Nombre de documents

21


Article dans une revue8 documents

  • Ludovic Hoyet, Ferran Argelaguet, Corentin Nicole, Anatole Lécuyer. "Wow! I Have Six Fingers!": Would You Accept Structural Changes of Your Hand in VR?. Frontiers in Robotics and AI, Frontiers, 2016, 3 (27), <10.3389/frobt.2016.00027>. <hal-01334359>
  • Andéol Evain, Ferran Argelaguet, Géry Casiez, Nicolas Roussel, Anatole Lécuyer. Do the stimuli of an SSVEP-based BCI really have to be the same as the stimuli used for training it?. Brain-Computer Interfaces, Taylor & Francis, 2016, 3 (2), pp.103 - 111. <10.1080/2326263X.2016.1193458>. <hal-01388534>
  • Gerd Bruder, Ferran Argelaguet, Anne-Héléne Olivier, Anatole Lécuyer. CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups. Presence: Teleoperators and Virtual Environments, Massachusetts Institute of Technology Press (MIT Press), 2016, 25 (1), pp.1 - 16. <10.1162/PRES_a_00241>. <hal-01388499>
  • Andéol Évain, Ferran Argelaguet, Géry Casiez, Nicolas Roussel, Anatole Lécuyer. Design and Evaluation of Fusion Approach for Combining Brain and Gaze Inputs for Target Selection. Frontiers in Neuroscience, Frontiers, 2016, 10 (454), pp.14. <10.3389/fnins.2016.00454>. <hal-01388528>
  • Ferran Argelaguet Sanz, Franck Multon, Anatole Lécuyer. A methodology for introducing competitive anxiety and pressure in VR sports training. Frontiers in Robotics and AI, Frontiers, 2015, 2 (10), pp.11. <10.3389/frobt.2015.00010>. <hal-01140454>
  • David Antonio Gómez Jáuregui, Ferran Argelaguet Sanz, Anne-Hélène Olivier, Maud Marchal, Franck Multon, et al.. Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting. IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2014, pp.654-661. <10.1109/TVCG.2014.45>. <hal-00990280>
  • Ferran Argelaguet Sanz, Carlos Andujar. A Survey of 3D Object Selection Techniques for Virtual Environments. Computers and Graphics, Elsevier, 2013, 37 (3), pp.121-136. <10.1016/j.cag.2012.12.003>. <hal-00907787>
  • Ferran Argelaguet Sanz, David Antonio Gómez Jáuregui, Maud Marchal, Anatole Lécuyer. Elastic Images: Perceiving Local Elasticity of Images Through a Novel Pseudo-Haptic Deformation Effect. ACM Transactions on Applied Perception, Association for Computing Machinery, 2013, 10 (3), pp.17:1--17:14. <hal-00907775>

Communication dans un congrès13 documents

  • Ferran Argelaguet, Ludovic Hoyet, Michaël Trico, Anatole Lécuyer. The role of interaction in virtual embodiment: Effects of the virtual hand representation. IEEE Virtual Reality, Mar 2016, Greenville, United States. pp.3-10, 2016, <10.1109/VR.2016.7504682>. <hal-01346229>
  • Gwendal Le Moulec, Ferran Argelaguet Sanz, Anatole Lécuyer, Valérie Gouranton. Take-over control paradigms in collaborative virtual environments for training. ACM Symposium on Virtual Reality Software and Technology (VRST), 2016, Munich, Germany. Proceedings of the 22nd ACM Symposium on Virtual Reality Software and Technology, 2016. <hal-01393003>
  • Andéol Évain, Ferran Argelaguet Sanz, Anthony Strock, Nicolas Roussel, Géry Casiez, et al.. Influence of Error Rate on Frustration of BCI Users. AVI'16 - International Working Conference on Advanced Visual Interfaces, Jun 2016, Bari, Italy. ACM, pp.248--251, <10.1145/2909132.2909278>. <hal-01388552>
  • Ferran Argelaguet Sanz, Maignant Morgan. GiAnt: stereoscopic-compliant multi-scale navigation in VEs. ACM Conference on Virtual Reality Software and Technology, Nov 2016, Munich, Germany. pp.269-277, <10.1145/2993369.2993391>. <hal-01393243>
  • Gerd Bruder, Ferran Argelaguet Sanz, Anne-Hélène Olivier, Anatole Lécuyer. Distance Estimation in Large Immersive Projection Systems, Revisited. Proceedings of IEEE Virtual Reality Conference, Mar 2015, Arles, France. <hal-01149964>
  • Ferran Argelaguet Sanz, Anne-Hélène Olivier, Gerd Bruder, Julien Pettré, Anatole Lécuyer. Virtual Proxemics: Locomotion in the Presence of Obstacles in Large Immersive Projection Environments. Proceedings of IEEE Virtual Reality Conference, Mar 2015, Arles, France. pp.75 - 80. <hal-01149962>
  • Merwan Achibet, Maud Marchal, Ferran Argelaguet Sanz, Anatole Lécuyer. The Virtual Mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip force. IEEE Symposium on 3D User Interfaces, Mar 2014, Minneapolis, United States. pp.59-66, 2014, <10.1109/3DUI.2014.6798843>. <hal-00990336>
  • Ferran Argelaguet Sanz. Adaptive Navigation for Virtual Environments. IEEE Symposium on 3D User Interfaces, Mar 2014, Minneapolis, United States. pp.91-94. <hal-01101497>
  • Francesco Grani, Ferran Argelaguet Sanz, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, et al.. Audio-Visual Attractors for Capturing Attention to the Screens When Walking in CAVE Systems. Sonic interaction with a virtual orchestra of factory machinery, Mar 2014, Minneapolis, United States. pp.1-4, 2014. <hal-01018818>
  • Ferran Argelaguet Sanz, Takuya Sato, Thierry Duval, Yoshifumi Kitamura, Anatole Lécuyer. Collaborative Pseudo-Haptics: Two-User Stiffness Discrimination Based on Visual Feedback. Eurohaptics 2014, 2014, Versailles, France. Haptics: Neuroscience, Devices, Modeling, and Applications, Lecture Notes in Computer Science, pp.49 - 54, 2014, <10.1007/978-3-662-44196-1_7>. <hal-01086248>
  • Pierre Gaucher, Ferran Argelaguet Sanz, Jérôme Royan, Anatole Lécuyer. A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing. IEEE Symposium on 3D User Interfaces, Mar 2013, Orlando, United States. pp.55 - 58, 2013, <10.1109/3DUI.2013.6550197>. <hal-00907827>
  • Ferran Argelaguet Sanz, David Antonio Gómez Jáuregui, Maud Marchal, Anatole Lécuyer. A Novel Approach for Pseudo-Haptic Textures Based on Curvature Information. Isokoski, Poika and Springare, Jukka. EuroHaptics 2012, Jun 2012, Tampere, Finland. Springer Berlin Heidelberg, 2012, <10.1007/978-3-642-31401-8_1>. <hal-00747571>
  • David Antonio Gómez Jáuregui, Ferran Argelaguet Sanz, Lécuyer Anatole. Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments. IEEE Symposium on 3D User Interfaces 2012, Mar 2012, Orange County, United States. pp.69-76, 2012, <10.1109/3DUI.2012.6184186>. <hal-00747560>