Nombre de documents

9

CV de Guillaume Gilet


Communication dans un congrès3 documents

  • Yoann Weber, Vincent Jolivet, Guillaume Gilet, Djamchid Ghazanfarpour. Rendu multi-échelle de pluie et interaction avec l'environnement naturel. AFIG'2015, 2015, Lyon, France. Actes de AFIG'2015, 2015, Actes de AFIG'2015. <hal-01296427>
  • Guillaume Gilet, Alexandre Meyer, Fabrice Neyret. Point-based rendering of trees. Pierre Poulin and Eric Galin. Eurographics Workshop on Natural Phenomena, Aug 2005, Dublin, Ireland. Eurographics Association, pp.67-72, 2005, <http://www.eg.org/EG/DL/WS/NPH/NPH05/067-072.pdf>. <10.2312/NPH/NPH05/067-072>. <inria-00537448>
  • Guillaume Gilet, Alexandre Meyer, Fabrice Neyret. Point-based renderign of Trees. A.K. Peters. Eurographics Workshop on Natural Phenomena 2005, Aug 2005, Dublin, Ireland. p. 67-72, 2005. <inria-00402116>

Rapport1 document

  • Guillaume Gilet. Programmation Bayésienne de Robots : Poursuite et fuite de plusiers cibles mobiles. [Technical Report] 2003. <inria-00182140>

Article dans une revue5 documents

  • Yoann Weber, Vincent Jolivet, Guillaume Gilet, Djamchid Ghazanfarpour. A multiscale model for rain rendering in real-time. Computers & Graphics, 2015, 50, pp.61-70. <hal-01295379>
  • Guillaume Gilet, Basile Sauvage, Kenneth Vanhoey, Jean-Michel Dischler, Djamchid Ghazanfarpour. Local random-phase noise for procedural texturing. ACM Transactions on Graphics, Proceedings of ACM SIGGRAPH ASIA 2014, 2014, 33 (6), pp.195:1-195:11. <hal-01295389>
  • Guillaume Gilet, Jean-Michel Dischler, Djamchid Ghazanfarpour. Multiple Kernels Noise for Improved Procedural Texturing. Visual Computer, Springer Verlag, 2012, 28 (6-8), pp.679-689. <10.1007/s00371-012-0711-2>. <hal-00766595>
  • Guillaume Gilet, Jean-Michel Dischler, Djamchid Ghazanfarpour. Multi-scale Assemblage for Procedural Texturing. Computer Graphics Forum, Wiley, 2012, 31 (7), pp.2117-2126. <10.1111/j.1467-8659.2012.03204.x>. <hal-00765970>
  • Guillaume Gilet, Jean-Michel Dischler. An Image-Based Approach for Stochastic Volumetric and Procedural Details. Computer Graphics Forum, Wiley, 2010, 29 (4), p. 1411-1419. <hal-00546527>