Nombre de documents

40

CV de Gaël Guennebaud


Article dans une revue28 documents

  • Matthew Berger, Andrea Tagliasacchi, Lee Seversky, Pierre Alliez, Gael Guennebaud, et al.. A Survey of Surface Reconstruction from Point Clouds. Computer Graphics Forum, Wiley, 2016, pp.27. <10.1111/cgf.12802>. <hal-01348404v2>
  • Thibaud Lambert, Pierre Bénard, Gael Guennebaud. Multi-Resolution Meshes for Feature-Aware Hardware Tessellation. Computer Graphics Forum, Wiley, 2016. <hal-01266179>
  • Boris Raymond, Gael Guennebaud, Pascal Barla. Multi-Scale Rendering of Scratched Materials using a Structured SV-BRDF Model. ACM Transactions on Graphics, Association for Computing Machinery, 2016, <10.1145/2897824.2925945>. <hal-01321289>
  • Hichem Barki, Gael Guennebaud, Sebti Foufou. Exact, robust, and efficient regularized Booleans on general 3D meshes. Computer and mathematics with applications, Elsevier, 2015, 70 (6), pp.1235-1254. <10.1016/j.camwa.2015.06.016>. <hal-01203173>
  • Brett Ridel, Gael Guennebaud, Patrick Reuter, Xavier Granier. Parabolic-cylindrical moving least squares surfaces. Computers and Graphics, Elsevier, 2015, pp.7. <10.1016/j.cag.2015.05.006>. <hal-01169572v2>
  • Boris Raymond, Gaël Guennebaud, Pascal Barla, Romain Pacanowski, Xavier Granier. Optimizing BRDF Orientations for the Manipulation of Anisotropic Highlights. Computer Graphics Forum, Wiley, 2014, 33 (2), pp.9. <10.1111/cgf.12300>. <hal-00933264v2>
  • Rodolphe Vaillant, Gaël Guennebaud, Loïc Barthe, Brian Wyvill, Marie-Paule Cani. Robust iso-surface tracking for interactive character skinning. ACM Transactions on Graphics, Proceedings of ACM SIGGRAPH ASIA 2014, 2014, 33 (6), pp.1 - 11. <10.1145/2661229.2661264>. <hal-01091820v2>
  • Jiazhou Chen, Gael Guennebaud, Pascal Barla, Xavier Granier. Non-oriented MLS Gradient Fields. Computer Graphics Forum, Wiley, 2013, p. <hal-00857265>
  • Florian Canezin, Gaël Guennebaud, Loïc Barthe. Adequate Inner Bound for Geometric Modeling with Compact Field Function. Computer & Graphics (proceedings of SMI 2013), 2013, 37 (6), pp.565--573. <hal-00833576v2>
  • Florian Canezin, Gaël Guennebaud, Loïc Barthe. Adequate Inner Bound for Geometric Modeling with Compact Field Functions. Computers and Graphics, Elsevier, 2013, vol. 37 (n° 6), pp. 565-573. <10.1016/j.cag.2013.05.024>. <hal-01123642>
  • Rodolphe Vaillant, Loïc Barthe, Gael Guennebaud, Marie-Paule Cani, Damien Rohmer, et al.. Implicit Skinning: Real-Time Skin Deformation with Contact Modeling. ACM Transactions on Graphics, Association for Computing Machinery, 2013, 32 (4), pp.Article No. 125. <10.1145/2461912.2461960>. <hal-00819270>
  • Nicolas Mellado, Gaël Guennebaud, Pascal Barla, Patrick Reuter, Christophe Schlick. Growing Least Squares for the Analysis of Manifolds in Scale-Space. Computer Graphics Forum, Wiley, 2012, Proceedings of Symposium on Geometry Processing 2012, 31 (5), pp.1691-1701. <10.1111/j.1467-8659.2012.03174.x>. <hal-00713678v2>
  • Lucas Ammann, Pascal Barla, Xavier Granier, Gael Guennebaud, Patrick Reuter. Surface Relief Analysis for Illustrative Shading. Computer Graphics Forum, Wiley, 2012, 31 (4), pp.1481-1490. <10.1111/j.1467-8659.2012.03144.x>. <hal-00709492>
