Nombre de documents

50

CV de Cédric Buche


Article dans une revue19 documents

  • Cédric Buche, Nathalie Le Bigot, Mihai Polceanu. Simulation within simulation for agent decision-making: Theoretical foundations from cognitive science to operational computer model. Cognitive Systems Research, Elsevier, 2016, 40, pp.46-58. <10.1016/j.cogsys.2016.03.001>. <hal-01297838>
  • Simon Richir, Philippe Fuchs, Domitile Lourdeaux, Dominique Millet, Cédric Buche, et al.. How to design compelling Virtual Reality or Augmented Reality experience?. International Journal of Virtual Reality (IJVR), 2015, 15(1), pp.35-47. <hal-01273284>
  • Simon Richir, Philippe Fuchs, Domitile Lourdeaux, Dominique Millet, Cédric Buche, et al.. How to design compelling Virtual Reality or Augmented Reality experience?. International Journal of Virtual Reality (IJVR), 2015, 15 (1), pp.35-47. <hal-01253404>
  • Fabien Tencé, Laurent Gaubert, Julien Soler, Pierre De Loor, Cédric Buche. Stable growing neural gas: A topology learning algorithm based on player tracking in video games. Applied Soft Computing, Elsevier, 2013, 13 (10), pp.4174-4184. <10.1016/j.asoc.2013.06.002>. <hal-00850763>
  • Fabien Tencé, Laurent Gaubert, Julien Soler, Pierre De Loor, Cédric Buche. CHAMELEON: Online Learning for Believable Behaviors based on Humans Imitation in Computer Games.. Computer Animation and Virtual Worlds, Wiley, 2013, 24 (5), pp.477-495. <10.1002/cav.1524>. <hal-00874906>
  • Cédric Buche, Pierre De Loor. Anticipatory behavior in virtual universe, application to a virtual juggler. Computer Animation and Virtual Worlds, Wiley, 2013, 24 (2), pp.111-125. <10.1002/cav.1486>. <hal-00815591>
  • Cédric Buche, Ronan Querrec. An expert system manipulating knowledge to help human learners into virtual environment.. Expert Systems with Applications, Elsevier, 2011, 38 (7), pp.8446-8457. <10.1016/j.eswa.2011.01.040>. <hal-00784564>
  • Denis Pasco, Cyril Bossard, Cédric Buche, Gilles Kermarrec. Using Exergames to Promote Physical Activity : A Literature Review.. Sport Science Review, 2011, 1-2, pp.77-93. <halshs-00855187>
  • Cédric Buche, Anne Jeannin, Pierre De Loor. Simulation theory and anticipation for interactive virtual character in an uncertain world. Computer Animation and Virtual Worlds, Wiley, 2011, 22 (2-3), pp.133. <10.1002/cav.401>. <hal-00631254>
  • Cédric Buche, Anne Jeannin-Girardon, Pierre De Loor. Simulation theory and anticipation as a basis for interactive virtual character in an uncertain world. Application to a human-virtual characters interaction for juggling. Computer Animation and Virtual Worlds, Wiley, 2011, 22 (2-3), pp.133-139. <10.1002/cav.401>. <hal-00784572>
  • Cédric Buche, Pierre Chevaillier, A. Nédélec, Marc Parenthoën, Jacques Tisseau. Fuzzy cognitive maps for the simulation of individual adaptive behaviors. Computer Animation and Virtual Worlds, Wiley, 2010, 21 (6), pp.573-587. <10.1002/cav.363>. <hal-00784574>
  • Cédric Buche, Cyril Bossard, Ronan Querrec, Pierre Chevaillier. PEGASE: A generic and adaptable intelligent system for virtual reality learning environments. International Journal of Virtual Reality, IPI Press, 2010, 9 (2), pp.73-85. <hal-00783686>
  • Cyril Bossard, Gilles Kermarrec, Cédric Buche, Jacques Tisseau. Transfer of learning in virtual environments : a new challenge. Virtual Reality, Springer Verlag, 2008, 12, pp.151-161. <halshs-00855740>
  • Jacques Tisseau, Marc Parenthoën, Cédric Buche, Patrick Reignier. Comportements perceptifs d'acteurs virtuels autonomes. une application aux cartes cognitives floues.. Revue des Sciences et Technologies de l'Information - Série TSI : Technique et Science Informatiques, Lavoisier, 2006, 24, pp.1259-1293. <hal-00019922>
  • Cédric Buche, Ronan Querrec, Pierre Chevaillier, Gilles Kermarrec. Apports des systèmes tutoriaux intelligents et de la réalité virtuelle à l'apprentissage de compétences.. In Cognito - Cahiers Romans de Sciences Cognitives, In Cognito, INPG, 46 Avenue Felix Viallet, 38031 Grenoble Cedex, 2006, 2, pp.51-83. <hal-00019918>
  • Cédric Buche, Cyril Septseault, Pierre De Loor. Proposition d'un modèle générique pour l'implémentation d'une famille de systèmes de classeurs.. Revue des Sciences et Technologies de l'Information - Série RIA : Revue d'Intelligence Artificielle, Lavoisier, 2006, 20, pp.63-88. <hal-00019921>
  • Ronan Querrec, Cédric Buche, Éric Maffre, Pierre Chevaillier. Multiagents systems for virtual environment for training. application to fire-fighting.. International Journal of Computers and Applications, ACTA Press, 2004, 1, pp.25-34. <hal-00019920>
  • Cédric Buche, Ronan Querrec, Pierre De Loor, Pierre Chevaillier. Mascaret: Pedagogical multi-agents system for virtual environment for training.. Journal of Distance Education Technologies, 2004, 2 (4), pp.41-61. <hal-00610857>
  • Cédric Buche, Ronan Querrec, Pierre De Loor, Pierre Chevaillier. MASCARET : A pedagogical multi-agent system for virtual environment for training.. International Journal of Distance Education Technologies, 2004, 2, pp.41-61. <hal-00019919>

