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Number of documents

66


Journal articles19 documents

  • Camille Jeunet, Luca Tonin, Louis Albert, Ricardo Chavarriaga, Benoit Bideau, et al.. Uncovering EEG Correlates of Covert Attention in Soccer Goalkeepers: Towards Innovative Sport Training Procedures. Scientific Reports, Nature Publishing Group, 2020, 10 (1), pp.1705. ⟨10.1038/s41598-020-58533-2⟩. ⟨hal-02464753⟩
  • Rebecca Fribourg, Ferran Argelaguet Sanz, Anatole Lécuyer, Ludovic Hoyet. Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View. IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2020, 26 (5), pp.2062-2072. ⟨10.1109/TVCG.2020.2973077⟩. ⟨hal-02868067⟩
  • Rebecca Fribourg, Nami Ogawa, Ludovic Hoyet, Ferran Argelaguet Sanz, Takuji Narumi, et al.. Virtual Co-Embodiment: Evaluation of the Sense of Agency while Sharing the Control of a Virtual Body among Two Individuals. IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2020, ⟨10.1109/TVCG.2020.2999197⟩. ⟨hal-02951915⟩
  • Antoine Costes, Fabien Danieau, Ferran Argelaguet Sanz, Philippe Guillotel, Anatole Lécuyer. Towards Haptic Images: a Survey on Touchscreen-Based Surface Haptics. IEEE Transactions on Haptics (ToH), IEEE, 2020, 13 (3), pp.530-541. ⟨hal-03007468⟩
  • Hakim Si-Mohammed, Jimmy Petit, Camille Jeunet, Ferran Argelaguet Sanz, Fabien Spindler, et al.. Towards BCI-based Interfaces for Augmented Reality: Feasibility, Design and Evaluation. IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2020, 26 (3), pp.1608-1621. ⟨10.1109/TVCG.2018.2873737⟩. ⟨hal-01947344⟩
  • Antoine Costes, Ferran Argelaguet Sanz, Fabien Danieau, Philippe Guillotel, Anatole Lécuyer. Touchy : A Visual Approach for Simulating Haptic Effects on Touchscreens. Frontiers in information and communication technologies, Frontiers Media S.A., 2019, 6, pp.1-11. ⟨10.3389/fict.2019.00001⟩. ⟨hal-02408724⟩
  • Camille Jeunet, Louis Albert, Ferran Argelaguet Sanz, Anatole Lécuyer. " Do you feel in control? " : Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments. IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2018, 24 (4), pp.1486-1495. ⟨10.1109/TVCG.2018.2794598⟩. ⟨hal-01679143v2⟩
  • Michael Pereira, Ferran Argelaguet Sanz, José del R. Millán, Anatole Lécuyer. Novice Shooters With Lower Pre-shooting Alpha Power Have Better Performance During Competition in a Virtual Reality Scenario. Frontiers in Psychology, Frontiers, 2018, 9 (527), pp.1-5. ⟨10.3389/fpsyg.2018.00527⟩. ⟨hal-01834358⟩
  • Yoren Gaffary, Ferran Argelaguet Sanz, Maud Marchal, Adrien Girard, Florian Gosselin, et al.. Toward Haptic Communication: Tactile Alphabets Based on Fingertip Skin Stretch. IEEE Transactions on Haptics (ToH), IEEE, 2018, pp.1 - 10. ⟨10.1109/TOH.2018.2855175⟩. ⟨hal-01839061⟩
  • Yoren Gaffary, Benoît Le Gouis, Maud Marchal, Ferran Argelaguet Sanz, Anatole Lécuyer, et al.. AR Feels “Softer” than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality. IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2017, 23 (11), pp.2372 - 2377. ⟨10.1109/TVCG.2017.2735078⟩. ⟨hal-01625290⟩
  • Ludovic Hoyet, Ferran Argelaguet Sanz, Corentin Nicole, Anatole Lécuyer. "Wow! I Have Six Fingers!": Would You Accept Structural Changes of Your Hand in VR?. Frontiers in Robotics and AI, Frontiers Media S.A., 2016, 3 (27), ⟨10.3389/frobt.2016.00027⟩. ⟨hal-01334359⟩
