Keywords

Researcher identifiers

  • IdHAL : catherine-pons-lelardeux
Number of documents

24

Catherine Pons Lelardeux


Journal articles7 documents

  • Catherine Pons Lelardeux, Michel Galaup, David Panzoli, Pierre Lagarrigue, Pierre Jessel. A Method to Design a Multi-Player Educational Scenario to Make Interdisciplinary Teams Experiment Risk Management Situation in a Digital Collaborative Learning Game: A Case of Study in Healthcare. International Journal of Engineering Pedagogy (iJEP), International Association of Online Engineering (IAOE) 2018, 8 (2), pp.88-100. ⟨10.3991/ijep.v8i2.8140⟩. ⟨hal-02004694⟩
  • Michel Galaup, Catherine Pons Lelardeux, Pierre Lagarrigue. De l’analyse du travail à un learning game pour la formation.. Éducation permanente, Arcueil : Éducation permanente, 2017, Hors série « Analyses du travail et intentions formatives », N° HS9 2017-1, pp.157-164. ⟨hal-02053815⟩
  • Catherine Pons lelardeux, David Panzoli, Vincent Lubrano, Vincent Minville, Pierre Lagarrigue, et al.. Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room. Visual Computer, Springer Verlag, 2017, 33 (4), pp.489-515. ⟨hal-01972653⟩
  • Victor Potier, Catherine Pons-Lelardeux, Michele Lalanne, Pierre Lagarrigue. Making Complexity Fun-Machining Procedures in Mechanical Engineering. International Journal of Engineering Education, 2016, 32 (1), pp.491--500. ⟨hal-01950775⟩
  • Michel Galaup, Catherine Pons lelardeux, Pierre Lagarrigue. A learning game at the crossroads of institutions partners. RDST - Recherches en didactique des sciences et des technologies , ENS Éditions, 2016, pp.51 - 69. ⟨10.4000/rdst.1312⟩. ⟨hal-01630918⟩
  • Michel Galaup, Frédéric Segonds, Catherine Lelardeux, Pierre Lagarrigue. Mecagenius : An Innovative Learning Game for Mechanical Engineering.. International Journal of Engineering Education, 2015, 31 (3), pp.786-797. ⟨hal-01148731⟩
  • Jean Heutte, Michel Galaup, Catherine Pons Lelardeux, Pierre Lagarrigue, Fabien Fenouillet. Etude des déterminants psychologiques de la persistance dans l'usage d'un jeu sérieux : évaluation de l'environnement optimal d'apprentissage avec Mecagenius®. STICEF (Sciences et Technologies de l'Information et de la Communication pour l'Éducation et la Formation), ATIEF, 2014, Evaluation dans les jeux sérieux, 21, pp.43. ⟨hal-01070471⟩

