Nombre de documents

57

CV de Tamy Boubekeur


Thèse1 document

  • Tamy Boubekeur. Hierarchical Processing, Editing and Rendering of Acquired Geometry. Human-Computer Interaction [cs.HC]. Université Sciences et Technologies - Bordeaux I, 2007. English. <tel-00260917>

Article dans une revue20 documents

  • Gilles Laurent, Cyril Delalandre, Grégoire De La Rivière, Tamy Boubekeur. Forward Light Cuts: A Scalable Approach to Real-Time Global Illumination. Computer Graphics Forum (Proc. EGSR 2016), 2016, 35 (4), pp.79-88. <hal-01444811>
  • Gianpaolo Palma, Paolo Cignoni, Tamy Boubekeur, Roberto Scopigno. Detection of Geometric Temporal Changes in Point Clouds. Computer Graphics Forum, 2016, 35 (6), pp.33-45. <hal-01444930>
  • Jean-Marc Thiery, Elmar Eisemann, Tamy Boubekeur. Animated Mesh Approximation With Sphere-Meshes. ACM Transactions on Graphics, 2016, 35 (3), pp.30:1-30:13. <hal-01444869>
  • Noura Faraj, Jean-Marc Thiery, Tamy Boubekeur. Multi-Material Adaptive Volume Remesher. Computer and Graphics Journal , 2016, 58 (C), pp.150-106. <hal-01444804>
  • Parinya Punpongsanon, Emilie Guy, Daisuke Iwai, Kosuke Sato, Tamy Boubekeur. Extended LazyNav: Virtual 3D Ground Navigation for Large Displays and Head-Mounted Displays. IEEE Transactions on Visualization and Computer Graphics, 2016, PP (99), pp.1-12. <hal-01444884>
  • Beibei Wang, Xiangxu Meng, Tamy Boubekeur. Wavelet Point-Based Global Illumination. Computer Graphics Forum, 2015, 34 (4), pp.143-154. <hal-01253664>
  • Stéphane Calderon, Tamy Boubekeur. Point Morphology. ACM Transactions on Graphics (Proc. SIGGRAPH 2014), 2014, 33 (4), pp.Art. 45. <hal-01117098>
  • Emilie Guy, Jean-Marc Thiery, Tamy Boubekeur. SimSelect: similarity-based selection for 3D surfaces. Computer Graphics Forum (Proc. EUROGRAPHICS 2014), 2014, 33 (2), pp.165-173. <hal-01117089>
  • Jean-Marc Thiery, Julien Tierny, Tamy Boubekeur. Jacobians and Hessians of Mean Value Coordinates for Closed Triangular Meshes. Visual Computer, Springer Verlag, 2013, 30, pp.981-995. <hal-01117117>
  • Jean-Marc Thiery, Emilie Guy, Tamy Boubekeur. Sphere-Meshes: Shape Approximation using Spherical Quadric Error Metrics. ACM Transactions on Graphics (Proc. SIGGRAPH Asia 2013), 2013, 32 (6), pp.Art. 178. <hal-01117106>
  • Matthias Holländer, Tamy Boubekeur, Elmar Eisemann. Adaptive Supersampling for Deferred Anti-Aliasing. The Journal of Computer Graphics Techniques, 2013, 2 (1), pp.1-14. <hal-01117130>
  • Beibei Wang, Jing Huang, Bert Buchholz, Xiangxu Meng, Tamy Boubekeur. Factorized Point-Based Global Illumination. Computer Graphics Forum (Special Issue on EGSR 2013), 2013, 32 (4), pp.117-123. <hal-01117124>
  • Jean-Marc Thiery, Bert Buchholz, Julien Tierny, Tamy Boubekeur. Analytic Curve Skeletons for 3D Surface Modeling and Processing. Computer Graphics Forum, Wiley, 2012. <hal-01206914>
  • Mathias Eitz, Ronald Richter, Tamy Boubekeur, Kristian Hildebrand, Marc Alexa. Sketch-Based Shape Retrieval. ACM Transaction on Graphics (Proc. SIGGRAPH 2012), 2012, 31 (4), pp.31:1-31:10. <hal-01444935>
  • Jean-Marc Thiery, Julien Tierny, Tamy Boubekeur. CageR: Cage-based Reverse Engineering of Animated 3D Shapes. Computer Graphics Forum, 2012, 31 (8), pp.2303-2316. <hal-01117138>
  • Sylvain Raffaele, Emmanuelle Bayer, David Lafarge, Stéphanie Cluzet, Sylvie German Retana, et al.. Remorin, a solanaceae protein resident in membrane rafts and plasmodesmata, impairs potato virus X movement.. Plant Cell, American Society of Plant Biologists, 2009, 21 (5), pp.1541-55. <10.1105/tpc.108.064279>. <hal-00856115>
  • Tamy Boubekeur, Christophe Schlick. A Flexible Kernel for Adaptive Mesh Refinement on GPU. Computer Graphics Forum, Wiley, 2008, 27 (1), pp.102--114. <10.1111/j.1467-8659.2007.01040.x>. <inria-00260825>
  • Tamy Boubekeur, Patrick Reuter, Christophe Schlick. Local Reconstruction and Visualization of Point-Based Surfaces Using Subdivision Surfaces. Computer Graphics and Geometry, Computer Graphics and Geometry, 2006, 8 (1), pp.22-40. <inria-00260899>
  • Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier, Christophe Schlick. Volume-Surface Trees. Computer Graphics Forum, Wiley, 2006, Proceedings of EUROGRAPHICS 2006, 25 (3), pp.399-406. <inria-00187194>
  • Tamy Boubekeur, Patrick Reuter, Christophe Schlick. Reconstruction locale et visualisation de nuages de points par surfaces de subdivision. Actes des 17iemes Journées de l'Association Française d'Informatique Graphique, 2004, pp.147--158. <hal-00308389>

