>
  • Jean-Dominique Gascuel. Fabule: Un environnement de recherche pour l'animation et la simulation. Les Simulateurs, Troisième Séminaire du groupe de travail français Animation, Simulation, 1994, Villeneuve d'Asq, France. 1994. <inria-00510139>

Rapport1 document

  • Renaud Blanch, Eric Ferley, Marie-Paule Cani, Jean-Dominique Gascuel. Non-Realistic Haptic Feedback for Virtual Sculpture. [Research Report] RR-5090, INRIA. 2004, pp.15. <inria-00071493>