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Number of documents

31

David Panzoli (MCF HFR à l'INU Champollion d'Albi)


Journal articles4 documents

  • Catherine Pons Lelardeux, Michel Galaup, David Panzoli, Pierre Lagarrigue, Pierre Jessel. A Method to Design a Multi-Player Educational Scenario to Make Interdisciplinary Teams Experiment Risk Management Situation in a Digital Collaborative Learning Game: A Case of Study in Healthcare. International Journal of Engineering Pedagogy (iJEP), International Association of Online Engineering (IAOE) 2018, 8 (2), pp.88-100. ⟨10.3991/ijep.v8i2.8140⟩. ⟨hal-02004694⟩
  • Catherine Pons Lelardeux, David Panzoli, Vincent Lubrano, Vincent Minville, Pierre Lagarrigue, et al.. Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room. The Visual Computer, Springer Verlag, 2017, 33 (4), pp.489-515. ⟨10.1007/s00371-016-1280-6⟩. ⟨hal-01972653⟩
  • Michel Galaup, Nicolas Muller, Catherine Pons Lelardeux, David Panzoli, Jean-Pierre Jessel, et al.. Design of learning environments for Mechanical Engineering. Procedia Manufacturing, Elsevier, 2017, Special issue: Manufacturing Engineering Society International Conference, MESIC 2017, 28-30 June 2017, Vigo (Pontevedra), Spain, 13, pp.1440 - 1446. ⟨10.1016/j.promfg.2017.09.126⟩. ⟨hal-01630913⟩
  • Catherine Pons Lelardeux, Michel Galaup, David Panzoli, P. Gilles, J. Minguella-Canela, et al.. Improving mechanical engineering vocabulary through the use of a game. Procedia Manufacturing, Elsevier, 2017, Special issue: Manufacturing Engineering Society International Conference 2017, MESIC 2017, 28-30 June 2017, Vigo (Pontevedra), Spain, 13, pp.1432-1439. ⟨10.1016/j.promfg.2017.09.098⟩. ⟨hal-01630916⟩