Communication dans un congrès31 documents

  • Tamy Boubekeur, Paolo Cignoni, Elmar Eisemann, Michael Gosele, Reinhard Klein, et al.. Harvesting Dynamic 3D Worlds from Commodity Sensor Clouds. Eurographics Workshop on Graphics and Cultural Heritage, Oct 2016, Genova, Italy. Eurographics Workshop on Graphics and Cultural Heritage, 2016. <hal-01444896>
  • Sylvain Rousseau, Tamy Boubekeur. Rendu de Monte Carlo Elastique. AFIG 2016, Nov 2016, Lyon, France. AFIG 2016, 2016. <hal-01457211>
  • Hélène Legrand, Tamy Boubekeur. Morton Integrals for High Speed Geometry Simplification. ACM SIGGRAPH/EUROGRAPHICS High Performance Graphics 2015 , Aug 2015, Los Angeles, United States. pp.105-112, 2015. <hal-01253669>
  • Emilie Guy, Parinya Punpongsanon, Tamy Boubekeur, Daisuke Iwai, Kosuke Sato. LazyNav: 3D Ground Navigation with Non-Critical Body Parts. IEEE Symposium on 3D User Interfaces, Apr 2015, Arles, France. IEEE Symposium on 3D User Interfaces, pp.XX-XX, 2015. <hal-01444928>
  • Parinya Punpongsanon, Emilie Guy, Tamy Boubekeur, Daisuke Iwai, Kosuke Sato. Ground Navigation in 3D Scenes using Simple Body Motions. International Conference on Artificial Reality and Telexistence - Demo Program, Dec 2014, Bremen, Germany. pp.19-20, 2014. <hal-01117082>
  • Thierry Guillemot, Andrés Almansa, Tamy Boubekeur. Covariance Trees for 2D and 3D Processing. IEEE Conference on Computer Vision and Pattern Recognition (CVPR), Jun 2014, Colombus, United States. IEEE Conference on Computer Vision and Pattern Recognition (CVPR), pp.556-563, 2014, <10.1109/CVPR.2014.78>. <hal-01117099v2>
  • Tamy Boubekeur. ShellCam: Interactive Geometry-Aware Virtual Camera Control. IEEE International Conference on Image Processing (ICIP), Oct 2014, Paris, France. pp.4003-4007, 2014. <hal-01117093>
  • Noura Faraj, Jean-Marc Thiery, Tamy Boubekeur. Progressive Medial Axis Filtration. ACM SIGGRAPH Asia 2013 - Technical Briefs Program, Nov 2013, Hong Kong, China. ACM SIGGRAPH Asia 2013 - Technical Briefs Program, pp.Art. 3, 2013. <hal-01117112>
  • Thierry Guillemot, Andrès Almansa, Tamy Boubekeur. Non Local Point Set Surfaces. International Conference on 3D Imaging, Modeling, Processing, Visualization and Transmission (3DIMPVT 2012), Oct 2012, Zurich, Switzerland. IEEE, pp.324-331, 2012, <10.1109/3DIMPVT.2012.71>. <hal-01117141>
  • Noura Faraj, Jean-Marc Thiery, Isabelle Bloch, Nadège Varsier, J. Wiart, et al.. Robust and Scalable Interactive Freeform Modeling of High Definition Medical Images. MICCAI Workshop on Mesh Processing in Medical Imaging, Oct 2012, Nice, France. LNCS 7599, pp.1-11, 2012. <hal-01117140>