  • Gerd Bruder, Ferran Argelaguet Sanz, Anne-Héléne Olivier, Anatole Lécuyer. CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups. Presence: Teleoperators and Virtual Environments, Massachusetts Institute of Technology Press (MIT Press), 2016, 25 (1), pp.1 - 16. ⟨10.1162/PRES_a_00241⟩. ⟨hal-01388499⟩
  • Andéol Évain, Ferran Argelaguet Sanz, Géry Casiez, Nicolas Roussel, Anatole Lécuyer. Design and Evaluation of Fusion Approach for Combining Brain and Gaze Inputs for Target Selection. Frontiers in Neuroscience, Frontiers, 2016, 10 (454), pp.14. ⟨10.3389/fnins.2016.00454⟩. ⟨hal-01388528⟩
  • Andéol Évain, Ferran Argelaguet Sanz, Géry Casiez, Nicolas Roussel, Anatole Lécuyer. Do the stimuli of an SSVEP-based BCI really have to be the same as the stimuli used for training it?. Brain-Computer Interfaces, Taylor & Francis, 2016, 3 (2), pp.103 - 111. ⟨10.1080/2326263X.2016.1193458⟩. ⟨hal-01388534⟩
  • Ferran Argelaguet Sanz, Franck Multon, Anatole Lécuyer. A methodology for introducing competitive anxiety and pressure in VR sports training. Frontiers in Robotics and AI, Frontiers Media S.A., 2015, 2 (10), pp.11. ⟨10.3389/frobt.2015.00010⟩. ⟨hal-01140454⟩
  • David Antonio Gómez Jáuregui, Ferran Argelaguet Sanz, Anne-Hélène Olivier, Maud Marchal, Franck Multon, et al.. Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting. IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2014, 20 (4), pp.654-661. ⟨10.1109/TVCG.2014.45⟩. ⟨hal-00990280⟩
  • Ferran Argelaguet Sanz, Carlos Andujar. A Survey of 3D Object Selection Techniques for Virtual Environments. Computers and Graphics, Elsevier, 2013, 37 (3), pp.121-136. ⟨10.1016/j.cag.2012.12.003⟩. ⟨hal-00907787⟩
  • Ferran Argelaguet Sanz, David Antonio Gómez Jáuregui, Maud Marchal, Anatole Lécuyer. Elastic Images: Perceiving Local Elasticity of Images Through a Novel Pseudo-Haptic Deformation Effect. ACM Transactions on Applied Perception, Association for Computing Machinery, 2013, 10 (3), pp.17:1--17:14. ⟨hal-00907775⟩
  • Ferran Argelaguet, Carlos Andujar. Efficient 3D Pointing Selection in Cluttered Virtual Environments. IEEE Computer Graphics and Applications, Institute of Electrical and Electronics Engineers, 2009, 29 (6), pp.34-43. ⟨10.1109/MCG.2009.117⟩. ⟨hal-02612868⟩

Conference papers42 documents

  • Etienne Peillard, Yuta Itoh, Jean-Marie Normand, Ferran Argelaguet Sanz, Guillaume Moreau, et al.. Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality?. ISMAR 2020 - 19th IEEE International Symposium on Mixed and Augmented Reality, Nov 2020, Recife, Brazil. pp.124-133, ⟨10.1109/ISMAR50242.2020.00028⟩. ⟨hal-02911740⟩
  • Hugo Brument, Anne-Hélène Olivier, Maud Marchal, Ferran Argelaguet. Does the Control Law Matter? Characterization and Evaluation of Control Laws for Virtual Steering Navigation. ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments, Dec 2020, Florida, United States. pp.1-10. ⟨hal-03008936⟩
  • Tiffany Luong, Ferran Argelaguet Sanz, Nicolas Martin, Anatole Lécuyer. Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios. VR 2020 - IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2020, Virtual, United States. pp.662-671, ⟨10.1109/VR46266.2020.00089⟩. ⟨hal-03007485⟩
