Nombre de documents

9

CV de Jean-Charles Marty


Communication dans un congrès5 documents

  • Carine Touré, Christine Michel, Jean-Charles Marty. How to promote informal learning in the workplace? The need for incremental design methods. 9th International Conference on Computer Supported Education (CSEDU 2017), Feb 2017, Porto, Portugal. 12p. <hal-01478273>
  • Carine Touré, Christine Michel, Jean-Charles Marty. Adaptation des réseaux sociaux d’entreprise pour favoriser l’apprentissage informel sur le lieu de travail. 8ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain (EIAH 2017), Jun 2017, Strasbourg, France. 12p., 2017. <hal-01512375>
  • Nada Aouadi, Philippe Pernelle, Jean-Charles Marty, Thibault Carron. Model Driven Architecture Approach for smooth integration of playful scenarios into learning environments. The 9th European Conference on Games Based Learning, ECGBL 2015, Oct 2015, Steinkjer, Norway. <hal-01213527>
  • Philippe Pernelle, Thibault Carron, Jean-Charles Marty, Stéphane Talbot. Learning PLM system with a Serious Game. Christos Emmanouilidis; Marco Taisch; Dimitris Kiritsis. 19th Advances in Production Management Systems (APMS), Sep 2012, Rhodes, Greece. Springer, Advances in Production Management Systems. Competitive Manufacturing for Innovative Products and Services, AICT-397 (Part I), pp.598-605, IFIP Advances in Information and Communication Technology. <10.1007/978-3-642-40352-1_75>. <hal-01282398>
  • Philippe Pernelle, Jean-Charles Marty, Thibault Carron. Serious Gaming: A new way to introduce Product Lifecycle Management. IEEE Workshop on Learning Technology for Education in Cloud 7th International Conference on Knowledge Management in Organizations. Services and Cloud Computing, Jul 2012, Salamanca, Spain. Springer Berlin Heidelberg, IEEE Workshop on Learning Technology for Education in Cloud 7th International Conference on Knowledge Management in Organizations. Services and Cloud Computing, 173, pp.89-100, Advances in Intelligent Systems and Computing. <10.1007/978-3-642-30859-8_9>. <hal-01273042>

Article dans une revue2 documents

  • Thibault Carron, Jean-Charles Marty, Philippe Pernelle. Un environnement d'apprentissage basé sur le jeu: Learning Adventure. Revue Argos (SCEREN - CNDP-CRDP), 2012, 50, pp.16-21. <hal-01174621>
  • Jean-Charles Marty, Thibault Carron, Philippe Pernelle. Observe and React: Interactive Indicators for Monitoring Pedagogical Sessions. International Journal of Learning Technology, Inderscience, 2012, 7 (3), pp.277-296. <10.1504/IJLT.2012.049195>. <hal-01174612>

Chapitre d'ouvrage2 documents

  • Thibault Carron, Jean-Charles Marty. Enhancement of Adaptation and Monitoring in Game-Based Learning Environments. Student Usability in Educational Software and Games: Improving Experiences, IGI Global, pp.201-220, 2012, 9781466619876. <10.4018/978-1-4666-1987-6.ch009>. <hal-01273028>
  • Lucas Bisognin, Thibault Carron, Jean-Charles Marty. Learning Games Factory: Construction of Learning Games Using a Component-Based Approach. Leading Issues in Game‐Based Learning Research; selected paper from ECGBL10, Academic Publishing International, pp.105--123, 2012, 978-1-908272-24-9. <hal-01273024>