Filtrer vos résultats
- 4
- 3
- 1
- 4
- 3
- 1
- 4
- 4
- 2
- 1
- 1
- 1
- 4
- 3
- 3
- 2
- 1
- 1
- 1
- 1
- 1
- 1
4 résultats
|
|
triés par
|
|
Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose GroundsEurographics (Short), May 2021, Vienna, Austria
Communication dans un congrès
hal-03200160v3
|
||
|
Real-Time Locomotion on Soft Grounds With Dynamic FootprintsFrontiers in Virtual Reality, 2022, 3, ⟨10.3389/frvir.2022.801856⟩
Article dans une revue
hal-03630136v1
|
||
|
Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic EnvironmentsComputer Graphics Forum, 2022, 41 (8), ⟨10.1111/cgf.14633⟩
Article dans une revue
hal-03757439v1
|
||
|
A Survey on Reinforcement Learning Methods in Character AnimationComputer Graphics Forum, 2022, pp.1-27. ⟨10.1111/cgf.14504⟩
Article dans une revue
hal-03600947v1
|