  • Rebecca Fribourg, Evan Blanpied, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet Sanz. Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR. ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments, Dec 2020, Florida, United States. pp.1-9. ⟨hal-03009015⟩
  • Hugo Brument, Maud Marchal, Anne-Hélène Olivier, Ferran Argelaguet Sanz. Influence of Dynamic Field of View Restrictions on Rotation Gain Perception in Virtual Environments. EuroVR 2020 - 17th EuroVR International Conference, Nov 2020, Valencia, Spain. pp.20-40, ⟨10.1007/978-3-030-62655-6_2⟩. ⟨hal-03007512⟩
  • Diane Dewez, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet. Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual Reality. IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2020, Arrecife, Brazil. pp.1-10. ⟨hal-03008902⟩
  • Tiffany Luong, Nicolas Martin, Anais Raison, Ferran Argelaguet, Jean-Marc Diverrez, et al.. Towards Real-Time Recognition of Users' Mental Workload Using Integrated Physiological Sensors Into a VR HMD. ISMAR 2020 - IEEE International Symposium on Mixed and Augmented Reality, Nov 2020, Virtual, Brazil. pp.1-13. ⟨hal-03008918⟩
  • Nicolas Olivier, Ludovic Hoyet, Ferran Argelaguet, Fabien Danieau, Quentin Avril, et al.. The impact of stylization on face recognition. SAP 2020 - ACM Symposium on Applied Perception, Sep 2020, Virtual, United States. pp.1-9, ⟨10.1145/3385955.3407930⟩. ⟨hal-02951833⟩
  • Hakim Si-Mohammed, Catarina Lopes-Dias, María Duarte, Ferran Argelaguet Sanz, Camille Jeunet, et al.. Detecting System Errors in Virtual Reality Using EEG Through Error-Related Potentials. VR 2020 - 27th IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2020, Atlanta, United States. pp.653-661, ⟨10.1109/VR46266.2020.00088⟩. ⟨hal-02919928⟩
  • Hugo Brument, Iana Podkosova, Hannes Kaufmann, Anne-Hélène Olivier, Ferran Argelaguet Sanz. Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour. VR 2019 - 26th IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2019, Osaka, Japan. pp.680-689, ⟨10.1109/VR.2019.8797721⟩. ⟨hal-02058365⟩
  • Quentin Galvane, I-Sheng Lin, Ferran Argelaguet Sanz, Tsai-Yen Li, Marc Christie. VR as a Content Creation Tool for Movie Previsualisation. VR 2019 - 26th IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2019, Osaka, France. pp.303-311, ⟨10.1109/VR.2019.8798181⟩. ⟨hal-02295309⟩
  • Tiffany Luong, Nicolas Martin, Ferran Argelaguet Sanz, Anatole Lécuyer. Studying the Mental Effort in Virtual Versus Real Environments. VR 2019 - 26th IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2019, Osaka, France. pp.809-816, ⟨10.1109/VR.2019.8798029⟩. ⟨hal-02295331⟩
  • Etienne Peillard, Ferran Argelaguet Sanz, Jean-Marie Normand, Anatole Lécuyer, Guillaume Moreau. Studying Exocentric Distance Perception in Optical See-Through Augmented Reality. ISMAR 2019 - 18th IEEE International Symposium on Mixed and Augmented Reality, Oct 2019, Beijing, China. pp.1-8. ⟨hal-02200822⟩
  • Etienne Peillard, Thomas Thebaud, Jean-Marie Normand, Ferran Argelaguet Sanz, Guillaume Moreau, et al.. Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality. VR 2019 - 26th IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2019, Osaka, Japan. pp.227-236, ⟨10.1109/VR.2019.8797826⟩. ⟨hal-02084069⟩