  • Leila Schemali, Jean-Marc Thiery, Tamy Boubekeur. Automatic Line Handles for Freeform Deformation. Eurographics 2012, May 2012, Cagliari, Italy. pp.81-84, 2012, <10.2312/conf/EG2012/short/081-084>. <hal-00720406>
  • Guillaume Vialaneix, Tamy Boubekeur. SBL Mesh Filter: A Fast Approximation of Bilateral Mesh Filtering. Vision, Modeling and Visualization (VMV) 2011, Sep 2011, Berlin, Germany. Vision, Modeling and Visualization (VMV) 2011, pp.97-103, 2011. <hal-01444950>
  • Leila Schemali, Jean-Marc Thiery, Tamy Boubekeur. Déformation 3D interactive par lignes caractéristiques. AFIG, Oct 2011, France. Déformation 3D interactive par lignes caractéristiques, 2011. <hal-00734609>
  • Tamy Boubekeur, Christophe Schlick. Interactive Out-Of-Core Texturing. ACM SIGGRAPH Sketch Program, Jul 2008, Boston, United States. 2006. <inria-00260938>
  • Jerome Baril, Tamy Boubekeur, Patrick Gioia, Christophe Schlick. Polynomial Wavelet Trees for Bidirectional Texture Functions. ACM Siggraph 2008 - Talk Program, Aug 2008, Los Angeles, United States. 2008, <10.1145/1401032.1401072>. <inria-00355359>
  • Tamy Boubekeur, Christophe Schlick. Approximation of Subdivision Surfaces for Interactive Applications. ACM SIGGRAPH Sketch Program, Aug 2007, San Diego, United States. 2007. <inria-00260944>
  • Tamy Boubekeur, Olga Sorkine, Christophe Schlick. Scalable Freeform Deformation. ACM SIGGRAPH Sketch Program, Aug 2007, San Diego, United States. 2007. <inria-00260941>
  • Tamy Boubekeur, Christophe Schlick. QAS: Real-time Quadratic Approximation of Subdivision Surfaces.. Pacific Graphics, Oct 2007, Hawaii, United States. 2007. <inria-00260834>
  • Tamy Boubekeur, Olga Sorkine, Christophe Schlick. SIMOD: Making Freeform Deformation Size-Insensitive. EUROGRAPHICS Symposium on Point-Based Graphics, Sep 2007, Pragues, Czech Republic. 2007. <inria-00260836>
  • Julien Lacoste, Tamy Boubekeur, Bruno Jobard, Christophe Schlick. Appearance Preserving Octree-Textures. ACM Graphite, Dec 2007, Perth, Australia. 2007. <inria-00260905>
  • Julien Hadim, Tamy Boubekeur, Mickaël Raynaud, Xavier Granier, Christophe Schlick. On-the-fly Appearance Quantization on GPU for 3D Broadcasting. Web3D '07: Proceedings of the twelfth international conference on 3D web technology, Apr 2007, Perugia, Italy. ACM Press, pp.45 - 51, 2007, <10.1145/1229390.1229397>. <inria-00187176v2>
  • Julien Hadim, Tamy Boubekeur, Xavier Granier, Christophe Schlick. Quantification à la volée de l'apparence sur GPU. 19ièmes Journées de l'Association Française d'Informatique Graphique (AFIG), Nov 2006, Bordeaux, France. 2006. <inria-00260949>
  • Tamy Boubekeur, Christophe Schlick. Interactive Out-Of-Core Texturing Using Point-Sampled Textures. EUROGRAPHICS Symposium on Point-Based Graphics, Jul 2006, Boston, United States. 2006. <inria-00260837>