  • Simon Boyé, Pascal Barla, Gael Guennebaud. A Vectorial Solver for Free-form Vector Gradient. ACM Transaction on Graphics, ACM, 2012, Proceedings of Siggraph Asia 2012, p. <hal-00732992v2>
  • Rodolphe Vaillant, Loïc Barthe, Gael Guennebaud, Marie-Paule Cani, Damien Rohmer, et al.. Déformation de la peau d'un personnage avec prise en compte des contacts. Revue Electronique Francophone d'Informatique Graphique, Association Française d'Informatique Graphique, 2012, 6 (2), pp.37-49. <hal-00819243>
  • Simon Boyé, Pascal Barla, Gaël Guennebaud. Interview 3DVF - Recherche : Free-form Vector Gradients. 3DVF, 3DVF, 2012, p. <http://www.3dvf.com/actualite-4893-interview-3dvf-recherche-free-form-vector-gradients.html>. <hal-00744618>
  • Shen Li, Gael Guennebaud, Baoguang Yang, Jieqing Feng. Predicted Virtual Soft Shadow Maps with High Quality Filtering. Computer Graphics Forum, Wiley, 2011, Proceedings of Eurographics 2011, 30 (2). <inria-00566223>
  • Simon Boyé, Gael Guennebaud, Christophe Schlick. Least Squares Subdivision Surfaces. Computer Graphics Forum (Proceedings of Pacific Graphics 2010), Wiley-Blackwell, 2010, 29 (7). <inria-00524555>
  • Yang Baoguang, Jieqing Feng, Gael Guennebaud, Xinguo Liu. Packet-based Hierarchal Soft Shadow Mapping. Computer Graphics Forum, Wiley, 2009, Proceedings of Eurographics Symposium on Rendering 2009, 28 (4), pp.1121--1130. <inria-00390541>
  • Cengiz Oztireli, Gaël Guennebaud, Markus Gross. Feature Preserving Point Set Surfaces based on Non-Linear Kernel Regression. Computer Graphics Forum, Wiley, 2009, Proceedings of Eurographics 2009, 28 (2), pp.493--501. <inria-00354969>
  • Forest Vincent, Loïc Barthe, Gael Guennebaud, Mathias Paulin. Soft Textured Shadow Volume. Computer Graphics Forum, Wiley, 2009, Proceedings of Eurographics Symposium on Rendering 2009, 28 (4), pp.1111--1120. <inria-00390534>
  • Gael Guennebaud, Marcel Germann, Markus Gross. Dynamic Sampling and Rendering of Algebraic Point Set Surfaces. Computer Graphics Forum, Wiley, 2008, Proceedings of Eurographics 2008, 27 (2), pp.653-662. <inria-00354995>
  • Christian Ledergerber, Gael Guennebaud, Miriah Meyer, Moritz Bacher, Hanspeter Pfister. Volume MLS Ray Casting. IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2008, Proceedings of Visualization 2008, 14 (6), pp.1372-1379. <10.1109/TVCG.2008.186>. <inria-00354979>
  • Gael Guennebaud, Loïc Barthe, Mathias Paulin. High-Quality Adaptive Soft Shadow Mapping. Computer Graphics Forum, Wiley, 2007, Proceedings of Eurographics 2007, 26 (3), pp.525-534. <inria-00355007>
  • Gael Guennebaud, Markus Gross. Algebraic Point Set Surfaces. ACM Transactions on Graphics, Association for Computing Machinery, 2007, Proceedings of Siggraph 2007, 26 (3), pp.23-9. <inria-00354998>
  • Gael Guennebaud, Loïc Barthe, Mathias Paulin. Interpolatory Refinement for Real-Time Processing of Point-Based Geometry. Computer Graphics Forum, Wiley, 2005, Proceedings of Eurographics 2005, 24 (3), pp.657-667. <inria-00355015>
  • Gael Guennebaud, Loïc Barthe, Mathias Paulin. Dynamic Surfel Set Refinement for High Quality Rendering. Computers and Graphics, Elsevier, 2004, 28 (6), pp.827-838. <inria-00355041>
  • Gael Guennebaud, Loïc Barthe, Mathias Paulin. Deferred Splatting. Computer Graphics Forum, Wiley, 2004, Proceedings of Eurographics 2004, 23 (3), pp.653-660. <inria-00355034>