Communication dans un congrès27 documents

  • Mihai Polceanu, Antonio M. Mora, Jose L. Jimenez, Cédric Buche, J. Fernandez-Leiva. The Believability Gene in Virtual Bots. Twenty-Ninth International Florida Artificial Intelligence Research Society Conference, May 2016, Miami, United States. AAAI Publications, pp.346-349, <http://www.flairs-29.info/>. <hal-01315402>
  • Cindy Even, Anne-Gwenn Bosser, João F. Ferreira, Cédric Buche, Florian Stéphan, et al.. Supporting Social Skills Rehabilitation with Virtual Storytelling. Twenty-Ninth International Florida Artificial Intelligence Research Society Conference, May 2016, Key Largo, United States. AAAI publications, pp.329-334, 2016, <http://www.flairs-29.info/>. <hal-01315495>
  • Mihai Polceanu, Parenthoen Marc, Cédric Buche. ORPHEUS: Mental Simulation as Supportfor Decision-Making in a Virtual Agent. AAAI Publications, Proceedings of the Twenty-Eighth International Florida Artificial Intelligence Research Society Conference, May 2015, Miami, United States. pp.73-78, 2015. <hal-01153517>
  • Masterjohn J., Mihai Polceanu, Jarret J., Seekircher A., Cédric Buche, et al.. Regression and Mental Models for Decision Making on Robotic Biped Goalkeepers.. RoboCup'2015 Symposium, Jul 2015, Hefei, China. 9513, pp.177-189, LNCS. <10.1007/978-3-319-29339-4_15>. <hal-01205894>
  • Frédéric Le Corre, C. Hoareau, Franck Ganier, Cédric Buche, Ronan Querrec. A Pedagogical Scenario Language for Virtual Environment for Learning based on UML Meta-model. Application to Blood Analysis Instrument.. International Conference on Computer Supported Education (CSEDU), Apr 2014, Spain. pp.301-308, 2014. <hal-00976104>
  • Charlotte Hoareau, Franck Ganier, Ronan Querrec, Cédric Buche, Frédéric Le Corre. Evaluation du transfert d'apprentissage d'une procédure en environnement virtuel à une situation réelle. 55e congrès de la Société Française de Psychologie, Sep 2013, Lyon, France. <hal-01003477>
  • Charlotte Hoareau, Franck Ganier, Ronan Querrec, Frédéric Le Corre, Cédric Buche. Evolution of cognitive load when learning a procedure in a Virtual Environment for Training. 6th International Cognitive Load Theory Conference, Jul 2013, Toulouse, France. pp.130-132, 2013. <hal-00845693>
  • Charlotte Hoareau, Franck Ganier, Ronan Querrec, Cédric Buche, Frédéric Le Corre. Evaluation de l'utilité d'un Environnement Virtuel pour l'apprentissage humain. Activités humaines, Technologies et Bien-Etre ; EPIQUE 2013, Jul 2013, Bruxelles, Belgium. pp.301-308, 2013. <hal-00845696>
  • Simon Richir, Philippe Fuchs, Domitile Lourdeaux, Cédric Buche, Ronan Querrec. An industrial approach to design compelling VR and AR experience. SPIE, Engineering Reality of Virtual Reality (ERVR'13), Feb 2013, United States. SPIE, 8649, pp.8649-07, 2013, <10.1117/12.2001968>. <hal-00805843>
  • Mihai Polceanu, Cédric Buche. Towards A Theory-Of-Mind-Inspired Generic Decision-Making Framework. IJCAI 2013 Symposium on AI in Angry Birds, Aug 2013, Beijing, China. 2013. <hal-00864158>
  • Julien Soler, Fabien Tencé, Laurent Gaubert, Cédric Buche. Data Clustering and Similarity. 26th International Florida Artificial Intelligence Research Society Conference (FLAIRS'13), May 2013, St Pete Beach FL, United States. pp.492-495, 2013. <hal-00828152>
  • Pierre De Loor, Elisabetta Bevacqua, Igor Stankovic, Ayoub Maatallaoui, Alexis Nédélec, et al.. Utilisation de la notion de couplage pour la modélisation d'agents virtuels interactifs socialement présents. 2ème Congrés III: Intercompréhension, de l'Intraspécifique à l'Interspécifique, Oct 2013, Guidel, France. pp.1-9, 2013. <hal-00874948>
  • Ronan Querrec, Paola Vallejo, Cédric Buche. MASCARET: creating virtual learning environments from system modelling. SPIE, Engineering Reality of Virtual Reality (ERVR'13), Feb 2013, United States. SPIE, 8649, pp.8649-04, 2013, <10.1117/12.2008186>. <hal-00805845>