  • Tamy Boubekeur, Patrick Reuter, Christophe Schlick. Visualization of Point-Based Surfaces with Locally Reconstructed Subdivision Surfaces. IEEE Shape Modeling International, Jun 2005, Boston, United States. 2005. <inria-00260839>
  • Tamy Boubekeur, Patrick Reuter, Christophe Schlick. Surfel Stripping. ACM Graphite, Nov 2005, Dunedin, New Zealand. 2005. <inria-00260883>
  • Tamy Boubekeur, Florent Duguet, Christophe Schlick. Rapid Visualization of Large Point-Based Surfaces. Mark Mudge and Nick Ryan and Roberto Scopigno. EUROGRAPHICS International Symposium on Virtual Reality, Archeology and Cultural Heritage (VAST), Nov 2005, Pise, Italy. Eurographics, 2005, <10.2312/VAST/VAST05/075-082>. <inria-00260886>
  • Patrick Reuter, Pierre Joyot, Jean Trunzler, Tamy Boubekeur, Christophe Schlick. Surface Reconstruction with Enriched Reproducing Kernel Particle Approximation. EUROGRAPHICS Symposium on Point-Based Graphics, Jul 2005, New York, United States. 2005. <inria-00260890>
  • Patrick Reuter, Tamy Boubekeur. Multiresolution in Geometric Modeling - Techniques and Trends. Virtual Concept, Oct 2005, Biarrtz, France. 2005. <inria-00260893>
  • Tamy Boubekeur, Christophe Schlick. Generic Mesh Refinement On GPU. ACM SIGGRAPH/Eurographics Symposium on Graphics Hardware, Jul 2005, Los Angeles, United States. 2005. <inria-00260838>
  • Tamy Boubekeur, Patrick Reuter, Christophe Schlick. Scalar Tagged PN Triangles. EUROGRAPHICS Short Papers, Sep 2005, Dunblin, Ireland. 2005. <inria-00260902>
  • Tamy Boubekeur, Patrick Reuter, Christophe Schlick. Reconstruction locale et visualisation de nuages de points par surfaces de subdivision. AFIG, Nov 2004, Poitier, France. 2004. <inria-00260936>

Poster2 documents

  • Xiang Xu, Pei Wang, Beibei Wang, Lu Wang, Changhe Tu, et al.. Efficient Point based Global Illumination on Intel MIC Architecture. Eurographics 2016 poster, May 2016, Lisbon, Portugal. <hal-01316873>
  • Beibei Wang, Xiangxu Meng, Tamy Boubekeur. Non-diffuse effects for point-based global illumination. Siggraph 2015, Aug 2015, Los Angeles United States. <10.1145/2787626.2787662>. <hal-01252071>

Rapport1 document

  • Jean-Marc Thiery, Julien Tierny, Tamy Boubekeur. Jacobians and Hessians of Mean Value Coordinates for Closed Triangular Meshes. 2011. <hal-00619214v2>

Chapitre d'ouvrage2 documents

  • Christophe Schlick, Patrick Reuter, Tamy Boubekeur. Informatique Graphique et Rendu - Rendu par Points. Informatique Graphique et Rendu - Rendu par Points, Hermes - Lavoisier, pp.275--297, 2007. <hal-00307978>
  • Tamy Boubekeur, Christophe Schlick. Generic Adaptive Mesh Refinement. Nvidia. GPU Gems 3, Addison-Wesley Professional, pp.93-104, 2007. <inria-00260832>