Nombre de documents

8

CV de Evanthia Dimara


Communication dans un congrès4 documents

  • Evanthia Dimara, Anastasia Bezerianos, Pierre Dragicevic. Narratives in Crowdsourced Evaluation of Visualizations: A Double-Edged Sword?. ACM Conference on Human Factors in Computing Systems (CHI) , May 2017, Denver, United States. <10.1145/3025453.3025870>. <hal-01448095>
  • Nadia Boukhelifa, Emmanouil Giannisakis, Evanthia Dimara, Wesley Willett, Jean-Daniel Fekete. Supporting Historical Research Through User-Centered Visual Analytics. sixth international Eurovis workshop on visual analytics (EuroVA), May 2015, Cagliary, Italy. 2015, <http://www.eurova.org/>. <10.2312/eurova.20151095>. <hal-01156527>
  • Evanthia Dimara, Pierre Dragicevic, Anastasia Bezerianos. Accounting for Availability Biases in Information Visualization. IEEE VIS 2014, 2014, Paris, France. 2014. <hal-01377996>
  • Jakub Beneš, Alexander O'Connor, Evanthia Dimara. The CENDARI Project: A user-centered 'enquiry environment' for modern and medieval historians [Poster]. Digital Humanities, Jul 2014, Lausanne, Switzerland. pp.434-436, 2014. <hal-01061909>

Rapport2 documents

  • Evanthia Dimara, Anastasia Bezerianos, Pierre Dragicevic. Testing the Attraction Effect on Two Information Visualization Datasets. [Research Report] RR-8895, Inria Saclay Ile de France. 2016, pp.13. <hal-01295624>
  • Emmanuelle Chapoulie, Maud Marchal, Evanthia Dimara, Maria Roussou, Jean-Christophe Lombardo, et al.. Evaluation of Direct Manipulation using Finger Tracking for Complex Tasks in an Immersive Cube. [Technical Report] RT-0440, INRIA. 2013, pp.23. <hal-00857534>

Article dans une revue2 documents

  • Evanthia Dimara, Anastasia Bezerianos, Pierre Dragicevic. The Attraction Effect in Information Visualization. IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2017, 23 (1), <10.1109/TVCG.2016.2598594>. <hal-01355750>
  • Emmanuelle Chapoulie, Maud Marchal, Evanthia Dimara, Maria Roussou, Jean-Christophe Lombardo, et al.. Evaluation of Direct Manipulation using Finger Tracking for Complex Tasks in an Immersive Cube. Virtual Reality, Springer Verlag, 2014, pp.15. <hal-01060303>