Conference papers15 documents

  • Catherine Pons Lelardeux. Un jeu sérieux de simulation pour la formation à l’organisation du travail infirmiers pour une meilleure qualité des soins. Société francophone de simulation en santé, May 2019, Strasbourg, France. ⟨hal-02136760⟩
  • Catherine Pons Lelardeux. LES SERIOUS GAMES : ENVIRONNEMENTS NUMÉRIQUES INNOVANTS ?. Journée nationale thématique du Comité des usages Mutualisés du Numérique pour l'Enseignement : Les serious games, état de l'art et retours d'expérience, Apr 2018, Paris, France. ⟨hal-02136769⟩
  • Catherine Pons Lelardeux, Hervé Pingaud. La gamification de la formation professionnelle : du mythe à la réalité. La gamification: virtualisation du prendre soin éducatif ?, Jun 2018, Tours, France. ⟨hal-02136765⟩
  • Catherine Pons Lelardeux, Hervé Pingaud, Michel Galaup, Arthur Ramolet, Pierre Lagarrigue. The Challenge of Designing Interactive Scenarios to Train Nurses on Rostering Problems in a Virtual Clinical Unit. Interactive Collaboratibve Learning, Sep 2018, KOS Island, Greece. ⟨hal-02127200⟩
  • Catherine Pons Lelardeux, Michel Galaup, David Panzoli, Pierre Lagarrigue, Pierre Jessel. A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare. International Conference on Interactive Collaborative Learning, Sep 2017, Budapest, France. pp.926-935, ⟨10.1007/978-3-319-73210-7_105⟩. ⟨hal-02055782⟩
  • Catherine Pons Lelardeux, Michel Galaup, David Panzoli, V. Boudier, Pierre Lagarrigue. 3D Virtual Operating Room : Un learning game multi-joueurs 3D temps réel pour former à la gestion des risques.. Jeux & Enjeux, Jun 2017, La Rochelle, France. ⟨hal-02008755⟩
  • Catherine Pons Lelardeux. Learning Games : objet éducatif non identifié ?. Journée du Numérique - Printemps des Entreprises, Mar 2017, Vannes, France. ⟨hal-02136783⟩
  • Catherine Pons Lelardeux, M. Galaup, D. Panzoli, Patrick Gilles, J. Minguella-Caneda, et al.. Improving mechanical engineering vocabulary through the use of a game. Manufacturing Engineering Society International Conference 2017, 2017, Vigo, Spain. pp.1432-1439. ⟨hal-02042811⟩
  • Nicolas Muller, Catherine Pons Lelardeux, David Panzoli, Jean Pierre Jessel, Pierre Lagarrigue. Design of Learning Environments for Mechanical Engineering. Proceedings of the76th Manufacturing Engineering Society International Conference, Jun 2017, Vigo, France. pp.1440-1446. ⟨hal-02012717⟩
  • Catherine Lelardeux, David Panzoli, Michel Galaup, Vincent Minville, Vincent Lubrano, et al.. 3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating Room. International Conference on Interactive Collaborative Learning 2016, Sep 2016, Belfast, United Kingdom. pp.143-157, ⟨10.1007/978-3-319-50337-0_12⟩. ⟨hal-02151965⟩
  • Victor Potier, Pierre Lagarrigue, Michele Lalanne, Catherine Lelardeux, Michel Galaup. Undesigned Cooperation within a Serious Game Observations during a Mechanical Engineering Course. 2016 International Conference on Collaboration Technologies and Systems (CTS), Oct 2016, Orlando, France. pp.143-147. ⟨hal-02055840⟩
  • Catherine Pons Lelardeux, David Panzoli, Pierre Lagarrigue, Jean-Pierre Jessel. Making Decisions in a Virtual Operating Room. 17th International Conference on Collaboration Technologies and Systems (CTS 2016), Oct 2016, Orlando, United States. pp. 136-142. ⟨hal-01787391⟩
  • Catherine Pons Lelardeux, David Panzoli, Vincent Lubrano, Vincent Minville, Pierre Lagarrigue, et al.. Training the operating room staff in a virtual multiplayer and real-time environment to prevent adverse events: study of team situation awareness and decision making using the learning game 3D virtual operating room. 5th International Conference on Healthcare systems ergonomics and Patient safety - Healthcare and society : new challenges, new opportunities (HEPS 2016), Oct 2016, Toulouse, France. pp. 1-6. ⟨hal-01787420⟩
  • David Panzoli, Catherine Pons Lelardeux, Pierre Lagarrigue. Communication and Knowledge Sharing in an Immersive Learning Game. IEEE Conference, 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games),, 2015, Skovde, Sweden. pp.108-115, ⟨10.1109/VS-GAMES.2015.7295768⟩. ⟨hal-02152004⟩
  • David Panzoli, Catherine Pons-Lelardeux, Pierre Lagarrigue. L'interaction et la manipulation d'information dans un learning game immersif et collaboratif. 27ème conférence francophone sur l'Interaction Homme-Machine, Oct 2015, Toulouse, France. pp.d02. ⟨hal-01219906⟩

Book sections1 document

  • Pierre Lagarrigue, Catherine Lelardeux. « Des serious games à la gamification Approches critiques des disséminations vidéoludiques ». Interfaces numériques, pp.379-382, 2014, Volume 3, n° 3/2014, ISBN : 978-2-7430-2012-5. ⟨hal-02151982⟩

Theses1 document

  • Catherine Pons-Lelardeux. Real-time Virtual Collaborative Environment Designed for Risk Management Training: Communication and Decision Making. Modeling and Simulation. Université Paul Sabatier (Toulouse 3), 2017. English. ⟨tel-02008969⟩