  • Diane Dewez, Rebecca Fribourg, Ferran Argelaguet Sanz, Ludovic Hoyet, Daniel Mestre, et al.. Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality. ISMAR 2019 - 18th IEEE International Symposium on Mixed and Augmented Reality, Oct 2019, Beijin, China. pp.1-12. ⟨hal-02385783⟩
  • Hakim Si-Mohammed, Géry Casiez, Ferran Argelaguet Sanz, Nicolas Roussel, Anatole Lécuyer. Defining Brain-Computer Interfaces: A Human-Computer Interaction Perspective. GBCIC 2019 - 8th Graz Brain-Computer Interface Conference, Sep 2019, Graz, Austria. pp.1-4. ⟨hal-02163771⟩
  • Antoine Costes, Fabien Danieau, Ferran Argelaguet Sanz, Anatole Lécuyer, Philippe Guillotel. "Haptic material": A Holistic Approach for Haptic Texture Mapping. EuroHaptics 2018 - Haptics: Science, Technology, and Applications, Jun 2018, Pisa, Italy. pp.37-45, ⟨10.1007/978-3-319-93399-3_4⟩. ⟨hal-01841974⟩
  • Alexandre Audinot, Emeric Goga, Vincent Goupil, Carl-Johan Jorqensen, Adrien Reuzeau, et al.. Climb, Fly, Stack: Design of Tangible and Gesture-Based Interfaces for Natural and Efficient Interaction. VR 2018 - IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2018, Reutlingen, Germany. pp.856-857, ⟨10.1109/VR.2018.8446244⟩. ⟨hal-01949804⟩
  • Guillaume Cortes, Ferran Argelaguet Sanz, Eric Marchand, Anatole Lécuyer. Virtual Shadows for Real Humans in a CAVE: Influence on Virtual Embodiment and 3D Interaction. SAP ’18 - ACM Symposium on Applied Perception, Aug 2018, Vancouver, Canada. pp.1-8, ⟨10.1145/3225153.3225165⟩. ⟨hal-01807680⟩
  • Rebecca Fribourg, Ferran Argelaguet Sanz, Ludovic Hoyet, Anatole Lécuyer. Studying the Sense of Embodiment in VR Shared Experiences. VR 2018 - 25th IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2018, Reutlingen, Germany. pp.273-280, ⟨10.1109/VR.2018.8448293⟩. ⟨hal-01804949⟩
  • Antoine Costes, Fabien Danieau, Ferran Argelaguet Sanz, Anatole Lécuyer, Philippe Guillotel. KinesTouch: 3D Force-Feedback Rendering for Tactile Surfaces. EuroVR 2018 - 15th International ConferenceVirtual Reality and Augmented Reality, Oct 2018, London, United Kingdom. pp.97-116, ⟨10.1007/978-3-030-01790-3_6⟩. ⟨hal-01947361⟩
  • Romain Terrier, Ferran Argelaguet Sanz, Jean-Marie Normand, Maud Marchal. Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study. EuroVR 2018 - International Conference on Virtual Reality and Augmented Reality, Oct 2018, London, United Kingdom. pp.190-210, ⟨10.1007/978-3-030-01790-3_12⟩. ⟨hal-01947356⟩
  • Merwan Achibet, Benoît Le Gouis, Maud Marchal, Pierre-Alexandre Leziart, Ferran Argelaguet Sanz, et al.. FlexiFingers: Multi-Finger Interaction in VR Combining Passive Haptics and Pseudo-Haptics. IEEE Symposium on 3D User Interfaces, Mar 2017, Los Angeles, United States. ⟨hal-01625154⟩
  • Camille Jeunet, Benoit Bideau, Ferran Argelaguet Sanz, Ricardo Chavarriaga, José del R. Millán, et al.. Investigating neurophysiological correlates of covert attention in soccer goalkeepers. WCSS 2017 - World Conference on Science and Soccer, May 2017, Rennes, France. pp.1. ⟨hal-01669331⟩
