Skip to Main content


Export Publications

Export the displayed publications:
Number of documents


Guillaume Loup

Guillaume Loup is an assistant professor in the IRA2 team (Interaction, Virtual & Augmented Reality, Ambient Robotics). He began his career as a R&D engineer in companies specialized in virtual reality and contributed to the implementation and experimentation of several immersive environments from 2011 to 2014. He carries out his PhD in the LIUM - IEIAH team and in collaboration with the LIRIS - SICAL team, to obtain his doctorate in computer science in 2017. He is interested in the implementation of real-time interactions and the use of immersive devices in Virtual Environments for Human Learning (VEHL). His work also focuses on the design of mixed and virtual reality-based serious games.

Conference papers10 documents

  • Xuan Hien Mai, Guillaume Loup, Jean-Yves Didier. A new method of designing an interactive scenario of serious games based on panoramic videos. 24th Virtual Reality International Conference (VRIC 2022), Apr 2022, Laval, France. ⟨hal-03623310⟩
  • Jonathan Degand, Guillaume Loup, Jean-Yves Didier. Towards an Immersive Debriefing of Serious Games in Virtual Reality: A Framework Concept. 10th International Conference on Games and Learning Alliance (GALA 2021), Dec 2021, La Spezia (virtual), Italy. pp.143--152, ⟨10.1007/978-3-030-92182-8_14⟩. ⟨hal-03504770⟩
  • Lahcen Oubahssi, Guillaume Loup, Claudine Piau-Toffolon, Oussema Mahdi. ADDEGames: An Assistance Design tool for Digital Epistemic Games. The 18th IEEE International Conference on Advanced Learning Technologies, Jul 2018, Bombay, India. pp. 103-107. ⟨hal-01775217⟩
  • Guillaume Loup, Audrey Serna, Sébastien George. MIREDGE : un outil communautaire pour l’implémentation d’interactions immersives. 29ème conférence francophone sur l'Interaction Homme-Machine, AFIHM, Aug 2017, Poitiers, France. 3 p. ⟨hal-01577688⟩
  • Guillaume Loup, Audrey Serna, Sébastien George. Conception, développement et évaluation de jeux sérieux immersifs. Atelier EduIHM, conférence IHM 2017, Aug 2017, Poitiers, France. ⟨hal-02538689⟩
  • Frank Sauret, Valérie Emin-Martinez, Guillaume Loup, Lahcen Oubahssi, Claudine Piau-Toffolon, et al.. REARTH un exemple de Jeu Épistémique Numérique De la conception à l’expérimentation. Colloque Enseignement des Technologies et des Sciences de l'Information et des Systèmes (CETSIS), May 2017, Le Mans, France. ⟨hal-01850462⟩
  • Eric Sanchez, Claudine Piau-Toffolon, Lahcen Oubahssi, Audrey Serna, Iza Marfisi-Schottman, et al.. Toward a Play Management System for Play-Based Learning. European Conference on Technology Enhanced Learning,, Sep 2016, Lyon, France. pp.484 - 489, ⟨10.1007/978-3-319-45153-4_47⟩. ⟨hal-01383214⟩
  • Guillaume Loup, Audrey Serna, Sébastien Iksal, Sébastien George. Immersion and Persistence: Improving Learners’ Engagement in Authentic Learning Situations. 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Sep 2016, Lyon, France. pp.410-415, ⟨10.1007/978-3-319-45153-4_35⟩. ⟨hal-01388000⟩
  • Guillaume Loup, Sébastien George, Audrey Serna. Fondements et caractérisation des jeux épistémiques numériques pervasifs. 7ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain (EIAH 2015), Jun 2015, Agadir, Maroc. pp.41-52. ⟨hal-01405931⟩
  • Benjamin Poussard, Guillaume Loup, Olivier Christmann, Rémy Eynard, Marc Pallot, et al.. Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform. Virtual Reality International Conference (VRIC), Apr 2014, Laval, France. 8 p., ⟨10.1145/2617841.2620720⟩. ⟨hal-01175444⟩

Journal articles4 documents

  • Lahcen Oubahssi, Claudine Piau-Toffolon, Guillaume Loup, Eric Sanchez. From Design to Management of Digital Epistemic Games. International Journal of Serious Games, Serious Games Society, 2020, 7 (1), pp.23-46. ⟨10.17083/ijsg.v7i1.336⟩. ⟨hal-02513485⟩
  • Emilie Loup-Escande, Simon Herbulot, Alain Cabrel Ngandjong, Romain Lelong, Guillaume Loup, et al.. Effects of a virtual reality game on learning performances and motivation: example of Nanoviewer in the field of energy storage. Psychology and Education Journal, Psychology and Education, 2020, 57 (2), pp.111--116. ⟨hal-02884011⟩
  • Katy Tcha-Tokey, Olivier Christmann, Emilie Loup-Escande, Guillaume Loup, Simon Richir. Towards a Model of User Experience in Immersive Virtual Environments. Advances in Human-Computer Interaction, Hindawi, 2018, 2018, pp.7827286. ⟨hal-01886184⟩
  • Guillaume Loup, Sébastien George, Iza Marfisi-Schottman, Audrey Serna. A Visual Programming Tool to Design Mixed and Virtual Reality Interactions. International Journal of Virtual Reality, IPI Press, 2018, 18 (02), pp.19-29. ⟨hal-01900503⟩

Book sections1 document

  • Emilie Loup-Escande, Fabien Lotte, Guillaume Loup, Anatole Lécuyer. User-Centred BCI Videogame Design. R. Nakatsu and M. Rauterberg and P. Ciancarini. Handbook of Digital Games and Entertainment Technologies, Springer, 2015, ⟨10.1007/978-981-4560-52-8_3-1⟩. ⟨hal-01230571⟩

Theses1 document

  • Guillaume Loup. Conception et développement d’interactions immersives pour jeux sérieux. Environnements Informatiques pour l'Apprentissage Humain. Le Mans Université, 2017. Français. ⟨NNT : 2017LEMA1041⟩. ⟨tel-01820652⟩