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153 résultats
Morphology-independent representation of motions for interactive human-like animationComputer Graphics Forum, 2005, 24 (3), pp.343-352
Article dans une revue
inria-00441139v1
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Analyse de techniques de coopération en environnements virtuels 3DRevue des Sciences et Technologies de l'Information - Série TSI : Technique et Science Informatiques, 2009, Réalité virtuelle. Réalité augmentée, 28 (6-7), pp.767-797
Article dans une revue
inria-00433815v1
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Demonstration: 3-Hand Manipulation of Virtual ObjectsJVRC 2009, Eurographics, Dec 2009, Lyon, France. pp.2 P
Communication dans un congrès
inria-00433857v1
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Virtual Environments for Training: From Individual Learning to Collaboration with HumanoidsEdutainment, Jun 2007, Hong-Kong, Hong Kong SAR China. ⟨10.1007/978-3-540-73011-8_14⟩
Communication dans un congrès
inria-00165985v1
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Introduction à la réalité virtuelleLe traité de la réalité virtuelle - 3ème édition, Presses de l'Ecole des Mines de Paris, Volume 4 chapitre 1, 2006
Chapitre d'ouvrage
hal-00353631v1
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Étude d’une structure dédiée à la production et l’exploration de données 3D appliquées à la recherche en archéologieArchéologies numériques, 2017, 17 (1), ⟨10.21494/ISTE.OP.2017.0165⟩
Article dans une revue
hal-01930151v1
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Dynamic Adaptation of Broad Phase Collision Detection AlgorithmsISVRI, Conjunction with IEEE Virtual Reality (VR), Mar 2011, Singapore. 7p
Communication dans un congrès
hal-00555720v1
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Adaptability properties of a Collaborative Virtual Environment for TrainingEdutainment, 2009, Banff, Canada. pp 316-327, ⟨10.1007/978-3-642-03364-3⟩
Communication dans un congrès
hal-00444137v1
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Infrastructures immersives ouvertes dans le cadre du projet européen Visionair, exemple de la plateforme ImmersiaLes 3e Journées d'Informatique et Archéologie de Paris, Jun 2012, France
Communication dans un congrès
hal-00740643v1
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When the Giant meets the Ant An Asymmetric Approach for Collaborative Object Manipulation3DUI 2016 : 11th IEEE Symposium on 3D User Interfaces, Mar 2016, Greenville, SC, United States. IEEE, pp.273 - 274, 2016, ⟨10.1109/3DUI.2016.7460078⟩
Poster de conférence
hal-01301770v1
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Action sequencing in VR, a no-code approachTransactions on Computational Science, 2020, pp.57-76. ⟨10.1007/978-3-662-61983-4_4⟩
Article dans une revue
hal-02879073v1
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Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable ObjectsVRIPHYS2017 - 13th Eurographics Workshop on Virtual Reality Interaction and Physical Simulation, Apr 2017, Lyon, France. pp.75-83
Communication dans un congrès
hal-01675148v1
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GVT: a platform to create virtual environments for procedural trainingIEEE Virtual Reality, Mar 2008, Reno, United States. pp.225--232, ⟨10.1109/VR.2008.4480778⟩
Communication dans un congrès
inria-00266625v1
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“Doctor, please”: Educating nurses to speak up with interactive digital simulation tablets.Clinical Simulation in Nursing, 2021, 54, pp.97-104. ⟨10.1016/j.ecns.2021.01.007⟩
Article dans une revue
hal-03195184v1
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User-centered design of a multisensory power wheelchair simulator: towards training and rehabilitation applicationsICORR 2019 - International Conference on Rehabilitation Robotics, Jun 2019, Toronto, Canada. pp.1-6
Communication dans un congrès
hal-02134530v1
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Complexity and Scientific ChallengesBruno Arnaldi; Pascal Guitton; Guillaume Moreau. Virtual Reality and Augmented Reality - Myths and Realities, chapitre 3, ISTE - Wiley, pp.123-216, 2018, 9781119341031. ⟨10.1002/9781119341031.ch3⟩
Chapitre d'ouvrage
hal-01944915v1
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Scene Graph Adapter: An efficient Architecture to Improve Interoperability between 3D Formats and 3D Application EnginesWeb3D 2011 (16th International Conference on 3D Web technology), Jun 2011, Paris, France. pp.21-30
Communication dans un congrès
inria-00586161v1
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Late Breaking Results: Enabling interoperability between 3D formats through a generic architectureICAT 2010 (20th International Conference on Artificial Reality and Telexistence), Dec 2010, Adelaide, Australia. pp.232-233
Communication dans un congrès
inria-00535696v1
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Haptic Rendering of FEM-based Tearing Simulation using Clusterized Collision DetectionWHC 2017 - IEEE World Haptics Conference, Jun 2017, Munich, Germany. pp.406-411
Communication dans un congrès
hal-01675134v1
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Ray-Traced Collision Detection : Interpenetration Control and Multi-GPU Performance5th Joint Virtual Reality Conference of EuroVR - EGVE, 2013, Paris, France. pp.1-8
Communication dans un congrès
hal-00916754v1
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New Iterative Ray-Traced Collision Detection Algorithm for GPU ArchitecturesVRST, 2013, Singapore. pp.215-218
Communication dans un congrès
hal-00881773v1
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GPU Ray-Traced Collision Detection for Cloth SimulationProceedings of ACM Symposium on Virtual Reality Software and Technology, 2015, Pékin, China
Communication dans un congrès
hal-01218186v1
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Integration concept and model of Industry Foundation Classes (IFC) for interactive virtual environments33rd CIB W78 Conference, 2016, Brisbane, Australia
Communication dans un congrès
hal-01391786v1
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Studying the Use of Fuzzy Inference Systems for Motor Imagery ClassificationIEEE Transactions on Neural Systems and Rehabilitation Engineering, 2007, 15 (2), pp.322-324
Article dans une revue
inria-00134958v2
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Automatic animation control of physical systems[Research Report] RR-1170, INRIA. 1990
Rapport
inria-00075388v1
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FuRIA: A Novel Feature Extraction Algorithm for Brain-Computer Interfaces using Inverse Models and Fuzzy Regions of Interest3rd IEEE-EMBS international conference on neural engineering, May 2007, Hawaii - Kohala Coast, United States
Communication dans un congrès
inria-00134961v1
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Scenario sharing in a collaborative virtual environment for trainingVRST '08: the 2008 ACM symposium on Virtual reality software and technology, Oct 2008, Bordeaux, France. pp.109-112, ⟨10.1145/1450579.1450603⟩
Communication dans un congrès
inria-00475568v1
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Animation Levels of Detail Design for Real-Time Virtual HumanEurographics Workshop on Computer Animation and Simulation, 1999, Milan, Italy. pp.35-44, ⟨10.1007/978-3-7091-6423-5_4⟩
Communication dans un congrès
hal-01142549v1
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Immersia, an open immersive infrastructure: doing archaeology in virtual realityArcheologia e Calcolatori, 2014, pp.1-10
Article dans une revue
hal-01003383v1
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Dealing with Frame Cancellation for Stereoscopic Displays in 3D User InterfacesProceedings of 10th IEEE Symposium on 3D User Interfaces, Mar 2015, Arles, France. pp.73 - 80, ⟨10.1109/3DUI.2015.7131729⟩
Communication dans un congrès
hal-01157886v1
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