  • Gwendal Le Moulec, Ferran Argelaguet Sanz, Valérie Gouranton, Arnaud Blouin, Bruno Arnaldi. AGENT: Automatic Generation of Experimental Protocol Runtime. ACM Symposium on Virtual Reality Software and Technology (VRST), Nov 2017, Gothenburg, Sweden. ⟨hal-01613873⟩
  • Ferran Argelaguet Sanz, Mélanie Ducoffe, Anatole Lécuyer, Rémi Gribonval. Spatial and rotation invariant 3D gesture recognition based on sparse representation. IEEE Symposium on 3D User Interfaces, Mar 2017, Los Angeles, United States. pp.158 - 167, ⟨10.1109/3DUI.2017.7893333⟩. ⟨hal-01625128⟩
  • Andéol Evain, Ferran Argelaguet Sanz, Nicolas Roussel, Géry Casiez, Anatole Lécuyer. Can I Think of Something Else when Using a BCI? Cognitive Demand of an SSVEP-based BCI. ACM Conference on Human Factors in Computing Systems, May 2017, Denver, United States. pp.5120-5125, ⟨10.1145/3025453.3026037⟩. ⟨hal-01625088⟩
  • Hakim Si-Mohammed, Ferran Argelaguet Sanz, Géry Casiez, Nicolas Roussel, Anatole Lécuyer. Brain-Computer Interfaces and Augmented Reality: A State of the Art. Graz Brain-Computer Interface Conference, Sep 2017, Graz, Austria. ⟨10.3217/978-3-85125-533-1-82⟩. ⟨hal-01625167⟩
  • Ferran Argelaguet Sanz, Maignant Morgan. GiAnt: stereoscopic-compliant multi-scale navigation in VEs. ACM Conference on Virtual Reality Software and Technology, Nov 2016, Munich, Germany. pp.269-277, ⟨10.1145/2993369.2993391⟩. ⟨hal-01393243⟩
  • Ferran Argelaguet Sanz, Ludovic Hoyet, Michaël Trico, Anatole Lécuyer. The role of interaction in virtual embodiment: Effects of the virtual hand representation. IEEE Virtual Reality, Mar 2016, Greenville, United States. pp.3-10, ⟨10.1109/VR.2016.7504682⟩. ⟨hal-01346229⟩
  • Gwendal Le Moulec, Ferran Argelaguet Sanz, Anatole Lécuyer, Valérie Gouranton. Take-over control paradigms in collaborative virtual environments for training. ACM Symposium on Virtual Reality Software and Technology (VRST), 2016, Munich, Germany. ⟨hal-01393003⟩
  • Andéol Évain, Ferran Argelaguet Sanz, Anthony Strock, Nicolas Roussel, Géry Casiez, et al.. Influence of Error Rate on Frustration of BCI Users. AVI'16 - International Working Conference on Advanced Visual Interfaces, Jun 2016, Bari, Italy. pp.248--251, ⟨10.1145/2909132.2909278⟩. ⟨hal-01388552⟩
  • Gerd Bruder, Ferran Argelaguet Sanz, Anne-Hélène Olivier, Anatole Lécuyer. Distance Estimation in Large Immersive Projection Systems, Revisited. Proceedings of IEEE Virtual Reality Conference, Mar 2015, Arles, France. ⟨hal-01149964⟩
  • Ferran Argelaguet Sanz, Anne-Hélène Olivier, Gerd Bruder, Julien Pettré, Anatole Lécuyer. Virtual Proxemics: Locomotion in the Presence of Obstacles in Large Immersive Projection Environments. Proceedings of IEEE Virtual Reality Conference, Mar 2015, Arles, France. pp.75 - 80. ⟨hal-01149962⟩
  • Ferran Argelaguet Sanz, Takuya Sato, Thierry Duval, Yoshifumi Kitamura, Anatole Lécuyer. Collaborative Pseudo-Haptics: Two-User Stiffness Discrimination Based on Visual Feedback. Eurohaptics 2014, 2014, Versailles, France. pp.49 - 54, ⟨10.1007/978-3-662-44196-1_7⟩. ⟨hal-01086248⟩
  • Merwan Achibet, Maud Marchal, Ferran Argelaguet Sanz, Anatole Lécuyer. The Virtual Mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip force. IEEE Symposium on 3D User Interfaces, Mar 2014, Minneapolis, United States. pp.59-66, ⟨10.1109/3DUI.2014.6798843⟩. ⟨hal-00990336⟩
