Nombre de documents

10

CV de Jean-Charles Marty


Communication dans un congrès6 documents

  • Carine Touré, Christine Michel, Jean-Charles Marty. How to promote informal learning in the workplace? The need for incremental design methods. 9th International Conference on Computer Supported Education (CSEDU 2017), Feb 2017, Porto, Portugal. 12p. <hal-01478273>
  • Nada Aouadi, Philippe Pernelle, Jean-Charles Marty, Thibault Carron. Model Driven Architecture Approach for smooth integration of playful scenarios into learning environments. The 9th European Conference on Games Based Learning, ECGBL 2015, Oct 2015, Steinkjer, Norway. <hal-01213527>
  • Carine Touré, Christine Michel, Jean-Charles Marty. Refinement of Knowledge Sharing Platforms to Promote Effective Use: A Use Case. 8th IEEE International Workshop on Knowledge Acquisition, Reuse and Evaluation (KARE 2015) in conjunction with 11th International Conference on Signal-Image Technology and Internet- Based Systems (SITIS 2015), Nov 2015, Bangkok, Thailand. Proceedings of SITIS 2015 - The IEEE 11th International Conference on SIGNAL IMAGE TECHNOLOGY & INTERNET BASED SYSTEMS pp.680-686, 2015, <http://www.sitis-conf.org/>. <10.1109/SITIS.2015.127>. <hal-01263423v2>
  • Philippe Pernelle, Thibault Carron, Soumaya Elkadiri, Aurélie Bissay, Jean-Charles Marty. PLM Serious Game Approach available both for Change Management and Knowledge Assessment. Shuichi Fukuda; Alain Bernard; Balan Gurumoorthyv; Abdelaziz Bouras. Product Lifecycle Management for a Global Market, Jul 2014, Yokohama, Japan. Springer, Product Lifecycle Management for a Global Market, 442, pp.323-332, IFIP Advances in Information and Communication Technology. <10.1007/978-3-662-45937-9_32>. <hal-01215658>
  • Philippe Pernelle, Jean-Charles Marty, Thibault Carron. Serious Gaming: A new way to introduce Product Lifecycle Management. IEEE Workshop on Learning Technology for Education in Cloud 7th International Conference on Knowledge Management in Organizations. Services and Cloud Computing, Jul 2012, Salamanca, Spain. Springer Berlin Heidelberg, IEEE Workshop on Learning Technology for Education in Cloud 7th International Conference on Knowledge Management in Organizations. Services and Cloud Computing, 173, pp.89-100, Advances in Intelligent Systems and Computing. <10.1007/978-3-642-30859-8_9>. <hal-01273042>
  • Philippe Pernelle, Thibault Carron, Jean-Charles Marty, Stéphane Talbot. Learning PLM system with a Serious Game. Christos Emmanouilidis; Marco Taisch; Dimitris Kiritsis. 19th Advances in Production Management Systems (APMS), Sep 2012, Rhodes, Greece. Springer, Advances in Production Management Systems. Competitive Manufacturing for Innovative Products and Services, AICT-397 (Part I), pp.598-605, IFIP Advances in Information and Communication Technology. <10.1007/978-3-642-40352-1_75>. <hal-01282398>

Chapitre d'ouvrage2 documents

  • Lucas Bisognin, Thibault Carron, Jean-Charles Marty. Learning Games Factory: Construction of Learning Games Using a Component-Based Approach. Leading Issues in Game‐Based Learning Research; selected paper from ECGBL10, Academic Publishing International, pp.105--123, 2012, 978-1-908272-24-9. <hal-01273024>
  • Thibault Carron, Jean-Charles Marty. Enhancement of Adaptation and Monitoring in Game-Based Learning Environments. Student Usability in Educational Software and Games: Improving Experiences, IGI Global, pp.201-220, 2012, 9781466619876. <10.4018/978-1-4666-1987-6.ch009>. <hal-01273028>

Article dans une revue2 documents

  • Jean-Charles Marty, Thibault Carron, Philippe Pernelle. Observe and React: Interactive Indicators for Monitoring Pedagogical Sessions. International Journal of Learning Technology, Inderscience, 2012, 7 (3), pp.277-296. <10.1504/IJLT.2012.049195>. <hal-01174612>
  • Thibault Carron, Jean-Charles Marty, Philippe Pernelle. Un environnement d'apprentissage basé sur le jeu: Learning Adventure. Revue Argos (SCEREN - CNDP-CRDP), 2012, 50, pp.16-21. <hal-01174621>