  • Yohann Cardin, Cyril Bossard, Cédric Buche. Investigate naturalistic decision-making of a workgroup in dynamic situation. From the modelling to the design of a training virtual environment. Naturalistic Decision Making, May 2013, Marseille, France. pp.271-278, 2013. <hal-00830419>
  • Yohann Cardin, Cyril Bossard, Cédric Buche, Gilles Kermarrec. Investigate Naturalistic Decision-Making of Football Players in Virtual Environment: Influence of Viewpoints in Recognition. NDM11, the 11th International Conference on Naturalistic Decision Making, May 2013, Marseille, France. pp.109-117, 2013. <hal-00830420>
  • Frédéric Le Corre, Caroline Fauvel, Charlotte Hoareau, Ronan Querrec, Cédric Buche. CHRYSAOR: an Agent-Based Intelligent Tutoring System in Virtual Environment. International Conference on Virtual Learning, Nov 2012, Brasov, Romania. pp.39-45, 2012. <hal-00784302>
  • Fabien Tencé, Laurent Gaubert, Pierre De Loor, Cédric Buche. CHAMELEON: A Learning Virtual Bot For Believable Behaviors In Video Game. International Conference on Intelligent Games and Simulation (GAMEON'12), Oct 2012, Malaga, Spain. pp.64-70, 2012. <hal-00784293>
  • Yohann Cardin, Cyril Bossard, Cédric Buche, Gilles Kermarrec. Analyse de l'activité décisionnelle de joueurs de football dans un environnement virtuel. Effets des changements de point de vue. Laboratoire Mouvement Sport Santé. UFR-APS - Université Rennes 2 - ENS Cachan. Association des Chercheurs Francophones en football. 6ème colloque international Football \& Recherches. L'identification, la détection et le développement du talent chez le joueur de football, May 2012, Rennes, France. pp.45-47, 2012. <hal-00705250>
  • Ronan Querrec, Cédric Buche, Frédéric Le Corre, Fabrice Harrouet. Agent Metamodel for virtual reality applications. International Symposium on Methodologies for Intelligent Systems, Jun 2011, Warsaw, Poland. 369, pp.81-90, 2011. <hal-00784317>
  • Denis Pasco, Cyril Bossard, Cédric Buche, Gilles Kermarrec. Using Exergames to Promote Children's Physical Activity. AIESEP 2011 International Conference, Moving People, Moving Forward, Jun 2011, Limerick, Ireland. pp.91, 2011. <halshs-00856377>
  • Fabien Tencé, Cédric Buche, Pierre De Loor, Olivier Marc. Learning a Representation of a Believable Virtual Character's Environment with an Imitation Algorithm. GAMEON-ARABIA'10, Dec 2010, Egypt. pp.141-145, 2010. <hal-00550707>
  • Fabien Tencé, Cédric Buche, Pierre De Loor, Olivier Marc. The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning. GAMEON-ASIA'2010, Mar 2010, France. pp.38-45, 2010. <hal-00514524>
  • Fabien Tencé, Cédric Buche, Pierre De Loor, Olivier Marc. The challenge of believability in video games: Definitions, agents models and imitation learning. 2nd Asian Conference on Simulation and AI in Computer Games (GAMEON-ASIA'10), Feb 2010, France. pp.38-45, 2010. <hal-00785308>
  • Cédric Buche, Pierre De Loor. Generic model for experimenting and using a family of classifiers systems: description and basic applications.. International Conference on Artificial Intelligence and Soft Computing (ICAISC'10), 2010, Poland. 6113, pp.299-306, 2010, <10.1007/978-3-642-13208-7_38>. <hal-00610869>
  • Fabien Tencé, Cédric Buche, Olivier Marc, Pierre De Loor. Learning a representation of a believable virtual character's environment with an imitation algorithm.. First annual Pan-Arabic International Conference on Intelligent Games and Simulation (GAMEON-ARABIA'10), Dec 2009, Egypt. pp.141-145, 2010. <hal-00784296>
  • Fabien Tencé, Cédric Buche. Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games. GAME-ON 2008, Nov 2008, France. pp.39-43, 2008. <hal-00514539>
  • Cédric Buche, Ronan Querrec, Éric Maffre, Pierre Chevaillier, Pierre De Loor. MASCARET: multiagent system for virtual environment for training.. VRIC 03, 2003, France. pp.159-164, 2003. <hal-00611187>