Conference papers24 documents

  • Catherine Pons Lelardeux, Michel Galaup, David Panzoli, V. Boudier, Pierre Lagarrigue. 3D Virtual Operating Room : Un learning game multi-joueurs 3D temps réel pour former à la gestion des risques.. Jeux & Enjeux, Jun 2017, La Rochelle, France. ⟨hal-02008755⟩
  • Catherine Pons Lelardeux, Michel Galaup, David Panzoli, Pierre Lagarrigue, Pierre Jessel. A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare. 20th International Conference on Interactive Collaborative Learning (ICL 2017), Sep 2017, Budapest, France. pp.926-935, ⟨10.1007/978-3-319-73210-7_105⟩. ⟨hal-02055782⟩
  • Nicolas Muller, David Panzoli, Michel Galaup, Pierre Lagarrigue, Pierre Jessel. Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability. 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Sep 2017, Athens, France. pp.55-62, ⟨10.1109/VS-GAMES.2017.8055811⟩. ⟨hal-02055765⟩
  • Yohan Duval, Axel Reymonet, Jérôme Thomas, David Panzoli, Jean-Yves Plantec, et al.. Automated and Assisted Authoring of Serious Game Scenarios. 19th International Conference on Interactive Collaborative Learning (ICL 2016), University of Ulster; International Association of Online Engineering (IAOE); IGIP, Sep 2016, Belfast, United Kingdom. pp.547--554, ⟨10.1007/978-3-319-50340-0_49⟩. ⟨hal-03109264⟩
  • Catherine Pons Lelardeux, David Panzoli, Michel Galaup, Vincent Minville, Vincent Lubrano, et al.. 3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating Room. International Conference on Interactive Collaborative Learning 2016, Sep 2016, Belfast, United Kingdom. pp.143-157, ⟨10.1007/978-3-319-50337-0_12⟩. ⟨hal-02151965⟩
  • Catherine Pons Lelardeux, David Panzoli, Vincent Lubrano, Vincent Minville, Pierre Lagarrigue, et al.. Training the operating room staff in a virtual multiplayer and real-time environment to prevent adverse events: study of team situation awareness and decision making using the learning game 3D virtual operating room. 5th International Conference on Healthcare systems ergonomics and Patient safety - Healthcare and society : new challenges, new opportunities (HEPS 2016), Oct 2016, Toulouse, France. pp. 1-6. ⟨hal-01787420⟩
  • Catherine Pons Lelardeux, David Panzoli, Pierre Lagarrigue, Jean Pierre Jessel. Making Decisions in a Virtual Operating Room. 17th International Conference on Collaboration Technologies and Systems (CTS 2016), Oct 2016, Orlando, United States. pp. 136-142. ⟨hal-01787391⟩
  • David Panzoli, Catherine Pons Lelardeux, Pierre Lagarrigue. Communication and Knowledge Sharing in an Immersive Learning Game. IEEE Conference, 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games),, 2015, Skovde, Sweden. pp.108-115, ⟨10.1109/VS-GAMES.2015.7295768⟩. ⟨hal-02152004⟩
  • David Panzoli, Catherine Pons Lelardeux, Pierre Lagarrigue. L'interaction et la manipulation d'information dans un learning game immersif et collaboratif. 27ème conférence francophone sur l'Interaction Homme-Machine, Oct 2015, Toulouse, France. pp.d02. ⟨hal-01219906⟩
  • David Panzoli, Catherine Pons Lelardeux, Pierre Lagarrigue. Communication and knowledge sharing in immersive learning games.. 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015), Sep 2015, Skövde, Sweden. pp.1-8. ⟨hal-02651338⟩
  • Maxime Sanselone, Stéphane Sanchez, Cédric Sanza, David Panzoli, Yves Duthen. Control of non-playing characters in a medical learning game with Monte Carlo Tree Search. IEEE Conference on Computational Intelligence and Games (CIG 2014), Aug 2014, Dortmund, Germany. pp.208--215. ⟨hal-03246610⟩
  • Maxime Sanselone, Stephane Sanchez, Cédric Sanza, David Panzoli, Yves Duthen. Control of non player characters in a medical learning game with Monte Carlo Tree Search (poster). Annual Conference on Genetic and Evolutionary Computation COnference (GECCO 2014), SIGEVO: ACM Special Interest Group on Genetic and Evolutionary Computation, Jul 2014, Vancouver, Canada. pp.51--52, ⟨10.1145/2598394.2598473⟩. ⟨hal-03224143⟩
  • David Panzoli, Maxime Sanselone, Stephane Sanchez, Cédric Sanza, Catherine Pons Lelardeux, et al.. Introducing a design methodology for multi-character collaboration in immersive learning games. 6th International Conference on Virtual Worlds and Games for Serious Applications: VS-Games (VS-Games 2014), IEEE, Sep 2014, Msida, Malta. pp.(electronic medium). ⟨hal-03260604⟩