Communication dans un congrès11 documents

  • Carlos J. Zubiaga, Gael Guennebaud, Romain Vergne, Pascal Barla. Local Shape Editing at the Compositing Stage. EGSR, Jun 2016, Dublin, Ireland. 2016. <hal-01338414>
  • Florian Canezin, Gael Guennebaud, Loïc Barthe. Topology-Aware Neighborhoods for Point-Based Simulation and Reconstruction. Eurographics/ ACM SIGGRAPH Symposium on Computer Animation, Jul 2016, Zurich, France. 2016, Symposium on Computer Animation. <https://sca2016.ethz.ch>. <hal-01338636>
  • Cyprien Buron, Jean-Eudes Marvie, Gaël Guennebaud, Xavier Granier. Dynamic On-Mesh Procedural Generation. Graphics Interface, Jun 2015, Halifax, Canada. <hal-01144673>
  • Cyprien Buron, Jean-Eudes Marvie, Gaël Guennebaud, Xavier Granier. Dynamic on-mesh procedural generation control. Siggraph - talk program, Aug 2014, Vancouver, Canada. 2014, <10.1145/2614106.2614129>. <hal-01144672>
  • Nicolas Mellado, Pascal Barla, Gael Guennebaud, Patrick Reuter, Gregory Duquesne. Screen-Space Curvature for Production-Quality Rendering and Compositing. SIGGRAPH Talk Program, Aug 2013, Anaheim, United States. ACM New York, 2013. <hal-00813560v2>
  • Boris Raymond, Pascal Barla, Gael Guennebaud. MicroSculpt : Une approche en espace image pour la manipulation de matériaux anisotropes. Journées de l'Association Française d'Informatique Graphique (AFIG), Nov 2012, Calais, France. pp.113-118, 2012, 25èmes journées de l'Association Française d'Informatique Graphique. <hal-00766602>
  • Simon Heinzle, Gael Guennebaud, Mario Botsch, Markus Gross. A Hardware Processing Unit for Point Sets. David Luebke and John Owens. Graphics Hardware 2008, Jun 2008, Sarajevo, Bosnia and Herzegovina. Eurographics Association, pp.21-31, 2008. <inria-00354990>
  • Gael Guennebaud, Loïc Barthe, Mathias Paulin. Real-time Soft Shadow Mapping by Backprojection. Eurographics Symposium on Rendering 2006, Jun 2006, Nicosia, Cyprus. Eurographics Association, pp.227-234, 2006. <inria-00355020>
  • Gael Guennebaud, Loïc Barthe, Mathias Paulin. Splat/Mesh Blending, Perspective Rasterization and Transparency for Point-Based Rendering. Eurographics Symposium on Point-Based Graphics 2006, Jul 2006, Boston, United States. Eurographics Association, pp.49-58, 2006. <inria-00355022>
  • Gael Guennebaud, Loïc Barthe, Mathias Paulin. Real-Time Point Cloud Refinement. Symposium on Point-Based Graphics, Jun 2004, Zurich, Switzerland. Eurographics Association, pp.41-49, 2004. <inria-00355028>
  • Gael Guennebaud, Mathias Paulin. Efficient screen space approach for Hardware Accelerated Surfel Rendering. Vision, Modeling and Visualization, Nov 2003, Munich, Germany. IEEE Computer Society, pp.485-495, 2003. <inria-00355030>

Document associé à des manifestations scientifiques1 document

  • Ivo Ihrke, Xavier Granier, Gaël Guennebaud, Laurent Jacques, Bastian Goldluecke. An Introduction to Optimization Techniques in Computer Graphics. Eurographics 2014 - Tutorials, Apr 2014, Strasbourg, France. 2014. <hal-00976357>