  • Ferran Argelaguet Sanz. Adaptive Navigation for Virtual Environments. IEEE Symposium on 3D User Interfaces, Mar 2014, Minneapolis, United States. pp.91-94. ⟨hal-01101497⟩
  • Francesco Grani, Ferran Argelaguet Sanz, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, et al.. Audio-Visual Attractors for Capturing Attention to the Screens When Walking in CAVE Systems. Sonic interaction with a virtual orchestra of factory machinery, IEEE VR, Mar 2014, Minneapolis, United States. pp.1-4. ⟨hal-01018818⟩
  • Pierre Gaucher, Ferran Argelaguet Sanz, Jérôme Royan, Anatole Lécuyer. A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing. IEEE Symposium on 3D User Interfaces, Mar 2013, Orlando, United States. pp.55 - 58, ⟨10.1109/3DUI.2013.6550197⟩. ⟨hal-00907827⟩
  • Ferran Argelaguet Sanz, David Antonio Gómez Jáuregui, Maud Marchal, Anatole Lécuyer. A Novel Approach for Pseudo-Haptic Textures Based on Curvature Information. EuroHaptics 2012, Jun 2012, Tampere, Finland. ⟨10.1007/978-3-642-31401-8_1⟩. ⟨hal-00747571⟩
  • David Antonio Gómez Jáuregui, Ferran Argelaguet Sanz, Lécuyer Anatole. Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments. IEEE Symposium on 3D User Interfaces 2012, Billinghurst, Mark and Jr., Joseph J. LaViola and Lécuyer, Anatole, Mar 2012, Orange County, United States. pp.69-76, ⟨10.1109/3DUI.2012.6184186⟩. ⟨hal-00747560⟩
  • Ferran Argelaguet, Carlos Andujar, Ramon Trueba. Overcoming Eye-Hand Visibility Mismatch in 3D Pointing Selection. VRST 2008 - 15th ACM Symposium on Virtual Reality Software and Technology, Oct 2008, Bordeaux, France. pp.4, ⟨10.1145/1450579.1450588⟩. ⟨hal-02612878⟩

Poster communications3 documents

  • Rebecca Fribourg, Ferran Argelaguet Sanz, Anatole Lécuyer, Ludovic Hoyet. Avatar et Sentiment d'Incarnation : Étude de la préférence relative entre l'apparence, le contrôle et le point de vue. Workshop sur les Affects, Compagnons artificiels et Interactions, Jun 2020, Saint Pierre d'Oléron, France. ⟨hal-02934637⟩
  • Jiayi Hong, Ferran Argelaguet, Alain Trubuil, Tobias Isenberg. An Interactive System for Analyzing Plant Embryo Cell Division. Posters of IEEE Visualization, Oct 2020, Salt Lake City, United States. 2020. ⟨hal-02942953⟩
  • Guillaume Cortes, Ferran Argelaguet Sanz, Eric Marchand, Anatole Lécuyer. Toward Application-Driven VR Systems: Analysis of Head and Hand 3D Motions in a Specific CAVE-based Application. IEEE Symposium on 3D User Interfaces, 3DUI 2017, poster session, Mar 2017, Los Angeles, United States. ⟨hal-01482150⟩

Book sections2 documents

  • Ferran Argelaguet Sanz, Bruno Arnaldi, Jean-Marie Burkhardt, Géry Casiez, Stéphane Donikian, et al.. Complexity and Scientific Challenges. Bruno Arnaldi; Pascal Guitton; Guillaume Moreau. Virtual Reality and Augmented Reality - Myths and Realities, chapitre 3, ISTE - Wiley, pp.123-216, 2018, 9781119341031. ⟨10.1002/9781119341031.ch3⟩. ⟨hal-01944915⟩
  • Andéol Évain, Nicolas Roussel, Géry Casiez, Ferran Argelaguet Sanz, Anatole Lécuyer. Brain-Computer Interfaces for Human–Computer Interaction. Maureen Clerc; Laurent Bougrain; Fabien Lotte. Brain-Computer Interfaces 1: Foundations and Methods, Wiley-ISTE, 2016, 9781848218260. ⟨hal-01416382⟩