Chapitre d'ouvrage2 documents

  • Pierre De Loor, Elisabetta Bevacqua, Igor Stankovic, Ayoub Maatalaoui, Alexis Nédélec, et al.. Le couplage d’agents virtuels interactifs socialement présents. Marine Grandgeorge, Céline Jost, Brigitte Lepevedic et Frédéric Pugnière - Saavedra. Vers une communication Homme-Animal-Machine ?: Contribution interdisciplinaire, pp.237-254, 2015, ISBN : 978-2-8066-3195-4. <http://www.editions-harmattan.fr/index.asp?navig=catalogue&obj=livre&no=47040>. <hal-01235552>
  • Cédric Buche, Ronan Querrec, Pierre De Loor, Pierre Chevaillier. MASCARET : A Pedagogical Multi-Agent System for Virtual Environment for Training. Online and Distance Learning : Concepts, Methodologies, Tools and Applications, volume 2, IGI Global, pp.1137-1156, 2007. <hal-00611281>

Thèse1 document

  • Cédric Buche. Un système tutoriel intelligent et adaptatif pour l'apprentissage de compétences en environnement virtuel de formation. Modélisation et simulation. Université de Bretagne occidentale - Brest, 2005. Français. <tel-00011223>

HDR1 document

  • Cédric Buche. Adaptive behaviors for virtual entities in participatory virtual environments. Artificial Intelligence [cs.AI]. Université de Bretagne occidentale - Brest, 2012. <tel-00672518>