  • Olivier Thérond, Christophe Sibertin-Blanc, Romain Lardy, Benoit Gaudou, Maud Balestrat, et al.. Integrated modelling of social-ecological systems: The MAELIA high-resolution multi-agent platform to deal with water scarcity problems. 7. International Environmental Modelling and Software Society (iEMSs 2014), Jun 2014, San Diego, California, United States. 1 p. ⟨hal-01360865⟩
  • Olivier Therond, Christophe Sibertin-Blanc, Romain Lardy, Benoit Gaudou, Maud Balestrat, et al.. Integrated modelling of social-ecological systems: The MAELIA high-resolution multi-agent platform to deal with water scarcity problems. 7. International Congress on Environmental Modelling and Software (iEMSs 2014), Jun 2014, San Diego, Californie, United States. 2386 p. ⟨hal-02742949⟩
  • Benoit Gaudou, Christophe Sibertin-Blanc, Olivier Therond, Frédéric Amblard, Yves Auda, et al.. The MAELIA multi-agent platform for integrated analysis of interactions between agricultural land-use and low-water management strategies. 14th International Workshop on Multi-Agent-Based Simulation MABS 2013, May 2013, Saint-Paul, United States. 15 p., ⟨10.1007/978-3-642-54783-6_6⟩. ⟨hal-01608356⟩
  • Pierre Mazzega, Christophe Sibertin-Blanc, Olivier Therond, Frédéric Amblard, Jean-Paul Arcangeli, et al.. Impact assessment modeling of low-water management policy. 4. Workshop of Applied Computing for the Management of the Environment and Natural Resources (WCAMA 2013), Jul 2013, Maceió, Alagoas, Brazil. 2173 p. ⟨hal-02750368⟩
  • Pierre Mazzega, Christophe Sibertin-Blanc, Olivier Thérond, Fredéric Amblard, Jean-Paul Arcangeli, et al.. Impact Assessment Modeling of Low-Water Management Policy. 4. Workshop of Applied Computing for the Management of the Environment and Natural Resources (WCAMA 2013), Jul 2013, Maceió, Alagoas, Brazil. pp.1014-1024. ⟨hal-01228722⟩
  • Benoit Gaudou, Christophe Sibertin-Blanc, Olivier Therond, Fredéric Amblard, Yves Auda, et al.. The MAELIA multi-agent platform for integrated assessment of low-water management issues. International Workshop on Multi-Agent-Based Simulation - MABS 2013, May 2013, Minnesota, United States. pp. 85-110, ⟨10.1007/978-3-642-54783-6_6⟩. ⟨hal-01144166⟩
  • Philippe Mathieu, David Panzoli, Sébastien Picault. Virtual Customers in an Agent World. PAAMS'2012 -- Salamanca (Spain) -- 28th-30th March 2012, 2012, Spain. pp.147-152. ⟨hal-00826442⟩
  • Philippe Mathieu, David Panzoli, Sébastien Picault. An immersion into a Multi-Agent Store Simulation. PAAMS'2012 -- Salamanca (Spain) -- 28th-30th March 2012, 2012, Spain. pp.273-276. ⟨hal-00826439⟩
  • Eunate Mayor, Christophe Sibertin-Blanc, Olivier Therond, Thomas Debril, David Panzoli, et al.. Formal Representation of Water Withdrawal Policies for Integrated Impact Assessment. European Conference on Complex Systems, Sep 2012, Bruxel, Belgium. ⟨hal-00968234⟩
  • Philippe Mathieu, David Panzoli, Sébastien Picault. Serious Games et SMA - Application à un supermarché virtuel. JFSMA'2011 -- Valenciennes (France) -- 17-19 octobre 2011, 2011, France. pp.181-190. ⟨hal-00826434⟩
  • Philippe Mathieu, David Panzoli, Sébastien Picault. Format-Store: a Multi-Agent Based Approach to Experiential Learning. VSGAMES 2011 -- Athens (Greece) -- May 4-6 2011, 2011, Greece. pp.120-127. ⟨hal-00826444⟩

Book sections2 documents

  • David Panzoli, Cathy Lelardeux, Michel Galaup, Pierre Lagarrigue, Vincent Minville, et al.. Interaction and Communication in an Immersive Learning Game: The Challenges of Modelling Real-Time Collaboration in a Virtual Operating Room. Minhua Ma; Andreas Oikonomou. Serious Games and Edutainment Applications, Springer, pp.147-186, 2017, 978-3-319-51645-5. ⟨10.1007/978-3-319-51645-5_7⟩. ⟨hal-03120294⟩
  • Philippe Mathieu, David Panzoli, Sébastien Picault. Virtual Customers in a Multiagent Training Application. Transaction on Edutainment IX, Springer, pp.97-114, 2013, Lecture Notes in Computer Science, 978-3-642-37041-0. ⟨10.1007/978-3-642-37042-7_6⟩. ⟨hal-00826443⟩

Habilitation à diriger des recherches1 document

  • David Panzoli. L’interaction pédagogique dans les jeux d’apprentissage immersifs. Synthèse d'image et réalité virtuelle [cs.GR]. Université Toulouse III - Paul Sabatier, 2021. ⟨tel-03371201⟩