Nombre de documents

8


Communication dans un congrès8 documents

  • Hui-Yin Wu, Tsai-Yen Li, Marc Christie. Using ECPs for Interactive Applications in Virtual Cinematography. Eurographics Workshop on Intelligent Cinematography and Editing, Apr 2017, Lyon, France. 2017. 〈hal-01571418〉
  • Hui-Yin Wu, Quentin Galvane, Christophe Lino, Marc Christie. Analyzing Elements of Style in Annotated Film Clips. WICED 2017 - Eurographics Workshop on Intelligent Cinematography and Editing, Apr 2017, Lyon, France. pp.7, 〈http://wiced.inria.fr/〉. 〈10.2312/wiced.20171068 〉. 〈hal-01492523〉
  • Hui-Yin Wu, Marc Christie. Analysing Cinematography with Embedded Constrained Patterns. WICED - Eurographics Workshop on Intelligent Cinematography and Editing, May 2016, Lisbon, Portugal. 2016. 〈hal-01413407〉
  • Hui-Yin Wu, Marc Christie. Stylistic Patterns for Generating Cinematographic Sequences. 4th Workshop on Intelligent Cinematography and Editing Co-Located w/ Eurographics 2015, May 2015, Zurich, Switzerland. Eurographics Digital Library, 〈10.2312/wiced.20151077〉. 〈hal-01150905〉
  • Hui-Yin Wu, Tsai-Yen Li, Marc Christie. Logic Control for Story Graphs in 3D Game Narratives. 2015 International Symposium on Smart Graphics, Aug 2015, Chengdu, China. 2015. 〈hal-01193141〉
  • Pei-Chun Lai, Hui-Yin Wu, Cunka Bassirou Sanokho, Marc Christie, Tsai-Yen Li. A Pattern-based Tool for Creating Virtual Cinematography in Interactive Storytelling. SG 2014 : 12th International Symposium on Smart Graphics, Aug 2014, Taipei, Taiwan. 8698, pp.121, Lecture Notes in Computer Science / Image Processing, Computer Vision, Pattern Recognition, and Graphics. 〈http://www.smartgraphics.org/sg14/main.html〉. 〈10.1007/978-3-319-11650-1_11〉. 〈hal-01113549〉
  • Hui-Yin Wu, Marc Christie, Tsai-Yen Li. Stories Animated: A Framework for Personalized Interactive Narratives using Filtering of Story Characteristics. CASA - Computer Animation and Social Agents, May 2013, Istanbul, Turkey. 2013. 〈hal-00854390〉
  • Hui-Yin Wu, Marc Christie, Tsai-Yen Li. Shaping Interactive Stories in 3D Environments. Motion in Games, Nov 2013, Dublin, Ireland. 2013. 〈hal-00925428〉